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298 lines (222 loc) ยท 8.85 KB
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Copy pathview19ring.lua
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298 lines (222 loc) ยท 8.85 KB
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--๋ง ํต๊ณผํ๋ ๊ฒ์ ์งํํ๋ ํ๋ฉด
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
--require
local physics = require ("physics")
physics.start()
local value1 = {}
for i=1,15 do
value1[i] = math.random(0,400)
end
local value2 = {}
for i=1,15 do
value2[i] = display.contentWidth*0.46875 + i * display.contentWidth*0.20833333 -500
end
--๋ฐฐ๊ฒฝํ๋ฉด
local bg = display.newImage("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ๋ฐฐ๊ฒฝ(๋ณด๋ผ๋ง์).png", display.contentWidth, display.contentHeight)
bg.x = display.contentWidth/2
bg.y = display.contentHeight/2
sceneGroup:insert(bg)
--๊ฐ์ฒด
local user = display.newImageRect("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ํ๋ ์ด์ด(๋ณด๋ผ๋ง์).png", display.contentWidth/13, display.contentHeight/4)
user.x = display.contentWidth/6.4
user.y = display.contentHeight/3.5
user.rotation = 50
physics.addBody(user, "dynamic", {density=.10, friction=.2, bounce=0.2, radius=15})
sceneGroup:insert(user)
--๊ทธ๋ฃน
local rint = {}
local rintGroup = display.newGroup()
local inv6 = {}
local inv5 = {}
local inv4 = {}
local inv3 = {}
--local walld = {}
for i=1,15 do
--[[walld[i] = display.newImage("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ๋ง(๋ณด๋ผ๋ง์).png")
walld[i].x = value2[i]*1.3
walld[i].y = display.contentHeight*0.5555 + value1[i] - display.contentHeight*0.0925925
sceneGroup:insert(walld[i])--]]
--physics.addBody(walld[i], "static")
inv5[i] = display.newImage("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ๋ง3(๋ณด๋ผ๋ง์).png")
inv5[i].x = value2[i]*1.3 - display.contentWidth*0.02190
inv5[i].y = display.contentHeight*0.37959 + value1[i] - display.contentHeight*0.0925925 --130
sceneGroup:insert(inv5[i])
--physics.addBody(inv5[i], "static")
inv6[i] = display.newImage("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ๋ง2(๋ณด๋ผ๋ง์).png")
inv6[i].x = value2[i]*1.3 + display.contentWidth*0.02190
inv6[i].y = display.contentHeight*0.37959 + value1[i] - display.contentHeight*0.0925925 --130
sceneGroup:insert(inv6[i])
--physics.addBody(inv6[i], "static")
inv3[i] = display.newImage("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ๋ง1(๋ณด๋ผ๋ง์).png")
inv3[i].x = value2[i]*1.3
inv3[i].y = display.contentHeight*1.004629 + value1[i] - display.contentHeight*0.0925925 --1085
sceneGroup:insert(inv3[i])
physics.addBody(inv3[i], "static")
inv4[i] = display.newImage("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ๋ง4(๋ณด๋ผ๋ง์).png")
inv4[i].x = value2[i]*1.3
inv4[i].y = display.contentHeight*0.12037037 + value1[i] - display.contentHeight*0.0925925 --130
sceneGroup:insert(inv4[i])
physics.addBody(inv4[i], "static")
bg:toBack()
inv6[i]:toBack()
--user:toFront()
--inv5[i]:toFront()
end
--all()
local inv1 = display.newImage("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ํฌ๋ช
์ค(๋ณด๋ผ๋ง์).png")
inv1.x = 0
inv1.y = -display.contentHeight * 0.00925 -- -10
physics.addBody(inv1, "static")
local inv2 = display.newImage("์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ํฌ๋ช
์ค(๋ณด๋ผ๋ง์).png")
inv2.x = 0
inv2.y = display.contentHeight * 1.00925926
physics.addBody(inv2, "static")
sceneGroup:insert(inv1)
sceneGroup:insert(inv2)
--function
function movewall(self, event)
if self.x < -display.contentWidth*2.08333 then --4000
self.x = display.contentWidth*1.04166 --2000
else
self.x = self.x - 5
end
end
for i=1, 15 do
--[[ walld[i].enterFrame = movewall
Runtime:addEventListener("enterFrame", walld[i])--]]
inv3[i].enterFrame = movewall
Runtime:addEventListener("enterFrame", inv3[i])
inv4[i].enterFrame = movewall
Runtime:addEventListener("enterFrame", inv4[i])
inv5[i].enterFrame = movewall
Runtime:addEventListener("enterFrame", inv5[i])
inv6[i].enterFrame = movewall
Runtime:addEventListener("enterFrame", inv6[i])
end
function activeUser(self, event)
self:applyForce(0, -1.5, self.x, self.y)
end
function touchScreen(event)
if event.phase == "began" then
user.enterFrame = activeUser
Runtime:addEventListener("enterFrame", user)
end
if event.phase == "ended" then
Runtime:removeEventListener("enterFrame", user)
end
end
Runtime:addEventListener("touch",touchScreen)
--timer
local time = 0
local function Timer(event)
time = time + 1
composer.setVariable("score", time)
if time == 15 then
inv1:removeEventListener( "collision" )
inv2:removeEventListener( "collision" )
for i=1,15 do
inv3[i]:removeEventListener( "collision" )
inv4[i]:removeEventListener( "collision" )
--[[inv5[i]:removeEventListener( "collision" )
inv6[i]:removeEventListener( "collision" )--]]
Runtime:removeEventListener("enterFrame", inv3[i])
Runtime:removeEventListener("enterFrame", inv4[i])
Runtime:removeEventListener("enterFrame", inv5[i])
Runtime:removeEventListener("enterFrame", inv6[i])
--Runtime:removeEventListener("enterFrame", walld[i])
end
Runtime:removeEventListener("touch",touchScreen)
Runtime:removeEventListener("enterFrame", user)
display.remove(user)
composer.setVariable("score", time)
composer.removeScene("view19ring") --game
composer.gotoScene("view20ring") --gameover
timer.cancel( event.source )
end
end
local tmr = timer.performWithDelay(1000, Timer, 15)
local function onLocalCollision( self, event )
if ( event.phase == "began" ) then
inv1:removeEventListener( "collision" )
inv2:removeEventListener( "collision" )
for i=1,15 do
inv3[i]:removeEventListener( "collision" )
inv4[i]:removeEventListener( "collision" )
Runtime:removeEventListener("enterFrame", inv3[i])
Runtime:removeEventListener("enterFrame", inv4[i])
Runtime:removeEventListener("enterFrame", inv5[i])
Runtime:removeEventListener("enterFrame", inv6[i])
--Runtime:removeEventListener("enterFrame", walld[i])
end
composer.setVariable("score", time)
--transition.
timer.cancel(tmr)
Runtime:removeEventListener("touch",touchScreen)
Runtime:removeEventListener("enterFrame", user)
display.remove(user)
composer.removeScene("view19ring")
composer.gotoScene("view20ring")
end
end
user.collision = onLocalCollision
user:addEventListener( "collision" )
inv1.collision = onLocalCollision
inv1:addEventListener( "collision" )
inv2.collision = onLocalCollision
inv2:addEventListener( "collision" )
for i=1,15 do
--walld[i].collision = onLocalCollision
--walld[i]:addEventListener( "collision" )
inv3[i].collision = onLocalCollision
inv3[i]:addEventListener( "collision" )
inv4[i].collision = onLocalCollision
inv4[i]:addEventListener( "collision" )
--[[ inv5[i].collision = onLocalCollision
inv5[i]:addEventListener( "collision" )
inv6[i].collision = onLocalCollision
inv6[i]:addEventListener( "collision" )--]]
end
-- all objects must be added to group (e.g. self.view)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
composer.removeScene("view19ring")
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene