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Copy pathcreateroomwindow.cpp
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240 lines (222 loc) · 7.03 KB
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#include "createroomwindow.h"
CreateRoomWindow::CreateRoomWindow(QWidget *parent)
: QWidget(parent), ui(new Ui::CreateRoomWindowClass()) {
ui->setupUi(this);
setParent(parent);
setFixedSize(parent->size());
move(0, 0);
setAttribute(Qt::WA_StyledBackground);
setFocusPolicy(Qt::StrongFocus);
ui->widthInput->setValidator(
new QRegularExpressionValidator(QRegularExpression("[0-9]+$")));
ui->heightInput->setValidator(
new QRegularExpressionValidator(QRegularExpression("[0-9]+$")));
ui->patternNumberInput->setValidator(
new QRegularExpressionValidator(QRegularExpression("[0-9]+$")));
ui->timeInput->setValidator(
new QRegularExpressionValidator(QRegularExpression("[0-9]+$")));
errorShowTimer = new QTimer(this);
errorShowTimer->setSingleShot(true);
errorShowTimer->setInterval(3000);
mode = 1;
level = 0;
height = 6;
width = 6;
patternNumber = 8;
time = 90;
connect(errorShowTimer, &QTimer::timeout, this,
[this] { ui->errorLabel->clear(); });
connect(ui->modeButton, &QPushButton::clicked, this,
&CreateRoomWindow::onModeButton);
connect(ui->backButton, &QPushButton::clicked, this,
&CreateRoomWindow::onBackButton);
connect(ui->levelButton, &QPushButton::clicked, this,
&CreateRoomWindow::onLevelButton);
connect(ui->heightInput, &QLineEdit::editingFinished, this,
&CreateRoomWindow::onHeightInput);
connect(ui->widthInput, &QLineEdit::editingFinished, this,
&CreateRoomWindow::onWidthInput);
connect(ui->patternNumberInput, &QLineEdit::editingFinished, this,
&CreateRoomWindow::onPatternNumberInput);
connect(ui->timeInput, &QLineEdit::editingFinished, this,
&CreateRoomWindow::onTimeInput);
connect(ui->createRoomButton, &QPushButton::clicked, this,
&CreateRoomWindow::onCreateRoomButton);
}
void CreateRoomWindow::setMode(int m) {
if (0 <= mode && mode <= 4) {
mode = m;
}
if (mode == 0) {
ui->modeButton->setText("单人模式");
} else if (mode == 1) {
ui->modeButton->setText("双人对战");
} else if (mode == 2) {
ui->modeButton->setText("三人对战");
} else if (mode == 3) {
ui->modeButton->setText("四人对战");
}
}
void CreateRoomWindow::onModeButton() { setMode(mode < 3 ? mode + 1 : 1); }
void CreateRoomWindow::showError(const QString &error) {
ui->errorLabel->setText(error);
errorShowTimer->start();
}
bool CreateRoomWindow::setWidth(int w) {
bool flag = false;
if (w < MIN_WIDTH) {
showError("最小横向图案数量: " + QString::number(MIN_WIDTH));
} else if (w > MAX_WIDTH) {
showError("最大横向图案数量: " + QString::number(MAX_WIDTH));
} else {
width = w;
flag = true;
}
ui->widthInput->setText(QString::number(width));
return flag;
}
bool CreateRoomWindow::setHeight(int h) {
bool flag = false;
if (h < MIN_HEIGHT) {
showError("最小纵向图案数量: " + QString::number(MIN_HEIGHT));
} else if (h > MAX_HEIGHT) {
showError("最大纵向图案数量: " + QString::number(MAX_HEIGHT));
} else {
height = h;
flag = true;
}
ui->heightInput->setText(QString::number(height));
return flag;
}
bool CreateRoomWindow::setPatternNumber(int p) {
bool flag = false;
if (p < MIN_PATTERN) {
showError("最小图案种类数量: " + QString::number(MIN_PATTERN));
} else if (p > MAX_PATTERN) {
showError("最大图案种类数量: " + QString::number(MAX_PATTERN));
} else {
patternNumber = p;
flag = true;
}
ui->patternNumberInput->setText(QString::number(patternNumber));
return flag;
}
bool CreateRoomWindow::setTime(int t) {
bool flag = false;
if (t < MIN_TIME) {
showError("最小游戏时间: " + QString::number(MIN_TIME));
} else if (t > MAX_TIME) {
showError("最大游戏时间: " + QString::number(MAX_TIME));
} else {
time = t;
flag = true;
}
ui->timeInput->setText(QString::number(time));
return flag;
}
void CreateRoomWindow::setLevel(int l) {
if (0 <= level && level <= 4) {
level = l;
}
if (l == 0) {
ui->levelButton->setText("简单难度");
setHeight(6);
setWidth(6);
setPatternNumber(8);
setTime(90);
} else if (l == 1) {
ui->levelButton->setText("中等难度");
setHeight(12);
setWidth(12);
setPatternNumber(16);
setTime(180);
} else if (l == 2) {
ui->levelButton->setText("困难难度");
setHeight(18);
setWidth(18);
setPatternNumber(24);
setTime(360);
} else if (l == 3) {
ui->levelButton->setText("自定义");
}
}
void CreateRoomWindow::onCreateRoomSuccess(quint64 rid) {
ui->errorLabel->clear();
ui->heightInput->setReadOnly(false);
ui->widthInput->setReadOnly(false);
ui->patternNumberInput->setReadOnly(false);
ui->timeInput->setReadOnly(false);
ui->modeButton->setEnabled(true);
ui->levelButton->setEnabled(true);
ui->backButton->setEnabled(true);
ui->createRoomButton->setEnabled(true);
emit createRoomSuccess(rid);
}
void CreateRoomWindow::onCreateRoomFail(const QString &error) {
showError(error);
ui->heightInput->setReadOnly(false);
ui->widthInput->setReadOnly(false);
ui->patternNumberInput->setReadOnly(false);
ui->timeInput->setReadOnly(false);
ui->modeButton->setEnabled(true);
ui->levelButton->setEnabled(true);
ui->backButton->setEnabled(true);
ui->createRoomButton->setEnabled(true);
}
void CreateRoomWindow::onBackButton() {
setLevel(0);
emit backToHome(mode);
}
void CreateRoomWindow::onLevelButton() { setLevel(level < 2 ? level + 1 : 0); }
void CreateRoomWindow::onCreateRoomButton() {
if ((width * height) & 0x1) {
showError("图案数量必须为偶数个!");
return;
}
ui->errorLabel->setText("创建房间中...");
ui->heightInput->setReadOnly(true);
ui->widthInput->setReadOnly(true);
ui->patternNumberInput->setReadOnly(true);
ui->timeInput->setReadOnly(true);
ui->modeButton->setEnabled(false);
ui->levelButton->setEnabled(false);
ui->backButton->setEnabled(false);
ui->createRoomButton->setEnabled(false);
emit createRoomRequest(mode + 1, width, height, patternNumber, time);
}
void CreateRoomWindow::onHeightInput() {
auto h = ui->heightInput->text();
if (h.isEmpty()) {
ui->heightInput->setText(QString::number(height));
} else if (h.toInt() != height && setHeight(h.toInt())) {
setLevel(3);
}
setFocus();
}
void CreateRoomWindow::onWidthInput() {
auto w = ui->widthInput->text();
if (w.isEmpty()) {
ui->widthInput->setText(QString::number(width));
} else if (w.toInt() != width && setWidth(w.toInt())) {
setLevel(3);
}
setFocus();
}
void CreateRoomWindow::onPatternNumberInput() {
auto p = ui->patternNumberInput->text();
if (p.isEmpty()) {
ui->patternNumberInput->setText(QString::number(patternNumber));
} else if (p.toInt() != patternNumber && setPatternNumber(p.toInt())) {
setLevel(3);
}
setFocus();
}
void CreateRoomWindow::onTimeInput() {
auto t = ui->timeInput->text();
if (t.isEmpty()) {
ui->timeInput->setText(QString::number(time));
} else if (t.toInt() != time && setTime(t.toInt())) {
setLevel(3);
}
setFocus();
}