Summary
In a packaged Shipping playtest, the first enemy hit can kill the player instantly, leaving no practical reaction window.
Source: 30.06.26_playtest_report.md, issue D.
Expected result
The first basic enemy hit should usually be survivable unless it is intentionally a high-lethality case. The player should have a short window to react, retreat, or use healing if health is high enough.
Actual result
A single hit can kill immediately.
Likely area
- Enemy weapon damage
- Player health/vitals configuration
- Damage type or hit-location tuning
- Healing usability during combat
Acceptance criteria
- Intended time-to-kill for a basic enemy hit is defined.
- First non-critical hit is survivable at normal health.
- Healing or recovery behavior is verified during combat.
Summary
In a packaged Shipping playtest, the first enemy hit can kill the player instantly, leaving no practical reaction window.
Source: 30.06.26_playtest_report.md, issue D.
Expected result
The first basic enemy hit should usually be survivable unless it is intentionally a high-lethality case. The player should have a short window to react, retreat, or use healing if health is high enough.
Actual result
A single hit can kill immediately.
Likely area
Acceptance criteria