Is it possible to change the file used by a sprite object at runtime and have the spriter.js animation reflect the change in pivot points, etc.? Ideally without using character maps, otherwise you'd have to create a character map for every image you want to change (we would like to switch out weapons, armor and stuff like that individually).
Is it possible to change the file used by a sprite object at runtime and have the spriter.js animation reflect the change in pivot points, etc.? Ideally without using character maps, otherwise you'd have to create a character map for every image you want to change (we would like to switch out weapons, armor and stuff like that individually).