forked from harrisonpartch/spasim
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFRep.Mod
More file actions
executable file
·559 lines (479 loc) · 10.6 KB
/
FRep.Mod
File metadata and controls
executable file
·559 lines (479 loc) · 10.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
MODULE FRep;
IMPORT Math, XNXLMath, Base, XNXLVoxel, Raster, Graphics:=WMGraphics, Noise;
CONST
twopi = 2*Math.pi;
TYPE
PT=Base.PT;
Color=Base.Color;
Voxel=Base.Voxel;
Name = Base.Name;
FR=Base.FR;
NCube=Base.NCube;
TYPE rprism= OBJECT(FR)
PROCEDURE&init*(c1,c2:PT);
BEGIN
IF c1.x<c2.x THEN bbc1.x:=c1.x; bbc2.x:=c2.x ELSE bbc1.x:=c2.x; bbc2.x:=c1.x END;
IF c1.y<c2.y THEN bbc1.y:=c1.y; bbc2.y:=c2.y ELSE bbc1.y:=c2.y; bbc2.y:=c1.y END;
IF c1.z<c2.z THEN bbc1.z:=c1.z; bbc2.z:=c2.z ELSE bbc1.z:=c2.z; bbc2.z:=c1.z END;
END init;
PROCEDURE in*(p:PT):BOOLEAN;
VAR
a,b,c: BOOLEAN;
BEGIN
a:= ((bbc1.x<p.x)&(p.x<bbc2.x))OR((bbc1.x>p.x)&(p.x>bbc2.x)) ;
b:= ((bbc1.y<p.y)&(p.y<bbc2.y))OR((bbc1.y>p.y)&(p.y>bbc2.y)) ;
c:= ((bbc1.x<p.z)&(p.z<bbc2.z))OR((bbc1.z>p.z)&(p.z>bbc2.z)) ;
RETURN(a&b&c);
END in;
END rprism;
TYPE sphere*= OBJECT(FR)
VAR
radius*, rsquared*: REAL;
center*:PT;
cxf*:BOOLEAN;
PROCEDURE &init*(c:PT; r: REAL);
VAR
i,j: INTEGER;
theta, phi: REAL;
normal: PT;
color: Color;
BEGIN
radius:=ABS(r);
rsquared:=r*r;
r:=r*1.00001; (* don't want the sphere to quite touch the box *)
bbc1.x:=c.x-r;
bbc1.y:=c.y-r;
bbc1.z:=c.z-r;
bbc2.x:=c.x+r;
bbc2.y:=c.y+r;
bbc2.z:=c.z+r;
center:=c;
mir:=0.8;
END init;
PROCEDURE color*(p:PT):Color;
VAR
c: Color;
BEGIN
(* c.red:=0.5;
c.green:=p.y;
c.blue:=p.z;
IF ~cxf THEN RETURN cxolor ELSE RETURN c END;
*)
cxolor.alpha:=1/2;
RETURN cxolor
END color;
PROCEDURE reset*(c:PT; r: REAL);
BEGIN
radius:=ABS(r);
rsquared:=r*r;
r:=r*1.00001; (* don't want the sphere to quite touch the box *)
bbc1.x:=c.x-r;
bbc1.y:=c.y-r;
bbc1.z:=c.z-r;
bbc2.x:=c.x+r;
bbc2.y:=c.y+r;
bbc2.z:=c.z+r;
center:=c;
END reset;
PROCEDURE setcenter*(x,y,z: REAL);
BEGIN
center.x:=x; center.y:=y; center.z:=z
END setcenter;
PROCEDURE in*(p:PT):BOOLEAN;
BEGIN
RETURN Base.distance(center,p)<radius
END in;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
BEGIN
norml.x:= center.x-p.x;
norml.y:= center.y-p.y;
norml.z:= center.z-p.z;
RETURN((norml.x*norml.x+norml.y*norml.y+norml.z*norml.z)-rsquared)
END d2s;
PROCEDURE normal*(p:PT):PT;
BEGIN
Base.normalizePT(norml); (* norml is often calculated in d2s but not normalized there *)
RETURN norml (* this is the normal for the most recent point handed to d2s *)
END normal;
PROCEDURE normaltf*(p:PT):BOOLEAN;
BEGIN
RETURN TRUE
END normaltf;
PROCEDURE mirror*(p:PT):REAL;
BEGIN
RETURN mir
END mirror;
END sphere;
TYPE tilednoise*= OBJECT(FR)
VAR
seed*:LONGINT;
octaves*:INTEGER;
persistence*:LONGREAL;
a*,b*,c*: REAL;
va*: ARRAY 6 OF Voxel;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
BEGIN
RETURN(Noise.noise3dperlin(a*p.x,b*p.y,c*p.z, seed,octaves,persistence)/500 - 1/1000)
END d2s;
PROCEDURE voxel*(p:PT):Voxel;
BEGIN
RETURN va[(ENTIER(117*Math.sqrt((1/2-p.x)*(1/2-p.x)*(1/2-p.y)*(1/2-p.y)*(1/2-p.z)*(1/2-p.z)))MOD 223)MOD 6]
END voxel;
END tilednoise;
TYPE noise*= OBJECT(FR)
VAR
seed*:LONGINT;
octaves*:INTEGER;
persistence*:LONGREAL;
a*,b*,c*: REAL;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
VAR
n,d:REAL;
BEGIN
RETURN(Noise.noise3dperlin(a*p.x,b*p.y,c*p.z, seed,octaves,persistence)/1000 - 1/2000)
END d2s;
END noise;
TYPE ellipsoid*= OBJECT(FR)
VAR
radius: REAL;
center0,center1,norml0,norml1:PT;
PROCEDURE &init*(a,b:PT; m: REAL);
BEGIN
center0:=a;
center1:=b;
radius:=m;
END init;
PROCEDURE setcenter*(x,y,z,a,b,c: REAL);
BEGIN
center0.x:=x; center0.y:=y; center0.z:=z;
center1.x:=x; center1.y:=y; center1.z:=z
END setcenter;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
VAR
d,e:REAL;
BEGIN
norml0.x:= center0.x-p.x;
norml0.y:= center0.y-p.y;
norml0.z:= center0.z-p.z;
norml1.x:= center1.x-p.x;
norml1.y:= center1.y-p.y;
norml1.z:= center1.z-p.z;
d:= Math.sqrt(norml0.x*norml0.x+norml0.y*norml0.y+norml0.z*norml0.z);
e:= Math.sqrt(norml1.x*norml1.x+norml1.y*norml1.y+norml1.z*norml1.z);
norml.x:=(norml0.x+norml1.x)/2;
norml.y:=(norml0.y+norml1.y)/2;
norml.y:=(norml0.z+norml1.z)/2;
RETURN((d+e)-radius)
END d2s;
END ellipsoid;
TYPE cyl*= OBJECT(FR)
VAR
rsquared,lensq: REAL;
p1,p2,d:PT;
PROCEDURE &init*(a,b:PT; r: REAL);
BEGIN
rsquared:=r*r;
p1:=a; p2:=b;
d.x:=p2.x-p1.x;
d.y:=p2.y-p1.y;
d.z:=p2.z-p1.z;
lensq:=d.x*d.x+d.y*d.y+d.z*d.z;
Base.setPT(norml,1,0,0)
END init;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
VAR
dot,dsq,a,b,c: REAL;
pd:PT;
BEGIN
pd.x:=p.x-p1.x;
pd.y:=p.y-p1.y;
pd.z:=p.z-p1.z;
dot:=pd.x*d.x+pd.y*d.y+pd.z*d.z;
dsq:=(pd.x*pd.x+pd.y*pd.y+pd.z*pd.z)-dot*dot/lensq;
RETURN ABS(dsq-rsquared);
END d2s;
END cyl;
TYPE texturedcone*= OBJECT(FR)
VAR
rsquared,r2squared,lensq: REAL;
p1,p2,d:PT;
img: Raster.Image;
fmt: Raster.Format;
copy : Raster.Mode;
W,H, bpr,adr: LONGINT;
PROCEDURE &init*(a,b:PT; r,r2: REAL; n: Name);
BEGIN
rsquared:=r*r;
r2squared:=r2*r2;
p1:=a; p2:=b;
d.x:=p2.x-p1.x;
d.y:=p2.y-p1.y;
d.z:=p2.z-p1.z;
lensq:=d.x*d.x+d.y*d.y+d.z*d.z;
Base.setPT(norml,1,0,0);
Raster.InitMode(copy, Raster.srcCopy);
img :=Graphics.LoadImage(n, TRUE);
IF img#NIL THEN W := img.width-1; H:= img.height-1; END;
END init;
PROCEDURE getcolor*(p:PT):Color;
VAR
a:Color;
r,b,g: REAL;
tx,ty: LONGINT;
pixel:Raster.Pixel;
BEGIN
IF img#NIL THEN
tx:=ENTIER(p.z*W);
ty:=ENTIER(p.y*H);
Raster.Get(img,tx,ty,pixel,copy);
r := ORD(pixel[2])/255; g := ORD(pixel[1])/255; b := ORD(pixel[0])/255;
a.red:=r;
a.green:=g;
a.blue:=b;
ELSE
a:=cxolor
END;
RETURN a
END getcolor;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
VAR
dot,dsq,a,b,c: REAL;
pd:PT;
BEGIN
pd.x:=p.x-p1.x;
pd.y:=p.y-p1.y;
pd.z:=p.z-p1.z;
dot:=pd.x*d.x+pd.y*d.y+pd.z*d.z;
dsq:=(pd.x*pd.x+pd.y*pd.y+pd.z*pd.z)-dot*dot/lensq;
RETURN(dsq-rsquared);
END d2s;
END texturedcone;
TYPE plane*= OBJECT(FR)
VAR
d: REAL;
p,cp:PT;
PROCEDURE &init*(a,b:PT);
BEGIN
p:=a; norml:=b;
norml.x:= norml.x + (Base.rand.Uniform()-1/2)/20;
norml.y:= norml.y + (Base.rand.Uniform()-1/2)/20;
norml.z:= norml.z + (Base.rand.Uniform()-1/2)/20;
Base.normalizePT(norml);
d:= -norml.x*p.x - norml.y*p.y - norml.z*p.z;
END init;
PROCEDURE getcolor*(p:PT):Color;
VAR
a:Color;
BEGIN
a.red:=(p.x+cxolor.red)/2;
a.green:=(p.y*cxolor.green)/2;
a.blue:=(p.z+cxolor.blue)/2;
RETURN a
END getcolor;
PROCEDURE mirror*(p:PT):REAL;
BEGIN
IF FALSE THEN
RETURN(1/2)
ELSE
RETURN(0)
END
END mirror;
PROCEDURE d2s*(m:PT):REAL; (* distance to surface *)
BEGIN
RETURN (m.x*norml.x+m.y*norml.y+m.z*norml.z+d);
END d2s;
PROCEDURE normal*(p:PT):PT;
BEGIN
RETURN norml
END normal;
END plane;
TYPE halfspace*= OBJECT(FR)
VAR
d: REAL;
p,cp:PT;
PROCEDURE &init*(a,b:PT);
BEGIN
p:=a; norml:=b;
Base.normalizePT(norml);
d:= -norml.x*p.x - norml.y*p.y - norml.z*p.z;
END init;
PROCEDURE getcolor*(p:PT):Color;
VAR
a:Color;
BEGIN
a.red:=(p.x+cxolor.red)/2;
a.green:=(p.y*cxolor.green)/2;
a.blue:=(p.z+cxolor.blue)/2;
RETURN a
END getcolor;
PROCEDURE mirror*(p:PT):REAL;
BEGIN
IF FALSE THEN
RETURN(1/2)
ELSE
RETURN(0)
END
END mirror;
PROCEDURE d2s*(m:PT):REAL; (* distance to surface *)
VAR
distance: REAL;
BEGIN
distance:=m.x*norml.x+m.y*norml.y+m.z*norml.z+d;
IF distance<0 THEN distance:=0 END;
RETURN distance;
END d2s;
PROCEDURE normal*(p:PT):PT;
BEGIN
RETURN norml
END normal;
END halfspace;
TYPE landscape*= OBJECT(FR)
VAR
d: REAL;
pt*,cp:PT;
heightimage, colorimage: Raster.Image;
fmt: Raster.Format;
copy : Raster.Mode;
heightW, heightH, colorW, colorH, bpr,adr: LONGINT;
rarevox*:Voxel;
z: REAL;
PROCEDURE &init*(a,b:PT; heightmap, colormap: Name);
BEGIN
pt:=a; norml:=b;
Base.normalizePT(norml);
d:= -norml.x*pt.x - norml.y*pt.y - norml.z*pt.z;
Raster.InitMode(copy, Raster.srcCopy);
heightimage :=Graphics.LoadImage(heightmap, TRUE);
colorimage :=Graphics.LoadImage(colormap, TRUE);
IF heightimage#NIL THEN heightW := heightimage.width-1; heightH:= heightimage.height-1; END;
IF colorimage#NIL THEN heightW := heightimage.width-1; heightH:= heightimage.height-1; END;
z:=1
END init;
PROCEDURE getcolor*(p:PT):Color;
VAR
a:Color;
r,b,g: REAL;
tx,ty: LONGINT;
pixel:Raster.Pixel;
BEGIN
IF FALSE (* colorimage#NIL *) THEN
tx:=ENTIER(p.z*colorW);
ty:=ENTIER(p.y*colorH);
Raster.Get(colorimage,tx,ty,pixel,copy);
r := ORD(pixel[2])/255; g := ORD(pixel[1])/255; b := ORD(pixel[0])/255;
a.red:=r;
a.green:=g;
a.blue:=b;
ELSE
a:=cxolor
END;
RETURN a
END getcolor;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
VAR
r,b,g: REAL;
tx,ty: LONGINT;
pixel:Raster.Pixel;
BEGIN
IF heightimage#NIL THEN
tx:=ENTIER(p.x*heightW);
ty:=ENTIER(p.y*heightH);
Raster.Get(heightimage,tx,ty,pixel,copy);
r := ORD(pixel[2])/255; g := ORD(pixel[1])/255; b := ORD(pixel[0])/255;
z:=(1-p.z)-(r+g+b)/30;
cp.z:=z;
norml.x:=0; norml.y:=0;norml.z:=-1;
END;
RETURN z
END d2s;
PROCEDURE closestPT*(p:PT):PT; (* returns the closest point found in last d2s *)
BEGIN
cp.x := p.x;
cp.y := p.y;
RETURN cp
END closestPT;
PROCEDURE normal*(p:PT):PT;
BEGIN
RETURN norml
END normal;
PROCEDURE voxel*(p:PT):Voxel;
BEGIN
IF Base.rand.Uniform()<0.01 THEN
RETURN rarevox
ELSE
RETURN vox
END
END voxel;
END landscape;
TYPE cube*= OBJECT(FR)
VAR
white:XNXLVoxel.DiffuseVox;
PROCEDURE getcolor*(p:PT):Color;
VAR
c:Color;
BEGIN
c.red:=p.x; c.blue:=p.y; c.red:=p.z;
RETURN c
END getcolor;
BEGIN
NEW(white);
white.setcolor(1,1,1,0,0);
vox:=white;
END cube;
TYPE hexgrid*= OBJECT(FR) (*accidentally created from cyl *)
VAR
radius, rsquared,lensq: REAL;
p1,p2,d:PT;
PROCEDURE &init*(a,b:PT; r: REAL);
BEGIN
rsquared:=r*r;
p1:=a; p2:=b;
d.x:=p2.x-p1.x;
d.y:=p2.y-p1.y;
d.z:=p2.z-p1.z;
lensq:=d.x*d.x+d.y*d.y+d.z*d.z;
END init;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
VAR
dot,dsq,a,b,c: REAL;
pd:PT;
BEGIN
pd.x:=p.x-p1.x;
pd.y:=p.y-p1.y;
pd.z:=p.z-p1.z;
dot:=pd.x*p.x+pd.y*p.y+pd.z*p.z;
Base.normalizePT(pd);
norml:=pd;
dsq:=(pd.x*pd.x+pd.y*pd.y+pd.z*pd.z)-dot*dot/lensq;
RETURN(dsq-rsquared);
END d2s;
END hexgrid;
TYPE bifr*=OBJECT(FR)
VAR
fr1,fr2: FR;
PROCEDURE&init*(a,b: FR);
BEGIN
IF a# NIL THEN fr1:=a ELSE NEW(fr1) END;
IF b# NIL THEN fr2:=b ELSE NEW(fr2) END
END init;
PROCEDURE color(p:PT):Color;
VAR
a,b,c: Color;
BEGIN
RETURN Base.avgcolor(fr1.color(p),fr2.color(p));
END color;
PROCEDURE d2s*(p:PT):REAL; (* distance to surface *)
BEGIN
RETURN (fr1.d2s(p)+fr2.d2s(p))/2
END d2s;
PROCEDURE voxel(p:PT):Voxel;
BEGIN
RETURN fr1.vox
END voxel;
PROCEDURE normal*(p:PT):PT;
BEGIN
Base.normalizePT(fr1.norml); (* norml is often calculated in d2s but not normalized there *)
RETURN fr1.norml (* this is the normal for the most recent point handed to d2s *)
END normal;
END bifr;
END FRep.