diff --git a/VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs b/VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs index ebdd00942..26cb20e93 100644 --- a/VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs +++ b/VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs @@ -39,7 +39,6 @@ public enum SoundPriority /// clips can be assigned for variation. Instances of this class are Unity assets and can /// therefore be stored in the project files or in an asset library for reuse across tables. /// - [CreateAssetMenu(fileName = "Sound", menuName = "Pinball/Sound", order = 102)] [PackWith(typeof(SoundAssetPacker))] public abstract class SoundAsset : ScriptableObject {