From b1d07f137ff851ca13c2898c91d87b7779ee377e Mon Sep 17 00:00:00 2001 From: arthurkehrwald <50906979+arthurkehrwald@users.noreply.github.com> Date: Sun, 15 Jun 2025 23:34:39 +0200 Subject: [PATCH] Remove create asset menu for abstract sound base class --- VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs b/VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs index ebdd00942..26cb20e93 100644 --- a/VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs +++ b/VisualPinball.Unity/VisualPinball.Unity/Sound/SoundAsset.cs @@ -39,7 +39,6 @@ public enum SoundPriority /// clips can be assigned for variation. Instances of this class are Unity assets and can /// therefore be stored in the project files or in an asset library for reuse across tables. /// - [CreateAssetMenu(fileName = "Sound", menuName = "Pinball/Sound", order = 102)] [PackWith(typeof(SoundAssetPacker))] public abstract class SoundAsset : ScriptableObject {