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fountain.cpp
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224 lines (172 loc) · 7.45 KB
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/********************************************************************************************************
** Program Name: Final Project - A Text-based Game- fountain.cpp
** Author: Andrew Friedrich
** Date: 06/01/2019
** Description: This file is the Final Project - A Text-based Game - fountain.cpp - source
** file. This has a spaceLocation with a fountain in it. The water will make you sick and
** cause you to lose the game.
**
*********************************************************************************************************/
#include "fountain.hpp"
// default constructor - sets directions to NULL and contains support characteristics
// specific to this space - such as sword / force lance
Fountain::Fountain()
{
top = NULL;
bottom = NULL;
left = NULL;
right = NULL;
space_Identifier = 3;
}
// Fountain::description - space description - text only.
void Fountain::space_Description()
{
std::cout << "You have arrived at a large fountain. While at one point " << std::endl;
std::cout << "this fountain may have been a symbol of beauty now it is broken" << std::endl;
std::cout << "and twisted like the surrounding area. Putrid brown water" << std::endl;
std::cout << "flows from the top and poisoned dead animals surround the fountain" << std::endl;
std::cout << "in a semi circle. A crumbling brick wall surrounds the fountain" << std::endl;
std::cout << "and the wall to the east looks as if it has all but collapsed." << std::endl;
std::cout << "A black aura is emmited from the fountain and your bile fills your" << std::endl;
std::cout << "throat at the smell of the water." << std::endl;
std::cout << std::endl;
std::cout << "From this location you can travel west back to the Goblin encampment " << std::endl;
std::cout << "Or you can travel north to a large stone obelisk............" << std::endl;
}
// Space * Fountain::space_Options - enables the user
// to interact with the space, make choices to go top/bottom/left/right
// and interact with items if available.
Space * Fountain::space_Options(Player * player)
{
if (player->getHit_Points() < 1)
{
std::cout << std::endl;
std::cout << "You have taken too much damage and have died. You have failed in your quest." << std::endl;
std::cout << "================================================================================================" << std::endl;
std::cout << std::endl;
std::cout << " GAME OVER " << std::endl;
std::cout << std::endl;
std::cout << "================================================================================================" << std::endl;
player->yes_Lose_Game(10);
player->nuke_From_Orbit();
// return to main menu
return(0);
}
if (player->getGameTurn() > 29)
{
// death - and yes- it's a three handed sword- because it's a three armed beast- because reasons
std::cout << "Three huge hulking three armed beasts appear before you weilding unique " << std::endl;
std::cout << "three handed swords glowing in power. The largest steps forward toward you" << std::endl;
std::cout << "and bellows - 'My master Stilbo has found the map to the fabled artifacts, we" << std::endl;
std::cout << "are here to send you to corpse hall where you will not know the glory of Sto'Vo'Kor" << std::endl;
std::cout << std::endl << std::endl;
std::cout << "You fight back mightily but the fight is completely unfair, you slay one outright, and" << std::endl;
std::cout << "you sever two of the three arms of another, but ultimately you are slain. Your last thoughts" << std::endl;
std::cout << "are that of wondering if you could have just prayed longer or spent more time training with" << std::endl;
std::cout << "Rocky, perhaps you might have stood a chance........" << std::endl;
std::cout << "================================================================================================" << std::endl;
std::cout << std::endl;
std::cout << " GAME OVER " << std::endl;
std::cout << std::endl;
std::cout << "================================================================================================" << std::endl;
player->yes_Lose_Game(10);
player->nuke_From_Orbit();
// return to main menu
return(0);
}
else
{
std::cout << "==========================" << std::endl;
std::cout << "You may select one of the following actions:" << std::endl;
std::cout << "1. Go top" << std::endl;
std::cout << "2. Go bottom" << std::endl;
std::cout << "3. Go Left" << std::endl;
std::cout << "4. Go Right" << std::endl;
std::cout << "5. Drink the water, yup that's smart..." << std::endl;
int user_Input03 = 0;
int counter = 1;
while (true)
{
// User makes a choice based on the options presented.
// If it is the second time around, the options are presented again.
if (counter > 1)
{
std::cout << "You may select one of the following actions:" << std::endl;
std::cout << "1. Go top" << std::endl;
std::cout << "2. Go bottom" << std::endl;
std::cout << "3. Go Left" << std::endl;
std::cout << "4. Go Right" << std::endl;
std::cout << "5. Drink the water, yup that's smart..." << std::endl;
}
user_Input03 = inputValCheck5();
switch (user_Input03)
{
case 1:
// allows the player to move to space 4 - Stone Sword space
// updates the top pointer
return top;
break;
case 2:
// For space 3, an invalid choice - provides user text and doesn't return to a new area.
std::cout << "The forest looks dangerous to the south- you don't want to go there..." << std::endl;
break;
case 3:
// allows player to move back to the goblin encampment
return left;
break;
case 4:
// For space 3, an invalid choice - provides user text and doesn't return to a new area.
std::cout << "Your bird is correct, you cannot go this way." << std::endl;
break;
case 5:
// that water is nasty
std::cout << "You drink the water and throw up, you are sick and your quest is over. " << std::endl;
player->mod_HitPoints(620);
std::cout << std::endl;
std::cout << "Hit Points currently: " << player->getHit_Points() << std::endl;
std::cout << "You have taken too much damage and have died. You have failed in your quest." << std::endl;
std::cout << "================================================================================================" << std::endl;
std::cout << std::endl;
std::cout << " GAME OVER " << std::endl;
std::cout << std::endl;
std::cout << "================================================================================================" << std::endl;
player->yes_Lose_Game(10);
player->nuke_From_Orbit();
return(0);
break;
default:
std::cout << "Your bird is having troubles......." << std::endl;
break;
}
counter++;
}
}
}
// Fountain::setTop - set top pointer to next space location
void Fountain::setTop(Space * spacez)
{
top = spacez;
}
// Fountain::setBottom - set bottom pointer to next space location
void Fountain::setBottom(Space * spacez)
{
bottom = spacez;
}
// Fountain::setLeft - set left pionter to next space location
void Fountain::setLeft(Space * spacez)
{
left = spacez;
}
// Fountain::setRight - set right pointer to next space location
void Fountain::setRight(Space * spacez)
{
right = spacez;
}
// Fountain::getSpace_Identifier - return space number player is at
int Fountain::getSpace_Identifier()
{
return space_Identifier;
}
Fountain::~Fountain()
{
}