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pray.cpp
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247 lines (183 loc) · 7.63 KB
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/********************************************************************************************************
** Program Name: Final Project - A Text-based Game- pray.cpp
** Author: Andrew Friedrich
** Date: 06/01/2019
** Description: This file is the Final Project - A Text-based Game - pray.cpp - source
** file. Location of the heathen temple. player can pray here for a hitpoint buff
** that then enables them to pull the sword from the stone.
**
*********************************************************************************************************/
#include "pray.hpp"
// default constructor - sets directions to NULL and contains support characteristics
// specific to this space - such as sword / force lance
Pray::Pray()
{
top = NULL;
bottom = NULL;
left = NULL;
right = NULL;
space_Identifier = 5;
}
// Pray::description - space description - text only.
void Pray::space_Description()
{
std::cout << "You have arrived at a Pagan Church for a diety that you do not worship." << std::endl;
std::cout << "A man with face completely tatooed becons you forward wordlessly " << std::endl;
std::cout << "and guestures for you to kneel and worship with him. He plans on performing " << std::endl;
std::cout << "all kinds of profane acts of unholyness....... " << std::endl;
std::cout << std::endl;
std::cout << "From this location you can travel east to the obelisk." << std::endl;
std::cout << "The remaining routes north/south/west/east are all blocked off " << std::endl;
}
// Space * Pray::space_Options - enables the user
// to interact with the space, make choices to go top/bottom/left/right
// and interact with items if available.
Space * Pray::space_Options(Player * player)
{
if (player->getHit_Points() < 1)
{
std::cout << std::endl;
std::cout << "You have taken too much damage and have died. You have failed in your quest." << std::endl;
std::cout << "================================================================================================" << std::endl;
std::cout << std::endl;
std::cout << " GAME OVER " << std::endl;
std::cout << std::endl;
std::cout << "================================================================================================" << std::endl;
player->yes_Lose_Game(10);
player->nuke_From_Orbit();
// return to main menu
return(0);
}
if (player->getGameTurn() > 29)
{
std::cout << "***********************************************************************************************" << std::endl;
std::cout << "Three huge hulking three armed beasts appear before you weilding unique " << std::endl;
std::cout << "three handed swords glowing in power. The largest steps forward toward you" << std::endl;
std::cout << "and bellows - 'My master Stilbo has found the map to the fabled artifacts, we" << std::endl;
std::cout << "are here to send you to corpse hall where you will not know the glory of Sto'Vo'Kor" << std::endl;
std::cout << std::endl << std::endl;
std::cout << "You fight back mightily but the fight is completely unfair, you slay one outright, and" << std::endl;
std::cout << "you sever two of the three arms of another, but ultimately you are slain. Your last thoughts" << std::endl;
std::cout << "are that of wondering if you could have just prayed longer or spent more time training with" << std::endl;
std::cout << "Rocky, perhaps you might have stood a chance........" << std::endl;
std::cout << "================================================================================================" << std::endl;
std::cout << std::endl;
std::cout << " GAME OVER " << std::endl;
std::cout << std::endl;
std::cout << "================================================================================================" << std::endl;
player->yes_Lose_Game(10);
player->nuke_From_Orbit();
// return to main menu
return(0);
}
else
{
std::cout << "===================================================================================" << std::endl;
std::cout << "You may select one of the following actions:" << std::endl;
std::cout << "1. Go top" << std::endl;
std::cout << "2. Go bottom" << std::endl;
std::cout << "3. Go Left" << std::endl;
std::cout << "4. Go Right" << std::endl;
std::cout << "5. Worship like a heathen... \n";
std::cout << " I wonder if your prefered diety will understand...." << std::endl;
int user_Input05 = 0;
// counter for number of times worshiped -
// if worship is 10 or greater then get blessing
int userPagan = 1;
int counter = 1;
while (true)
{
// User makes a choice based on the options presented.
// If it is the second time around, the options are presented again.
if (counter > 1)
{
std::cout << "You may select one of the following actions:" << std::endl;
std::cout << "1. Go top" << std::endl;
std::cout << "2. Go bottom" << std::endl;
std::cout << "3. Go Left" << std::endl;
std::cout << "4. Go Right" << std::endl;
std::cout << "5. Worship like a heathen... \n";
std::cout << " I wonder if your prefered diety will understand...." << std::endl;
}
user_Input05 = inputValCheck5();
switch (user_Input05)
{
case 1:
// For space 5, an invalid choice - provides user text and doesn't return to a new area.
std::cout << "You cannot travel in this direction, you may only go east." << std::endl;
break;
case 2:
// For space 5, an invalid choice - provides user text and doesn't return to a new area.
std::cout << "You cannot travel in this direction, you may only go east." << std::endl;
break;
case 3:
// For space 5, an invalid choice - provides user text and doesn't return to a new area.
std::cout << "You cannot travel in this direction, you may only go east." << std::endl;
break;
case 4:
// returns player back to obelisk area
return right;
break;
case 5:
// positive result - worshiping at the alter 10 or more times results in strength buff
if (userPagan == 10)
{
std::cout << "You have been infused by the power of Ragnar Lodbrok... " << std::endl;
std::cout << "You can pull 100 swords out of stones now! " << std::endl;
player->mod_HitPoints(-200);
std::cout << "Hero Hitpoints: " << player->getHit_Points() << std::endl;
userPagan++;
}
if (userPagan < 10)
{
std::cout << "You feel uneasy but oddly at peace, and feel reassured that you made a good choice... " << std::endl;
// minor health buff
player->mod_HitPoints(-1);
std::cout << "Hero Hitpoints: " << player->getHit_Points() << std::endl;
userPagan++;
}
else
{
std::cout << "You feel uneasy but oddly at peace, and feel reassured that you made a good choice... " << std::endl;
// minor health buff
//player->mod_HitPoints(-1);
std::cout << "Hero Hitpoints: " << player->getHit_Points() << std::endl;
userPagan++;
}
break;
default:
std::cout << "Your bird is having troubles......." << std::endl;
break;
}
counter++;
}
}
}
// Pray::setTop - set top pointer to next space location
void Pray::setTop(Space * spacez)
{
top = spacez;
}
// Pray::setBottom - set bottom pointer to next space location
void Pray::setBottom(Space * spacez)
{
bottom = spacez;
}
// Pray::setLeft - set left pionter to next space location
void Pray::setLeft(Space * spacez)
{
left = spacez;
}
// Pray::setRight - set right pointer to next space location
void Pray::setRight(Space * spacez)
{
right = spacez;
}
// Pray::getSpace_Identifier - return space number player is at
int Pray::getSpace_Identifier()
{
return space_Identifier;
}
Pray::~Pray()
{
}