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rockey.cpp
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255 lines (193 loc) · 8.4 KB
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/********************************************************************************************************
** Program Name: Final Project - A Text-based Game- rockey.cpp
** Author: Andrew Friedrich
** Date: 06/01/2019
** Description: This file is the Final Project - A Text-based Game - rockey.cpp - source
** file. Another temple of sorts- allows the player to workout for 5 rounds and then
** get a hitpoint buff to enable them to pull the sword from the stone.
**
*********************************************************************************************************/
#include "rockey.hpp"
// default constructor - sets directions to NULL and contains support characteristics
// specific to this space - such as sword / force lance
Rockey::Rockey()
{
top = NULL;
bottom = NULL;
left = NULL;
right = NULL;
space_Identifier = 6;
}
// Rockey::description - space description - text only.
void Rockey::space_Description()
{
std::cout << "You have reached the odd chapel - there are literally hundreds " << std::endl;
std::cout << "of creatures of all types, some of which would be naturally " << std::endl;
std::cout << "enemies locked in strange corgraphy - it looks very odd " << std::endl;
std::cout << "and upon closer inspection you notice that all of them are " << std::endl;
std::cout << "incredibly ripped, buff, powerful. " << std::endl;
std::cout << std::endl;
std::cout << "Greetings! I am a member here at 'Fitn Ess' and you look " << std::endl;
std::cout << "like you could use some help. I'd like you to join our " << std::endl;
std::cout << "group known as 'HASHT AGWE ARELADDER' - and I don't " << std::endl;
std::cout << "want your money - I just want you to get ripped and buff! " << std::endl;
std::cout << std::endl;
std::cout << "All you need to do is join me in our famous Rocky Balboa workout " << std::endl;
std::cout << "for five days and I am sure you will be satisfied! What do you say? " << std::endl;
std::cout << std::endl;
std::cout << "From this location you can travel west back to the large obelisk." << std::endl;
std::cout << "All other directions are not accesible.... " << std::endl;
}
// Space * Rockey::space_Options - enables the user
// to interact with the space, make choices to go top/bottom/left/right
// and interact with items if available.
Space * Rockey::space_Options(Player * player)
{
if (player->getHit_Points() < 1)
{
std::cout << std::endl;
std::cout << "You have taken too much damage and have died. You have failed in your quest." << std::endl;
std::cout << "================================================================================================" << std::endl;
std::cout << std::endl;
std::cout << " GAME OVER " << std::endl;
std::cout << std::endl;
std::cout << "================================================================================================" << std::endl;
player->yes_Lose_Game(10);
player->nuke_From_Orbit();
// return to main menu
return(0);
}
if (player->getGameTurn() > 29)
{
std::cout << "***********************************************************************************************" << std::endl;
std::cout << "Three huge hulking three armed beasts appear before you weilding unique " << std::endl;
std::cout << "three handed swords glowing in power. The largest steps forward toward you" << std::endl;
std::cout << "and bellows - 'My master Stilbo has found the map to the fabled artifacts, we" << std::endl;
std::cout << "are here to send you to corpse hall where you will not know the glory of Sto'Vo'Kor" << std::endl;
std::cout << std::endl << std::endl;
std::cout << "You fight back mightily but the fight is completely unfair, you slay one outright, and" << std::endl;
std::cout << "you sever two of the three arms of another, but ultimately you are slain. Your last thoughts" << std::endl;
std::cout << "are that of wondering if you could have just prayed longer or spent more time training with" << std::endl;
std::cout << "Rocky, perhaps you might have stood a chance........" << std::endl;
std::cout << "================================================================================================" << std::endl;
std::cout << std::endl;
std::cout << " GAME OVER " << std::endl;
std::cout << std::endl;
std::cout << "================================================================================================" << std::endl;
player->yes_Lose_Game(10);
player->nuke_From_Orbit();
// return to main menu
return(0);
}
else
{
std::cout << "==========================" << std::endl;
std::cout << "You may select one of the following actions:" << std::endl;
std::cout << "1. Go top" << std::endl;
std::cout << "2. Go bottom" << std::endl;
std::cout << "3. Go Left" << std::endl;
std::cout << "4. Go Right" << std::endl;
std::cout << "5. Perform whatever this 'HASHT AGWE ARELADDER' and " << std::endl;
std::cout << " join in this Rocky Balboa workout..." << std::endl;
int user_Input03 = 0;
int counter = 1;
int userBuffed = 1;
while (true)
{
// User makes a choice based on the options presented.
// If it is the second time around, the options are presented again.
if (counter > 1)
{
std::cout << "You may select one of the following actions:" << std::endl;
std::cout << "1. Go top" << std::endl;
std::cout << "2. Go bottom" << std::endl;
std::cout << "3. Go Left" << std::endl;
std::cout << "4. Go Right" << std::endl;
std::cout << "5. Perform whatever this 'HASHT AGWE ARELADDER' and " << std::endl;
std::cout << " join in this Rocky Balboa workout..." << std::endl;
}
user_Input03 = inputValCheck5();
switch (user_Input03)
{
case 1:
// For space 6, an invalid choice - provides user text and doesn't return to a new area.
std::cout << "You cannot go north." << std::endl;
break;
case 2:
// For space 6, an invalid choice - provides user text and doesn't return to a new area.
std::cout << "You cannot go south." << std::endl;
break;
case 3:
// allows player to move back to the stone obelisk
return left;
break;
case 4:
// For space 6, an invalid choice - provides user text and doesn't return to a new area.
std::cout << "You cannot go east." << std::endl;
break;
case 5:
// positive result - perform workout 5 times results in strength buff
if (userBuffed == 5)
{
std::cout << "On this day of training you are visited by an avatar of Fitn Ess" << std::endl;
std::cout << "'Remember - if it bleeds, you can kill it.' " << std::endl;
std::cout << "You feel like you could pull the sword out of the stone now! " << std::endl;
player->mod_HitPoints(-200);
std::cout << "Hero Hitpoints: " << player->getHit_Points() << std::endl;
userBuffed++;
}
if (userBuffed < 5)
{
std::cout << "You work really hard, pushups, situps, squats, deadlifts it hurts and you really " << std::endl;
std::cout << "want to quit, even though at the end of the day you feel a little bit better... " << std::endl;
// minor health buff
player->mod_HitPoints(-1);
std::cout << "Hero Hitpoints: " << player->getHit_Points() << std::endl;
userBuffed++;
}
else
{
std::cout << "You work really hard, pushups, situps, squats, deadlifts it hurts and you really " << std::endl;
std::cout << "want to quit, even though at the end of the day you feel a little bit better... " << std::endl;
// minor health buff
//player->mod_HitPoints(-1);
std::cout << "Hero Hitpoints: " << player->getHit_Points() << std::endl;
userBuffed++;
}
break;
default:
std::cout << "Your bird is having troubles......." << std::endl;
break;
}
counter++;
}
}
}
// Rockey::setTop - set top pointer to next space location
void Rockey::setTop(Space * spacez)
{
top = spacez;
}
// Rockey::setBottom - set bottom pointer to next space location
void Rockey::setBottom(Space * spacez)
{
bottom = spacez;
}
// Rockey::setLeft - set left pionter to next space location
void Rockey::setLeft(Space * spacez)
{
left = spacez;
}
// Rockey::setRight - set right pointer to next space location
void Rockey::setRight(Space * spacez)
{
right = spacez;
}
// Rockey::getSpace_Identifier - return space number player is at
int Rockey::getSpace_Identifier()
{
return space_Identifier;
}
Rockey::~Rockey()
{
}