-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathlevels.js
More file actions
120 lines (120 loc) · 1.72 KB
/
levels.js
File metadata and controls
120 lines (120 loc) · 1.72 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
window.Rooms = [
[
// the order of the entities in this array is the order they are drawn, with newer entities covering previous entities
{
x: 800,
y: 50,
width: 1200,
height: 100,
color: "#777777",
collisionType: "environment"
},
{
x: 1200,
y: 150,
width: 50,
height: 100,
color: "#000000",
collisionType: "actor",
gravity: false,
door: true,
doorDestination: 1
},
{
x: 300,
y: 250,
dx: 0,
dy: 0,
width: 50,
height: 50,
color: "#FF7777",
collisionType: "actor",
gravity: true,
player: true,
wraps: true
},
{
x: 900,
y: 450,
dx: 0,
dy: 0,
width: 25,
height: 25,
color: "#7777FF",
collisionType: "actor",
gravity: true,
camera: true,
grabbable: true
},
{
x: 800,
y: 450,
dx: 0,
dy: 0,
width: 25,
height: 25,
color: "#FF00FF",
collisionType: "actor",
gravity: true,
grabbable: true
}
],
[
{
x: 800,
y: 350,
width: 1200,
height: 100,
color: "#777777",
collisionType: "environment"
},
{
x: 1200,
y: 450,
width: 50,
height: 100,
color: "#000000",
collisionType: "actor",
gravity: false,
door: true,
doorDestination: 2
},
{
x: 300,
y: 450,
width: 50,
height: 100,
color: "#000000",
collisionType: "actor",
gravity: false,
door: true,
doorDestination: 0
},
{
x: 400,
y: 550,
dx: 0,
dy: 0,
width: 50,
height: 50,
color: "#FF7777",
collisionType: "actor",
gravity: true,
player: true,
wraps: true
},
{
x: 900,
y: 750,
dx: 0,
dy: 0,
width: 25,
height: 25,
color: "#7777FF",
collisionType: "actor",
gravity: true,
camera: true,
grabbable: true
}
]
];