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HTTPClientError (Status Code 500) is reported continuously in Unity, cannot be filtered or suppressed (already fixed in React SDK) #2497

@oztrkemree

Description

@oztrkemree

We are experiencing a persistent HTTPClientError with status code 500 that is being reported to Sentry from our Unity (iOS) application.
These errors should not be reported, but they continue to appear in Sentry despite multiple attempts to suppress or filter them.

We have noticed that a very similar issue exists in GitHub issues, and it appears that this problem has already been handled/fixed in the React SDK, but the same behavior still exists in Unity SDK.

Observed Behavior:
Error type: HTTPClientError
Status code: 500
Platform: Unity (iOS)
Environment: production
Frequency: High (appears continuously and affects thousands of users)
These errors are not actionable for us and create significant noise in Sentry.

Expected Behavior:
HTTP 500 responses originating from client-side network tasks should not automatically be reported as errors, or
There should be a reliable way to suppress / ignore / filter these errors in the Unity SDK, similar to what is available in React.

Additional Notes:
This behavior is already discussed and resolved for React, but Unity SDK still reports these errors.
This makes Sentry noisy and reduces signal quality for real crashes.

Request:
Is this a known limitation of the Unity SDK?
Is there a recommended or upcoming fix?
Can Unity SDK behavior be aligned with React SDK regarding HTTP client errors?

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