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155 lines (137 loc) · 4.81 KB
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/**
* Based on Artemis Entity System Framework
*
* Copyright 2011 GAMADU.COM. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GAMADU.COM ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of GAMADU.COM.
*/
#import "EntityManager.h"
#import "Component.h"
#import "Entity.h"
#import "EntitySystem.h"
#import "SystemManager.h"
#import "World.h"
@implementation EntityManager
@synthesize entities = _entities;
-(id) initWithWorld:(World *)world
{
if (self = [super initWithWorld:world])
{
_nextEntityId = 1;
_entities = [[NSMutableArray alloc] init];
_componentsByClass = [[NSMutableDictionary alloc] init];
}
return self;
}
-(void) dealloc
{
[_entities release];
[_componentsByClass release];
[super dealloc];
}
-(Entity *) createEntity
{
Entity *entity = [[[Entity alloc] initWithWorld:_world andId:[NSNumber numberWithInt:++_nextEntityId]] autorelease];
[_entities addObject:entity];
return entity;
}
-(void) removeEntity:(Entity *)entity
{
[_entities removeObject:entity];
[entity setDeleted:TRUE];
[self refreshEntity:entity];
[self removeAllComponentsFromEntity:entity];
}
-(void) removeAllComponentsFromEntity:(Entity *)entity
{
for (NSMutableDictionary *componentsByEntity in [_componentsByClass allValues])
{
[componentsByEntity removeObjectForKey:[entity entityId]];
}
}
-(void) addComponent:(Component *)component toEntity:(Entity *)entity
{
NSMutableDictionary *componentsByEntity = [self getComponentsByEntity:[component class]];
[componentsByEntity setObject:component forKey:[entity entityId]];
}
-(void) refreshEntity:(Entity *)entity
{
NSArray *systems = [[_world systemManager] systems];
for (EntitySystem *system in systems)
{
[system entityChanged:entity];
}
}
-(void) removeComponent:(Component *)component fromEntity:(Entity *)entity
{
[self removeComponentWithClass:[component class] fromEntity:entity];
}
-(void) removeComponentWithClass:(Class)componentClass fromEntity:(Entity *)entity
{
NSMutableDictionary *componentsByEntity = [self getComponentsByEntity:componentClass];
[componentsByEntity removeObjectForKey:[entity entityId]];
}
-(Component *) getComponentWithClass:(Class)componentClass fromEntity:(Entity *)entity
{
NSMutableDictionary *componentsByEntity = [self getComponentsByEntity:componentClass];
return [componentsByEntity objectForKey:[entity entityId]];
}
-(Entity *) getEntity:(NSNumber *)entityId
{
Entity *entityToReturn = nil;
for (Entity *entity in _entities)
{
if ([[entity entityId] intValue] == [entityId intValue])
{
entityToReturn = entity;
break;
}
}
return entityToReturn;
}
-(NSArray *) getComponents:(Entity *)entity
{
NSMutableArray *entityComponents = [NSMutableArray array];
for (NSDictionary *componentsByEntity in [_componentsByClass allValues])
{
Component *component = [componentsByEntity objectForKey:[entity entityId]];
if (component != nil)
{
[entityComponents addObject:component];
}
}
return entityComponents;
}
-(NSMutableDictionary *) getComponentsByEntity:(Class)componentClass
{
NSMutableDictionary *componentsByEntity = [_componentsByClass objectForKey:componentClass];
if (componentsByEntity == nil)
{
componentsByEntity = [NSMutableDictionary dictionary];
[_componentsByClass setObject:componentsByEntity forKey:(id)componentClass];
}
return componentsByEntity;
}
@end