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103 lines (93 loc) · 3.22 KB
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/**
* Based on Artemis Entity System Framework
*
* Copyright 2011 GAMADU.COM. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GAMADU.COM ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of GAMADU.COM.
*/
#import "LabelManager.h"
#import "Entity.h"
@implementation LabelManager
-(id) initWithWorld:(World *)world
{
if (self = [super initWithWorld:world])
{
_labelsByEntity = [[NSMutableDictionary alloc] init];
}
return self;
}
-(void) dealloc
{
[_labelsByEntity release];
[super dealloc];
}
-(void) labelEntity:(Entity *)entity withLabel:(NSString *)labelName
{
NSMutableArray *labelsForEntity;
if ([_labelsByEntity objectForKey:entity] == nil)
{
labelsForEntity = [[[NSMutableArray alloc] init] autorelease];
[_labelsByEntity setObject:labelsForEntity forKey:[entity entityId]];
}
else
{
labelsForEntity = [_labelsByEntity objectForKey:[entity entityId]];
}
[labelsForEntity addObject:labelName];
[entity refresh];
}
-(BOOL) hasEntity:(Entity *)entity label:(NSString *)labelName
{
if ([_labelsByEntity objectForKey:[entity entityId]] != nil)
{
NSArray *labelsForEntity = [_labelsByEntity objectForKey:[entity entityId]];
return [labelsForEntity containsObject:labelName];
}
else
{
return FALSE;
}
}
-(void) unLabelEntity:(Entity *)entity withLabel:(NSString *)labelName
{
if ([_labelsByEntity objectForKey:[entity entityId]] != nil)
{
NSMutableArray *labelsForEntity = [_labelsByEntity objectForKey:[entity entityId]];
if ([labelsForEntity containsObject:labelName])
{
[labelsForEntity removeObject:labelName];
}
}
[entity refresh];
}
-(void) removeEntity:(Entity *)entity
{
if ([_labelsByEntity objectForKey:[entity entityId]] != nil)
{
[_labelsByEntity removeObjectForKey:[entity entityId]];
}
[entity refresh];
}
@end