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Add Bloom Space project board content
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bloom-space/README.md

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# 🌸 Bloom Space
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> Creative studio workspace — all active development tracks
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**Kanban Board:** Add all issues below to the *Bloom Space* GitHub Project
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**Columns:** `Backlog``In Progress``Review``Done`
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---
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## 🎵 Track 1 — Music / Audio Visualizer
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| # | Task | Priority | Status |
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|---|------|----------|--------|
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| 1 | Core Web Audio API engine (FFT + waveform) | 🔴 High | Backlog |
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| 2 | BPM detection + beat-sync animations | 🔴 High | Backlog |
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| 3 | Visual themes: Vapor / Cosmic / Neon Grid / Void | 🟡 Med | Backlog |
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| 4 | Frequency spectrum 3D waterfall view | 🟡 Med | Backlog |
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| 5 | MIDI controller input support | 🟢 Low | Backlog |
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| 6 | Export visualizer session as WebM video | 🟡 Med | Backlog |
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### Task Details
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#### #1 — Core Web Audio API Engine
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- `AudioContext` + `AnalyserNode` → mic or file input
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- Real-time FFT at 60fps (`getByteFrequencyData`)
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- Waveform oscilloscope (`getByteTimeDomainData`)
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- File drag-and-drop (MP3 / WAV / OGG / FLAC)
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- Canvas 854×480 render loop
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#### #2 — BPM Detection + Beat Sync
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- Peak energy detection on bass bins (20–200 Hz)
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- Rolling threshold crossing = beat event
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- `onBeat(bpm, energy)` callback
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- Reuse tap-tempo logic from `datamosh-editor.html`
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- Beat flash overlay + color palette pulses
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#### #3 — Visual Themes
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- **VAPOR** — mirrored bars, pink/cyan, CRT scanlines
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- **COSMIC** — circular polar FFT, star field, nova burst on beat
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- **NEON GRID** — 3D perspective floor, bloom glow bar peaks
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- **VOID** — minimal black/white waveform only
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- Theme switcher pill buttons, persists in `localStorage`
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#### #4 — Frequency Waterfall
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- Scrolling 2D heat-map: X = frequency, Y = time, color = amplitude
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- Color scale: deep blue (quiet) → hot pink (loud)
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- Toggle between bar chart / waterfall / oscilloscope views
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#### #5 — MIDI Input
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- Web MIDI API device enumeration
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- Map CC knobs to: gain, FFT size, theme parameters
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- Visual MIDI learn mode (click param → wiggle knob)
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#### #6 — WebM Export
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- `canvas.captureStream(30)` + `MediaRecorder`
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- Same pipeline as datamosh editor recording system
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- Merges audio + canvas into final file
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---
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## 🎨 Track 2 — Visual Art / Generative Graphics
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| # | Task | Priority | Status |
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|---|------|----------|--------|
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| 1 | Particle system engine with physics | 🔴 High | Backlog |
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| 2 | Perlin noise flow field visualizer | 🔴 High | Backlog |
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| 3 | Generative kaleidoscope / symmetry tool | 🟡 Med | Backlog |
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| 4 | Reaction-diffusion (Turing patterns) | 🟡 Med | Backlog |
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| 5 | WebGL shader playground | 🟡 Med | Backlog |
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| 6 | Export artwork as PNG / SVG | 🔴 High | Backlog |
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### Task Details
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#### #1 — Particle System Engine
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- N-body system: position, velocity, acceleration per particle
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- Forces: gravity, wind, mouse attraction/repulsion, vortex
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- Particle birth/death lifecycle with fade
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- Render modes: dots / trails / connected-graph / blobs
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- Up to 50,000 particles at 60fps (typed arrays)
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#### #2 — Perlin Noise Flow Field
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- Classic Perlin noise (or simplex) grid
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- Particles follow noise gradient vectors
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- Time-animated field evolution
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- Controls: noise scale, speed, color palette, trail length
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- "Freeze" mode for still export
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#### #3 — Kaleidoscope Tool
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- N-fold radial symmetry (3–12 segments)
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- Real-time drawing input mirrored across all segments
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- Zoom + rotation animation
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- Color cycle mode (HSL shift over time)
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#### #4 — Reaction Diffusion
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- Gray-Scott model: U/V chemical diffusion
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- Feed/kill rate sliders → different pattern regimes
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- GPU-accelerated via WebGL ping-pong framebuffers
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- Color map overlay (VOID / HEAT / VAPOR palettes from datamosh)
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#### #5 — WebGL Shader Playground
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- GLSL fragment shader editor (CodeMirror or textarea)
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- Live-reload on edit
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- Built-in uniforms: `time`, `mouse`, `resolution`
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- 10 starter shaders included
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#### #6 — Export
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- PNG snapshot at any resolution (2x/4x canvas scale)
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- SVG trace for particle/vector art
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- Animated GIF export (via gif.js or similar)
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---
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## 🎬 Track 3 — Video / Media Tools
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| # | Task | Priority | Status |
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|---|------|----------|--------|
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| 1 | Datamosh Editor v2 — multi-clip timeline | 🔴 High | In Progress |
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| 2 | Real-time webcam glitch effects | 🟡 Med | Backlog |
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| 3 | Video color grading tool | 🟡 Med | Backlog |
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| 4 | Frame interpolation / slow-motion | 🟢 Low | Backlog |
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| 5 | Live stream overlay generator | 🟢 Low | Backlog |
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### Task Details
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#### #1 — Datamosh Editor v2
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- Current v1: `datamosh-editor.html` (PR #1 — In Progress)
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- v2 adds: multi-clip timeline (drag to reorder), per-clip effect chains
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- Clip in/out points with scrubbing
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- Effect automation curves (keyframe parameters over time)
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#### #2 — Webcam Glitch Effects
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- `getUserMedia` → live canvas pipeline
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- Apply any datamosh effect in real-time to webcam feed
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- Snapshot to PNG, record to WebM
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- Mirror/virtual-camera mode
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#### #3 — Color Grading Tool
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- Curves editor (R/G/B/Luma)
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- HSL selective color adjustments
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- LUT import/export (.cube format)
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- Before/after split-screen compare
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- Apply to video file or webcam
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#### #4 — Frame Interpolation
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- Canvas optical flow between N frames
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- Blend intermediate frames (slow-motion effect)
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- Configurable interpolation factor (2x / 4x / 8x)
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#### #5 — Stream Overlay Generator
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- Drag-and-drop overlay layout builder
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- Animated elements: clocks, alerts, audio meter, now-playing
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- OBS browser source compatible
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- Export as self-contained HTML
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---
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## 📋 Project Setup Checklist
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- [ ] Enable Issues in `dylusive/docs` repo (Settings → Features → Issues ✓)
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- [ ] Create labels: `audio-visualizer`, `visual-art`, `video-tools`, `bloom-space`, `backlog`, `in-progress`, `review`
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- [ ] Open one GitHub Issue per task above
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- [ ] Add all issues to the **Bloom Space** GitHub Project
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- [ ] Set up columns: `Backlog` / `In Progress` / `Review` / `Done`
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- [ ] Enable GitHub Pages (Settings → Pages → branch: `main`, folder: `/`) so tools are live at `https://dylusive.github.io/docs/`

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