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OverLight_Menu_Funcs.cpp
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1736 lines (1669 loc) · 40.2 KB
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#include "main.h"
//OVERLIGHT MENU FUNCTIONS
int OverLight_CarFunctions_Callback(int op, struct menu_item *item)
{
if (g_SAMP == NULL)
return 0;
int increase = 0;
char name[128];
switch (op)
{
case MENU_OP_SELECT:
switch (item->id)
{
case ID_CAR_SHOOTER:
OLCheats->bCarShooter ^= true;
break;
case ID_FANTOZZI_CLOUD:
OLCheats->bFantozziCloud ^= true;
break;
case ID_FAKE_CAR_SHOOTER:
OLCheats->bFakeShooter ^= true;
break;
case ID_INVISIBLE_BIKE:
OLCheats->bInvisibleBike ^= true;
break;
case ID_INVISIBLE_BIKE_2:
OLCheats->bInvisibleBike2 ^= true;
break;
case ID_FIX_INVISIBLE_FIRE:
OLCheats->bFixInvisibleFire ^= true;
break;
case ID_SHOOTER_ONCE:
OLCheats->bShooterOnce ^= true;
break;
case ID_FUS_RO_DAH:
OLCheats->bFusRoDah ^= true;
break;
case ID_PICK_CAR:
OLCheats->bPickCar ^= true;
break;
case ID_USE_NEAREST_TARGET:
OLCheats->bUseNearestTarget ^= true;
break;
case ID_VEHICLE_ELEVATOR:
OLCheats->bVehicleElevator ^= true;
break;
case ID_VEHICLE_ELEVATOR_DOWN:
OLCheats->bVehicleElevatorDown ^= true;
break;
case ID_KICK_PASSENGER:
OLCheats->bKickPassenger ^= true;
break;
case ID_STEAL_PASSENGER:
OLCheats->bStealPassenger ^= true;
break;
case ID_CAR_STREAMED_GRABBER:
OLCheats->bVehicleGrabber ^= true;
break;
case ID_TRAILER_GRABBER:
OLCheats->bTrailerGrabber ^= true;
break;
case ID_CAR_MAP_GRABBER:
OLCheats->bVehicleGrabberMap ^= true;
break;
case ID_PLANE_CRASHER:
OLCheats->bPlaneCrasher ^= true;
break;
case ID_VORTEX_CRASHER:
OLCheats->bVortexCrasher ^= true;
break;
case ID_USE_FRIEND_TARGET:
OLCheats->bUseFriendTarget ^= true;
break;
case ID_DOOR_STORM:
OLCheats->bDoorStorm ^= true;
break;
case ID_VEHICLE_BUGGER:
OLCheats->bVehicleBugger ^= true;
break;
//sync type
case ID_SYNC_INCAR_MENU:
OLCheats->iSyncType = VEHICLE_SYNC_IN_CAR;
break;
case ID_SYNC_UNOCCUPIED_MENU:
OLCheats->iSyncType = VEHICLE_SYNC_UNOCCUPIED;
break;
case ID_SYNC_INCAR_RPC_MENU:
OLCheats->iSyncType = VEHICLE_SYNC_IN_CAR_RPC;
break;
}
break;
case MENU_OP_ENABLED:
switch (item->id)
{
case ID_CAR_SHOOTER:
return OLCheats->bCarShooter;
break;
case ID_FANTOZZI_CLOUD:
return OLCheats->bFantozziCloud;
break;
case ID_FAKE_CAR_SHOOTER:
return OLCheats->bFakeShooter;
break;
case ID_INVISIBLE_BIKE:
return OLCheats->bInvisibleBike;
break;
case ID_FIX_INVISIBLE_FIRE:
return OLCheats->bFixInvisibleFire;
break;
case ID_INVISIBLE_BIKE_2:
return OLCheats->bInvisibleBike2;
break;
case ID_SHOOTER_ONCE:
return OLCheats->bShooterOnce;
break;
case ID_FUS_RO_DAH:
return OLCheats->bFusRoDah;
break;
case ID_PICK_CAR:
return OLCheats->bPickCar;
break;
case ID_USE_NEAREST_TARGET:
return OLCheats->bUseNearestTarget;
break;
case ID_VEHICLE_ELEVATOR:
return OLCheats->bVehicleElevator;
break;
case ID_VEHICLE_ELEVATOR_DOWN:
return OLCheats->bVehicleElevatorDown;
break;
case ID_KICK_PASSENGER:
return OLCheats->bKickPassenger;
break;
case ID_STEAL_PASSENGER:
return OLCheats->bStealPassenger;
case ID_PLANE_CRASHER:
return OLCheats->bPlaneCrasher;
case ID_VORTEX_CRASHER:
return OLCheats->bVortexCrasher;
case ID_CAR_STREAMED_GRABBER:
return OLCheats->bVehicleGrabber;
case ID_TRAILER_GRABBER:
return OLCheats->bTrailerGrabber;
case ID_CAR_MAP_GRABBER:
return OLCheats->bVehicleGrabberMap;
case ID_USE_FRIEND_TARGET:
return OLCheats->bUseFriendTarget;
case ID_DOOR_STORM:
return OLCheats->bDoorStorm;
case ID_VEHICLE_BUGGER:
return OLCheats->bVehicleBugger;
case ID_SELECT_PLAYER_TARGET:
if (OLCheats->Target_PlayerID != -1)
{
if (IsPlayerStreamed(OLCheats->Target_PlayerID))
{
snprintf(name, sizeof(name), "\aTarget: %s <%d>", getPlayerName(OLCheats->Target_PlayerID), OLCheats->Target_PlayerID);
menu_item_name_set(item, name);
}
else
{
snprintf(name, sizeof(name), "\aTarget: <%d> [Unstreamed]", OLCheats->Target_PlayerID);
menu_item_name_set(item, name);
}
}
else
{
OLCheats->Target_PlayerID = NearestPlayer();
}
return 0;
case ID_SELECT_PASSENGER_TARGET:
if (OLCheats->Target_Passenger_PlayerID != -1)
{
if (IsPlayerStreamed(OLCheats->Target_Passenger_PlayerID))
{
snprintf(name, sizeof(name), "\aPassenger: %s <%d>", getPlayerName(OLCheats->Target_Passenger_PlayerID), OLCheats->Target_Passenger_PlayerID);
menu_item_name_set(item, name);
}
else
{
snprintf(name, sizeof(name), "\aPassenger: <%d> [Unstreamed]", OLCheats->Target_Passenger_PlayerID);
menu_item_name_set(item, name);
}
}
else
{
OLCheats->Target_Passenger_PlayerID = NearestPlayer();
}
return 0;
case ID_CAR_SEND_RATE:
{
snprintf(name, sizeof(name), "\aCar Send Rate: %d", OLCheats->SendRateCarCheatTick);
menu_item_name_set(item, name);
return 0;
}
//sync type
case ID_SYNC_INCAR_MENU:
if (OLCheats->iSyncType == VEHICLE_SYNC_IN_CAR)
return 1;
return 0;
case ID_SYNC_UNOCCUPIED_MENU:
if (OLCheats->iSyncType == VEHICLE_SYNC_UNOCCUPIED)
return 1;
return 0;
case ID_SYNC_INCAR_RPC_MENU:
if (OLCheats->iSyncType == VEHICLE_SYNC_IN_CAR_RPC)
return 1;
return 0;
}
case MENU_OP_DEC:
case MENU_OP_INC:
increase = (op == MENU_OP_DEC) ? -1 : 1;
switch (item->id)
{
case ID_SELECT_PLAYER_TARGET:
OLCheats->Target_PlayerID = NextPlayer(OLCheats->Target_PlayerID, increase);
break;
case ID_SELECT_PASSENGER_TARGET:
OLCheats->Target_Passenger_PlayerID = NextPlayerPassenger(OLCheats->Target_Passenger_PlayerID, increase);
break;
case ID_CAR_SEND_RATE:
OLCheats->SendRateCarCheatTick += 5 * increase;
break;
}
}
return 0;
}
int OverLight_PlayerFunctions_Callback(int op, struct menu_item *item)
{
if (g_SAMP == NULL)
return 0;
int increase = 0;
switch (op)
{
case MENU_OP_SELECT:
switch (item->id)
{
case ID_INVERT_WALK:
OLCheats->bInvertWalk ^= true;
break;
case ID_WHEEL_WALK:
OLCheats->bWheelWalk ^= true;
break;
case ID_SLAPPER:
OLCheats->bSlapper ^= true;
break;
case ID_ELEVATOR:
OLCheats->bElevator ^= true;
break;
case ID_JETPACK_ELEVATOR:
OLCheats->bJetpackElevator ^= true;
break;
case ID_INVERT_WALK_2:
OLCheats->bInvertWalk2 ^= true;
break;
case ID_PLAYER_HOLOGRAM_MODE:
OLCheats->bPlayerHologram ^= true;
break;
case ID_CAR_HOLOGRAM_MODE:
OLCheats->bVehicleHologram ^= true;
break;
case ID_NOFALL:
OLCheats->bNoFall ^= true;
break;
case ID_INVALID_AIMZ:
OLCheats->bInvalidAimZ ^= true;
break;
case ID_USE_NEAREST_PLAYER:
OLCheats->bUseNearestTarget ^= true;
break;
case ID_USE_FRIEND_TARGET2:
OLCheats->bUseFriendTarget ^= true;
break;
}
break;
case MENU_OP_ENABLED:
switch (item->id)
{
case ID_INVERT_WALK:
return OLCheats->bInvertWalk;
case ID_SLAPPER:
return OLCheats->bSlapper;
case ID_WHEEL_WALK:
return OLCheats->bWheelWalk;
case ID_ELEVATOR:
return OLCheats->bElevator;
case ID_JETPACK_ELEVATOR:
return OLCheats->bJetpackElevator;
case ID_INVERT_WALK_2:
return OLCheats->bInvertWalk2;
case ID_PLAYER_HOLOGRAM_MODE:
return OLCheats->bPlayerHologram;
case ID_CAR_HOLOGRAM_MODE:
return OLCheats->bVehicleHologram;
case ID_NOFALL:
return OLCheats->bNoFall;
case ID_INVALID_AIMZ:
return OLCheats->bInvalidAimZ;
case ID_USE_NEAREST_PLAYER:
return OLCheats->bUseNearestTarget;
case ID_USE_FRIEND_TARGET2:
return OLCheats->bUseFriendTarget;
case ID_SELECT_PLAYER_TARGET_2:
if (OLCheats->Target_PlayerID != -1)
{
char name[128];
if (IsPlayerStreamed(OLCheats->Target_PlayerID))
{
snprintf(name, sizeof(name), "\aTarget: %s <%d>", getPlayerName(OLCheats->Target_PlayerID), OLCheats->Target_PlayerID);
menu_item_name_set(item, name);
}
else
{
snprintf(name, sizeof(name), "\aTarget: <%d> [Unstreamed]", OLCheats->Target_PlayerID);
menu_item_name_set(item, name);
}
}
else
{
OLCheats->Target_PlayerID = NearestPlayer();
}
return 0;
}
break;
case MENU_OP_DEC:
case MENU_OP_INC:
increase = (op == MENU_OP_DEC) ? -1 : 1;
switch (item->id)
{
case ID_SELECT_FAKE_FPS:
OLCheats->iFPS += increase;
break;
case ID_SELECT_PLAYER_TARGET_2:
OLCheats->Target_PlayerID = NextPlayer(OLCheats->Target_PlayerID, increase);
break;
}
break;
}
return 0;
}
int OverLight_DM_Stuff_Callback(int op, struct menu_item *item)
{
if (g_SAMP == NULL)
return 0;
int increase = 0;
switch (op)
{
case MENU_OP_SELECT:
switch (item->id)
{
case ID_SILENT_AIM:
OLCheats->bSilentAim ^= true;
break;
case ID_SHOT_WALL:
OLCheats->bShotWall ^= true;
OLCheats->bSilentAim = OLCheats->bShotWall;
break;
case ID_BYPASS_ANTICHEAT:
OLCheats->bBypassAimAntiCheat ^= true;
break;
case ID_BYPASS_ANTICHEAT_2:
OLCheats->bBypassAimAntiCheat2 ^= true;
break;
case ID_FAKE_LAG_SYNC:
OLCheats->bFakeLagSync ^= true;
break;
case ID_SYNC_WHEN_AIM:
OLCheats->bSyncWhenAim ^= true;
break;
case ID_DRAW_FINDER:
OLCheats->bRenderFinder ^= true;
break;
case ID_FAKE_LAG_SPEED:
OLCheats->bFakeLagSpeed ^= true;
break;
case ID_CHAMS:
OLCheats->bChams ^= true;
break;
case ID_SHOT_REPEATER:
OLCheats->bShotRepeater ^= true;
break;
case ID_AUTO_C_BUG:
OLCheats->bAutoCBug ^= true;
break;
case ID_AUTO_SCROLL:
OLCheats->bAutoScroll ^= true;
break;
case ID_ANTISTUN:
OLCheats->bAntiStun ^= true;
break;
case ID_NOSPREAD:
OLCheats->bNoSpread ^= true;
break;
case ID_AUTOSHOT:
OLCheats->bAutoShot ^= true;
break;
case ID_SLOWSENSAIM:
OLCheats->bSlowAim ^= true;
break;
}
break;
case MENU_OP_ENABLED:
switch (item->id)
{
case ID_ANTISTUN:
return OLCheats->bAntiStun;
case ID_SILENT_AIM:
return OLCheats->bSilentAim;
case ID_SHOT_WALL:
return OLCheats->bShotWall;
case ID_BYPASS_ANTICHEAT:
return OLCheats->bBypassAimAntiCheat;
case ID_BYPASS_ANTICHEAT_2:
return OLCheats->bBypassAimAntiCheat2;
case ID_FAKE_LAG_SYNC:
return OLCheats->bFakeLagSync;
case ID_SYNC_WHEN_AIM:
return OLCheats->bSyncWhenAim;
case ID_DRAW_FINDER:
return OLCheats->bRenderFinder;
case ID_FAKE_LAG_SPEED:
return OLCheats->bFakeLagSpeed;
case ID_CHAMS:
return OLCheats->bChams;
case ID_SHOT_REPEATER:
return OLCheats->bShotRepeater;
break;
case ID_AUTO_C_BUG:
return OLCheats->bAutoCBug;
case ID_AUTOSHOT:
return OLCheats->bAutoShot;
case ID_AUTO_SCROLL:
return OLCheats->bAutoScroll;
case ID_NOSPREAD:
return OLCheats->bNoSpread;
case ID_SLOWSENSAIM:
return OLCheats->bSlowAim;
case ID_SLOWINC:
{
char name[128];
snprintf(name, sizeof(name), "\aSlow Aim: %.2f", OLCheats->fSlowValue);
menu_item_name_set(item, name);
return OLCheats->bSlowAim;
}
case ID_SPEED_MULTIPLIER:
{
char name[128];
snprintf(name, sizeof(name), "\aSpeed Multipler: %.2f", OLCheats->fMultiplierFakeSpeed);
menu_item_name_set(item, name);
break;
}
case ID_FAKE_LAG_TIME_SYNC:
{
char name[128];
snprintf(name, sizeof(name), "\aTime Sync: %d ms", OLCheats->dwTimeFakeLagSync);
menu_item_name_set(item, name);
return OLCheats->bFakeLagSync;
break;
}
case ID_FAKE_LAG_TIME_DESYNC:
{
char name[128];
snprintf(name, sizeof(name), "\aTime Desync (AFK): %d ms", OLCheats->dwTimeFakeLagDesync);
menu_item_name_set(item, name);
return OLCheats->bFakeLagSync;
break;
}
}
break;
case MENU_OP_DEC:
case MENU_OP_INC:
increase = (op == MENU_OP_DEC) ? -1 : 1;
switch (item->id)
{
case ID_SPEED_MULTIPLIER:
OLCheats->fMultiplierFakeSpeed += (float)increase / 10.0f;
break;
case ID_FAKE_LAG_TIME_SYNC:
OLCheats->dwTimeFakeLagSync += increase * 10.0f;
break;
case ID_FAKE_LAG_TIME_DESYNC:
OLCheats->dwTimeFakeLagDesync += increase * 10.0f;
break;
case ID_SLOWINC:
OLCheats->fSlowValue += increase * 10.0f;
break;
}
break;
}
return 0;
}
int OverLight_Silent_Aim_Stuff_Callback(int op, struct menu_item *item)
{
if (g_SAMP == NULL)
return 0;
int increase = 0;
switch (op)
{
case MENU_OP_SELECT:
switch (item->id)
{
case ID_FILTER_FRIEND:
OLCheats->bFriendFilter ^= true;
break;
case ID_FILTER_TEAM:
OLCheats->bTeamFilter ^= true;
break;
case ID_FILTER_COLOR:
OLCheats->bColorFilter ^= true;
break;
case ID_FILTER_SKIN:
OLCheats->bSkinFilter ^= true;
break;
case ID_FILTER_VISIBLE:
OLCheats->bVisibleFilter ^= true;
break;
case ID_FILTER_AFK:
OLCheats->bAFKFilter ^= true;
break;
case ID_FILTER_ALIVE:
OLCheats->bAlive ^= true;
break;
case ID_NOT_OUT_OF_RANGE:
OLCheats->bOutOfRange ^= true;
break;
}
break;
case MENU_OP_ENABLED:
switch (item->id)
{
case ID_FILTER_FRIEND:
return OLCheats->bFriendFilter;
case ID_FILTER_TEAM:
return OLCheats->bTeamFilter;
case ID_FILTER_COLOR:
return OLCheats->bColorFilter;
case ID_FILTER_SKIN:
return OLCheats->bSkinFilter;
case ID_FILTER_VISIBLE:
return OLCheats->bVisibleFilter;
case ID_FILTER_AFK:
return OLCheats->bAFKFilter;
case ID_FILTER_ALIVE:
return OLCheats->bAlive;
case ID_NOT_OUT_OF_RANGE:
return OLCheats->bOutOfRange;
case ID_INACCURATE_AIM:
{
char name[128];
snprintf(name, sizeof(name), "\aRandom Max Imprecision: %.2f", OLCheats->fInaccurateAim);
menu_item_name_set(item, name);
break;
}
}
break;
case MENU_OP_DEC:
case MENU_OP_INC:
increase = (op == MENU_OP_DEC) ? -1 : 1;
switch (item->id)
{
case ID_INACCURATE_AIM:
OLCheats->fInaccurateAim += (float)increase / 10.0f;
break;
}
break;
}
return 0;
}
int OverLight_Bot_Stuff_Callback(int op, struct menu_item *item)
{
if (g_SAMP == NULL)
return 0;
int increase = 0;
short TargetID = g_BotFuncs->BotSettings.sTargetID;
switch (op)
{
case MENU_OP_SELECT:
switch (item->id)
{
case ID_CONNECT_BOT:
g_BotFuncs->Client_in_Queue++;
break;
case ID_N_CONNECT_BOT:
g_BotFuncs->Client_in_Queue += g_BotFuncs->N_Client_to_Add_In_Queue;
break;
case ID_FAKE_PING:
g_BotFuncs->BotSettings.FakePing ^= true;
break;
case ID_DELETE_BOT:
g_BotFuncs->OL_Delete_Bot();
break;
case ID_DELETE_ALL_BOT:
for (int i = g_BotFuncs->BotSettings.ClientCount; i > 0; i--)
g_BotFuncs->OL_Delete_Bot();
break;
case ID_BOT_FOLLOW:
g_BotFuncs->BotSettings.bFollow ^= true;
break;
case ID_BOT_SPAWN:
for(int j = 0; j < 2; j++)
for (int i = g_BotFuncs->BotSettings.ClientCount -1; i >= 0; i--)
g_BotFuncs->OL_Random_Spawn_Bot(i);
break;
case ID_BOT_SILENT:
g_BotFuncs->BotSettings.bBotSilent ^= true;
break;
case ID_BOT_SHOOTER:
g_BotFuncs->BotSettings.bShooter ^= true;
break;
case ID_BOT_USE_NEAREST_TARGET:
g_BotFuncs->BotSettings.bUseNearestTarget ^= true;
break;
case ID_BOT_ATTACKER:
g_BotFuncs->BotSettings.bBotAttacker ^= true;
break;
case ID_BOT_ELEVATOR:
g_BotFuncs->BotSettings.bBotElevator ^= true;
break;
case ID_BOT_JETPACK_ELEVATOR:
g_BotFuncs->BotSettings.bBotJetpackElevator ^= true;
break;
case ID_BOT_PICK:
g_BotFuncs->BotSettings.bBotPick ^= true;
break;
case ID_BOT_SLAPPER:
g_BotFuncs->BotSettings.bBotSlapper ^= true;
break;
case ID_BOT_FUCK:
g_BotFuncs->BotSettings.bBotFuck ^= true;
break;
case ID_BOT_FOLLOW_ANIM:
g_BotFuncs->BotSettings.bBotFollowAnim ^= true;
break;
case ID_USE_FRIEND_TARGET3:
OLCheats->bUseFriendTarget ^= true;
break;
case ID_UIF_DM_FARMER:
g_BotFuncs->BotSettings.bUIF_DM_Farmer ^= true;
break;
case ID_BOT_SUN:
g_BotFuncs->BotSettings.bBotSun ^= true;
break;
case ID_BOT_STORM:
g_BotFuncs->BotSettings.bStorm ^= true;
break;
}
break;
case MENU_OP_ENABLED:
switch (item->id)
{
char name[128];
case ID_N_CONNECT_BOT:
snprintf(name, sizeof(name), "\aConnect %d Bots", g_BotFuncs->N_Client_to_Add_In_Queue);
menu_item_name_set(item, name);
break;
case ID_FAKE_PING:
return g_BotFuncs->BotSettings.FakePing;
break;
case ID_BOT_SILENT:
return g_BotFuncs->BotSettings.bBotSilent;
break;
case ID_BOT_SHOOTER:
return g_BotFuncs->BotSettings.bShooter;
break;
case ID_INCREASE_PING:
snprintf(name, sizeof(name), "\aIncrease Ping: %d", g_BotFuncs->BotSettings.incrasePing);
menu_item_name_set(item, name);
break;
case ID_BOT_FOLLOW:
return g_BotFuncs->BotSettings.bFollow;
break;
case ID_BOT_DISTANCE:
{
snprintf(name, sizeof(name), "\aDistance From Player: %.2f", g_BotFuncs->BotSettings.fDistanceFollow);
menu_item_name_set(item, name);
return g_BotFuncs->BotSettings.bFollow;
break;
}
break;
case ID_BOT_DISTANCE_2:
{
snprintf(name, sizeof(name), "\aDistance From Bots: %.2f", g_BotFuncs->BotSettings.fDistanceFollowBetweenBots);
menu_item_name_set(item, name);
return g_BotFuncs->BotSettings.bFollow;
break;
}
case ID_BOT_SILENT_MULTIPLIER:
{
snprintf(name, sizeof(name), "\aBot Silent Multiplier: %.2f", g_BotFuncs->BotSettings.fMultiplierSilent);
menu_item_name_set(item, name);
break;
}
case ID_BOT_WEAPON:
{
snprintf(name, sizeof(name), "\aBot Att.Weapon ID: %d" , g_BotFuncs->BotSettings.uiAttackWeaponID);
menu_item_name_set(item, name);
break;
}
case ID_BOT_DELAY:
{
snprintf(name, sizeof(name), "\aBot Delay: %d ms", g_BotFuncs->BotSettings.UpdateSendRate);
menu_item_name_set(item, name);
return true;
}
case ID_BOT_SELECT_TARGET:
if (TargetID >= 0)
{
char name[128];
if (IsPlayerStreamed(TargetID))
{
snprintf(name, sizeof(name), "\aTarget ID: %s <%d>", getPlayerName(TargetID), TargetID);
menu_item_name_set(item, name);
}
else
{
snprintf(name, sizeof(name), "\aTarget ID: <%d> [Unstreamed]", TargetID);
menu_item_name_set(item, name);
}
}
else
{
//snprintf(name, sizeof(name), "\aTroll: <%d> [Unstreamed]", TargetID);
//menu_item_name_set(item, "\aTarget ID: Nearest Player");
g_BotFuncs->BotSettings.sTargetID = NearestPlayer();
}
break;
case ID_BOT_USE_NEAREST_TARGET:
return g_BotFuncs->BotSettings.bUseNearestTarget;
break;
case ID_BOT_ATTACKER:
return g_BotFuncs->BotSettings.bBotAttacker;
break;
case ID_BOT_ELEVATOR:
return g_BotFuncs->BotSettings.bBotElevator;
break;
case ID_BOT_SUN:
return g_BotFuncs->BotSettings.bBotSun;
break;
case ID_BOT_JETPACK_ELEVATOR:
return g_BotFuncs->BotSettings.bBotJetpackElevator;
break;
case ID_BOT_PICK:
return g_BotFuncs->BotSettings.bBotPick;
break;
case ID_BOT_SLAPPER:
return g_BotFuncs->BotSettings.bBotSlapper;
break;
case ID_BOT_FUCK:
return g_BotFuncs->BotSettings.bBotFuck;
break;
case ID_BOT_FOLLOW_ANIM:
return g_BotFuncs->BotSettings.bBotFollowAnim;
break;
case ID_BOT_FOLLOW_SEL_ANIM:
{
snprintf(name, sizeof(name), "\aBot Foll. Anim: %d", g_BotFuncs->BotSettings.sBotFollowAnimID);
menu_item_name_set(item, name);
break;
}
case ID_USE_FRIEND_TARGET3:
return OLCheats->bUseFriendTarget;
case ID_UIF_DM_FARMER:
return g_BotFuncs->BotSettings.bUIF_DM_Farmer;
case ID_BOT_STORM:
return g_BotFuncs->BotSettings.bStorm;
}
break;
case MENU_OP_DEC:
case MENU_OP_INC:
increase = (op == MENU_OP_DEC) ? -1 : 1;
switch (item->id)
{
case ID_N_CONNECT_BOT:
g_BotFuncs->N_Client_to_Add_In_Queue += increase;
break;
case ID_INCREASE_PING:
g_BotFuncs->BotSettings.incrasePing += increase;
break;
case ID_BOT_DISTANCE:
g_BotFuncs->BotSettings.fDistanceFollow += (float)increase / 10.0f;
break;
case ID_BOT_DISTANCE_2:
g_BotFuncs->BotSettings.fDistanceFollowBetweenBots += (float)increase / 10.0f;
break;
case ID_BOT_SILENT_MULTIPLIER:
g_BotFuncs->BotSettings.fMultiplierSilent += 0.01f * increase;
break;
case ID_BOT_SELECT_TARGET:
g_BotFuncs->BotSettings.sTargetID = NextPlayer(g_BotFuncs->BotSettings.sTargetID, increase);
break;
case ID_BOT_WEAPON:
g_BotFuncs->BotSettings.uiAttackWeaponID += increase;
break;
case ID_BOT_FOLLOW_SEL_ANIM:
g_BotFuncs->BotSettings.sBotFollowAnimID += increase;
break;
case ID_BOT_DELAY:
g_BotFuncs->BotSettings.UpdateSendRate += increase * 5;
break;
}
break;
}
return 0;
}
int OverLight_Client_Stuff_Callback(int op, struct menu_item *item)
{
if (g_SAMP == NULL)
return 0;
int increase = 0;
char name[128];
switch (op)
{
case MENU_OP_SELECT:
switch (item->id)
{
case ID_ANTI_CAR_TROLL:
bAntiBadVehicle ^= true;
break;
case ID_ANTI_BULLET_CRASHER:
bAntiBadAim ^= true;
bAntiBadBullets ^= true;
break;
case ID_ANTI_BAD_VEHICLES:
bAntiBadUnoccupied ^= true;
break;
case ID_RCON_ATTACK:
OLCheats->bRCON_Attack ^= true;
break;
case ID_SERVER_LAG:
OLCheats->bServerLag ^= true;
break;
case ID_JOIN_FLOOD:
OLCheats->bJoinFlood ^= true;
break;
case ID_FAKE_FPS:
OLCheats->bFakeFPS ^= true;
break;
case ID_ANTI_LOADING:
OLCheats->bAntiLoading ^= true;
break;
case ID_CHANGE_GPCI:
OLCheats->bChangeGPCIa ^= true;
OL_ChangeSettings("OL_ChangeGPCI", OLCheats->bChangeGPCIa ? "true" : "false");
cheat_state_text("Setting saved, restart the game to apply the changes.");
break;
}
break;
case MENU_OP_ENABLED:
switch (item->id)
{
case ID_ANTI_CAR_TROLL:
return bAntiBadVehicle;
break;
case ID_ANTI_BULLET_CRASHER:
return bAntiBadBullets;
break;
case ID_ANTI_BAD_VEHICLES:
return bAntiBadUnoccupied;
break;
case ID_RCON_ATTACK:
return OLCheats->bRCON_Attack;
break;
case ID_SERVER_LAG:
return OLCheats->bServerLag;
break;
case ID_JOIN_FLOOD:
return OLCheats->bJoinFlood;
break;
case ID_FAKE_FPS:
return OLCheats->bFakeFPS;
case ID_ANTI_LOADING:
return OLCheats->bAntiLoading;
case ID_CHANGE_GPCI:
return OLCheats->bChangeGPCIa;
case ID_MESSAGES_LIMIT:
{
snprintf(name, sizeof(name), "\aMessages Limit: %d/sec", OLCheats->iLimitMessages);
menu_item_name_set(item, name);
return OLCheats->bServerLag;
break;
}
case ID_SELECT_FAKE_FPS:
{
char name[128];
snprintf(name, sizeof(name), "\aFPS: %d", OLCheats->iFPS);
menu_item_name_set(item, name);
return OLCheats->bFakeFPS;
}
}
break;
case MENU_OP_DEC:
case MENU_OP_INC:
increase = (op == MENU_OP_DEC) ? -1 : 1;
switch (item->id)
{
case ID_MESSAGES_LIMIT:
OLCheats->iLimitMessages += 25 * increase;
break;
case ID_SELECT_FAKE_FPS:
OLCheats->iFPS += increase;
break;
}
break;
}
return 0;
}
int OverLight_Bot_Follow_Callback(int op, struct menu_item *item)
{
if (g_SAMP == NULL)
return 0;
int increase = 0;
switch (op)
{
case MENU_OP_SELECT:
switch (item->id)
{
case ID_BOT_COPY_HEALTH:
g_BotFuncs->BotSettings.bCopyHealth ^= true;
break;
case ID_BOT_COPY_ARMOR:
g_BotFuncs->BotSettings.bCopyArmor ^= true;
break;
case ID_BOT_COPY_WEAPON:
g_BotFuncs->BotSettings.bCopyWeapon ^= true;
break;
case ID_BOT_COPY_CHAT:
g_BotFuncs->BotSettings.bCopyChat ^= true;
g_BotFuncs->BotSettings.bCopyRPC = false;
break;
case ID_BOT_COPY_RPC:
g_BotFuncs->BotSettings.bCopyRPC ^= true;
g_BotFuncs->BotSettings.bCopyChat = false;
break;
}
break;
case MENU_OP_ENABLED:
switch (item->id)
{
case ID_BOT_COPY_HEALTH:
return g_BotFuncs->BotSettings.bCopyHealth;
break;
case ID_BOT_COPY_ARMOR:
return g_BotFuncs->BotSettings.bCopyArmor;
break;
case ID_BOT_COPY_WEAPON:
return g_BotFuncs->BotSettings.bCopyWeapon;
break;
case ID_BOT_COPY_CHAT:
return g_BotFuncs->BotSettings.bCopyChat;
break;
case ID_BOT_COPY_RPC:
return g_BotFuncs->BotSettings.bCopyRPC;