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<div id="content" class="content">
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org1ead58c">1. introduction</a></li>
<li><a href="#orga8b91b4">2. Basic idea</a></li>
<li><a href="#orgdb5a2dc">3. Actor   <span class="tag"><span class="Actor">Actor</span></span></a>
<ul>
<li><a href="#orgb211649">3.1. "Races"   <span class="tag"><span class="Races">Races</span></span></a></li>
<li><a href="#org180025c">3.2. Classes   <span class="tag"><span class="Class">Class</span></span></a></li>
<li><a href="#org544d3cd">3.3. Stats   <span class="tag"><span class="Stats">Stats</span></span></a>
<ul>
<li><a href="#org89d9968">3.3.1. List of stats to consider:</a></li>
<li><a href="#org92d2945">3.3.2. In game stats</a></li>
</ul>
</li>
<li><a href="#org74e9961">3.4. Spells</a></li>
<li><a href="#org2945e8c">3.5. HR Guidelines</a></li>
</ul>
</li>
<li><a href="#org034b909">4. Code</a></li>
<li><a href="#org2f6b68a">5. Globals</a></li>
<li><a href="#org17a5482">6. Positional handling   <span class="tag"><span class="Position">Position</span></span></a>
<ul>
<li><a href="#orga152b18">6.1. Cell function   <span class="tag"><span class="Coordinate">Coordinate</span></span></a></li>
<li><a href="#org309dfd4">6.2. Collision   <span class="tag"><span class="Collision">Collision</span></span></a></li>
<li><a href="#orgfff8d3c">6.3. Move   <span class="tag"><span class="Update">Update</span></span></a></li>
<li><a href="#org3df2669">6.4. Vector   <span class="tag"><span class="Datacontainer">Datacontainer</span> <span class=""></span> <span class="Coordinate">Coordinate</span></span></a></li>
</ul>
</li>
<li><a href="#orgec80ced">7. Input   <span class="tag"><span class="IO">IO</span></span></a>
<ul>
<li><a href="#org1c778cf">7.1. Input player movement</a></li>
<li><a href="#org9dc2227">7.2. Ressource handler   <span class="tag"><span class="File">File</span></span></a>
<ul>
<li><a href="#orge6e0418">7.2.1. File class   <span class="tag"><span class="datacontainer">datacontainer</span></span></a></li>
<li><a href="#org3082ed3">7.2.2. Tilesheet class   <span class="tag"><span class="datacontainer">datacontainer</span></span></a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#org1ca6959">8. Time</a>
<ul>
<li><a href="#orga36d030">8.1. Turn   <span class="tag"><span class="datacontainer">datacontainer</span></span></a></li>
</ul>
</li>
<li><a href="#org0ff5b6f">9. Window handler</a></li>
<li><a href="#org78a5920">10. View MIGHT BE REMOVED</a></li>
<li><a href="#orgbbef585">11. Drawing   <span class="tag"><span class="Onscreen">Onscreen</span></span></a>
<ul>
<li><a href="#org3810c81">11.1. Drawmap   <span class="tag"><span class="Map">Map</span></span></a></li>
<li><a href="#org74b4b28">11.2. Drawing   <span class="tag"><span class="Characters">Characters</span></span></a></li>
</ul>
</li>
<li><a href="#org08ac217">12. Map   <span class="tag"><span class="Map">Map</span></span></a></li>
<li><a href="#org8cf3768">13. Actor list   <span class="tag"><span class="Actor">Actor</span></span></a></li>
<li><a href="#orgaa8e914">14. Game Loop function</a></li>
<li><a href="#org31a3f13">15. <span class="todo TODO">TODO</span> Text   <span class="tag"><span class="Text">Text</span></span></a>
<ul>
<li><a href="#orga289329">15.1. <span class="todo TODO">TODO</span> Textprinting   <span class="tag"><span class="Onscreen">Onscreen</span></span></a></li>
<li><a href="#org7810ed5">15.2. <span class="todo TODO">TODO</span> Textformatting</a></li>
<li><a href="#orgee4354d">15.3. <span class="todo TODO">TODO</span> Textinput</a></li>
</ul>
</li>
<li><a href="#org9c35727">16. Actor   <span class="tag"><span class="Actor">Actor</span></span></a>
<ul>
<li><a href="#org292f3ce">16.1. Actor class   <span class="tag"><span class="Datacontainer">Datacontainer</span></span></a></li>
<li><a href="#orgfe62f71">16.2. Update Actors</a></li>
</ul>
</li>
<li><a href="#org2a4c3f7">17. Main</a></li>
</ul>
</div>
</div>
<div id="outline-container-org1ead58c" class="outline-2">
<h2 id="org1ead58c"><span class="section-number-2">1.</span> introduction</h2>
</div>
<div id="outline-container-orga8b91b4" class="outline-2">
<h2 id="orga8b91b4"><span class="section-number-2">2.</span> Basic idea</h2>
<div class="outline-text-2" id="text-2">
<p>
A dungeon crawler set in a modern day office space (with cubicles, cantinas etc.) instead of fighting I need another way of handling engagement.
</p>
</div>
</div>
<div id="outline-container-orgdb5a2dc" class="outline-2">
<h2 id="orgdb5a2dc"><span class="section-number-2">3.</span> Actor   <span class="tag"><span class="Actor">Actor</span></span></h2>
<div class="outline-text-2" id="text-3">
<p>
An actor is anything that is supposed to have sentience and behaviour ingame.
</p>
</div>
<div id="outline-container-orgb211649" class="outline-3">
<h3 id="orgb211649"><span class="section-number-3">3.1.</span> "Races"   <span class="tag"><span class="Races">Races</span></span></h3>
<div class="outline-text-3" id="text-3-1">
<ul class="org-ul">
<li>Zzzombie - the constantly sleepy coworker, never seems to be quite awake nor have they had a good nights sleep in their life.</li>
<li>Gobbo - The coworker who handles mails, you're not sure if they've ever had a shower, but the greasy strands of hair makes you think not.</li>
<li>Creeps -</li>
<li>Emotional vampire</li>
<li>Ghost</li>
<li>Troglodytes</li>
</ul>
</div>
</div>
<div id="outline-container-org180025c" class="outline-3">
<h3 id="org180025c"><span class="section-number-3">3.2.</span> Classes   <span class="tag"><span class="Class">Class</span></span></h3>
<div class="outline-text-3" id="text-3-2">
<ul class="org-ul">
<li>Financial</li>
<li>IT Wizard</li>
<li>Assistant</li>
<li>Intern</li>
<li>Secretary</li>
<li>Janitor</li>
<li>Manager</li>
<li>HR</li>
<li>Boss</li>
</ul>
</div>
</div>
<div id="outline-container-org544d3cd" class="outline-3">
<h3 id="org544d3cd"><span class="section-number-3">3.3.</span> Stats   <span class="tag"><span class="Stats">Stats</span></span></h3>
<div class="outline-text-3" id="text-3-3">
<p>
Stats in an RPG is like… something… really… hmm (ed: come back with a zinger here). Usually the stats in a traditional roguelike might be something akin to - Constitution, Strength, Wisdom, Intelligence etc. basically if you've seen a rulebook for a TTRPG you can probably recognize most of these AND THEY WORK! that's why people use them, they really REALLY work. I'm not choosing differently because I think I can do better, but because, well since the game is already set in a modern office environment, there's little reason to not have some weird quirk with the stats again.
</p>
</div>
<div id="outline-container-org89d9968" class="outline-4">
<h4 id="org89d9968"><span class="section-number-4">3.3.1.</span> List of stats to consider:</h4>
<div class="outline-text-4" id="text-3-3-1">
<ul class="org-ul">
<li>Neuroticism: how panicked and alert a player is about their surrounding.</li>
<li>Openness: how open they can allow themself to be.</li>
<li>Reasoning: how good they are at logically deducting things, (maybe reasoning and neuroticism can kindda benefit and be a detriment at the same time)</li>
<li>Madness: How mad the character is (remember! you don't have to be mad to work here, but it helps!)</li>
<li>Agreeableness: How much other characters like you.</li>
<li>Laziness: How much (or little :/ ) energy a character has.</li>
</ul>
<p>
I Really REALLY wanted to put "Agility" into this stat list, but not agility as it is traditionally used, but more as in the agile method that is usually claimed by every company under the sun that has too much money and not enough sensible managers/CEOs. Though I feel like that'll be an unnescessary dig at alot of people I have tremendous respect for. (though maybe they don't care what a nobody on the internet does or say… I dunno :) )
</p>
<p>
So that's the N.O.R.M.A.L. stat system (you'd think I'd have picked these words carefully… and you'd be right) patent pending yadda yadda.
</p>
</div>
</div>
<div id="outline-container-org92d2945" class="outline-4">
<h4 id="org92d2945"><span class="section-number-4">3.3.2.</span> In game stats</h4>
<div class="outline-text-4" id="text-3-3-2">
<p>
Health
</p>
<ul class="org-ul">
<li>Phys-Health
<ul class="org-ul">
<li>is made out of Laziness (the lower the laziness the higher the health), Openness</li>
</ul></li>
<li>Mental-Health
<ul class="org-ul">
<li>is made out of Madness, Reasoning.</li>
</ul></li>
<li>Social-Health
<ul class="org-ul">
<li>Agreeableness, Neuroticism</li>
</ul></li>
<li>HR-cana
<ul class="org-ul">
<li>Is defined by Madness, Agreeableness</li>
</ul></li>
<li></li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org74e9961" class="outline-3">
<h3 id="org74e9961"><span class="section-number-3">3.4.</span> Spells</h3>
<div class="outline-text-3" id="text-3-4">
<p>
A magic system wouldn't really work in a contemporary world. There is however something more arcane and mysterious that I can employ which is: HR guidelines.
</p>
</div>
</div>
<div id="outline-container-org2945e8c" class="outline-3">
<h3 id="org2945e8c"><span class="section-number-3">3.5.</span> HR Guidelines</h3>
<div class="outline-text-3" id="text-3-5">
<p>
The HR guidelines should, like all magic systems. Affect stats in some way.
</p>
</div>
</div>
</div>
<div id="outline-container-org034b909" class="outline-2">
<h2 id="org034b909"><span class="section-number-2">4.</span> Code</h2>
<div class="outline-text-2" id="text-4">
<p>
How neat would it be if we could quit here? alas now we have to try and code this :S
Ah well into the fray.
</p>
<div class="org-src-container">
<pre class="src src-python" id="org3736006"><span style="color: #00ffff;">from</span> __future__ <span style="color: #00ffff;">import</span> annotations
<span style="color: #00ffff;">from</span> abc <span style="color: #00ffff;">import</span> ABC, abstractmethod
<span style="color: #00ffff;">import</span> pygame
<span style="color: #00ffff;">import</span> pprint
<span style="color: #00ffff;">from</span> pygame.<span style="color: #b0c4de;">locals</span> <span style="color: #00ffff;">import</span> *
<span style="color: #00ffff;">import</span> numpy
<span style="color: #00ffff;">from</span> collections.abc <span style="color: #00ffff;">import</span> Callable
<span style="color: #00ffff;">from</span> functools <span style="color: #00ffff;">import</span> <span style="color: #b0c4de;">reduce</span>, cache, wraps, partial
<span style="color: #00ffff;">import</span> json
<span style="color: #00ffff;">from</span> dataclasses <span style="color: #00ffff;">import</span> dataclass, field
<span style="color: #00ffff;">import</span> operator
<span style="color: #00ffff;">import</span> rx
</pre>
</div>
</div>
</div>
<div id="outline-container-org2f6b68a" class="outline-2">
<h2 id="org2f6b68a"><span class="section-number-2">5.</span> Globals</h2>
<div class="outline-text-2" id="text-5">
<p>
Global variables are frowned upon by virtually everyone and their mom, which is fair, I don't like them either, but I don't have a better idea.
</p>
<p>
Global variables are the following
</p>
<ul class="org-ul">
<li>cell size, i.e. how large the cell that fills the screen surface should be. Then I can later just divide the screenwidth or screenheight of the drawing destination surface by the cell size to know how big the are is. (so I don't draw outside the screen/surface), this is also where I'm placing the filenames for fonts which I might need/want to change.</li>
</ul>
<div class="org-src-container">
<pre class="src src-python" id="org2e15c4b"><span style="color: #7fffd4;">CELLSIZE</span> = 32
<span style="color: #7fffd4;">FONTFILE</span> = <span style="color: #ffc1c1;">"terminal8x8_gs_ro.png"</span>
</pre>
</div>
</div>
</div>
<div id="outline-container-org17a5482" class="outline-2">
<h2 id="org17a5482"><span class="section-number-2">6.</span> Positional handling   <span class="tag"><span class="Position">Position</span></span></h2>
<div class="outline-text-2" id="text-6">
<p>
Positional functions all tackles different aspect of onscreen positioning. Things lige moving, checking collisions. multiplying a vector tuple so that it uses the correct
</p>
</div>
<div id="outline-container-orga152b18" class="outline-3">
<h3 id="orga152b18"><span class="section-number-3">6.1.</span> Cell function   <span class="tag"><span class="Coordinate">Coordinate</span></span></h3>
<div class="outline-text-3" id="text-6-1">
<p>
The cell function handles converting the direction vectors into coordinates that can be used on the screen
</p>
<div class="org-src-container">
<pre class="src src-python" id="org1c1ffdf"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">Cell</span>(cell : (<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>)) -> (<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #b0c4de;">tuple</span>(<span style="color: #b0c4de;">map</span>(<span style="color: #00ffff;">lambda</span> n : n * CELLSIZE, cell))
</pre>
</div>
</div>
</div>
<div id="outline-container-org309dfd4" class="outline-3">
<h3 id="org309dfd4"><span class="section-number-3">6.2.</span> Collision   <span class="tag"><span class="Collision">Collision</span></span></h3>
<div class="outline-text-3" id="text-6-2">
<p>
The collision function gets two position tuples and checks if they are the same, if they are it returns true if not it returns false
</p>
<div class="org-src-container">
<pre class="src src-python" id="org3725709"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">collision</span>(xy, _xy):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> xy == _xy
</pre>
</div>
</div>
</div>
<div id="outline-container-orgfff8d3c" class="outline-3">
<h3 id="orgfff8d3c"><span class="section-number-3">6.3.</span> Move   <span class="tag"><span class="Update">Update</span></span></h3>
<div class="outline-text-3" id="text-6-3">
<p>
Move function is just meant to take tqwo positional arguments, the current position and the destination, and return a new tuple with the new current position. I believe It <b>could</b> theoretically maybe, potentially handle diagonal movement - ish but this is just you grandmas 4 directional moves.
</p>
<div class="org-src-container">
<pre class="src src-python" id="org14e1f4c"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">move</span>(xy : (<span style="color: #b0c4de;">int</span>,<span style="color: #b0c4de;">int</span>), _xy : (<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>)) -> (<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">acc</span> = []
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">for</span> n, _n <span style="color: #00ffff;">in</span> <span style="color: #b0c4de;">zip</span>(xy, _xy):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">if</span> n > _n:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">n</span> = n - 2
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">elif</span> n < _n:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">n</span> = n + 2
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> acc.append(n)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #b0c4de;">tuple</span>(acc)
</pre>
</div>
</div>
</div>
<div id="outline-container-org3df2669" class="outline-3">
<h3 id="org3df2669"><span class="section-number-3">6.4.</span> Vector   <span class="tag"><span class="Datacontainer">Datacontainer</span> <span class=""></span> <span class="Coordinate">Coordinate</span></span></h3>
<div class="outline-text-3" id="text-6-4">
<p>
The vector class is basically a copy of a tuple datatype, however it has the added "<span class="underline"><span class="underline">add</span></span>" and "<span class="underline"><span class="underline">sub</span></span>" methods defined. I don't really need (at the moment) to handle more "advanced" features like vector dot product and so on.
</p>
<div class="org-src-container">
<pre class="src src-python" id="orga1e22ff"><span style="color: #63b8ff;">@dataclass</span>(frozen=<span style="color: #8470ff; font-weight: bold;">True</span>)
<span style="color: #00ffff;">class</span> <span style="color: #63b8ff;">Vector</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> x : <span style="color: #b0c4de;">int</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> y : <span style="color: #b0c4de;">int</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">__add__</span>(<span style="color: #00ffff;">self</span>, other):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> Vector(<span style="color: #00ffff;">self</span>.x + other.x, <span style="color: #00ffff;">self</span>.y + other.y)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">__sub__</span>(<span style="color: #00ffff;">self</span>, other):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> Vector(<span style="color: #00ffff;">self</span>.x - other.x, <span style="color: #00ffff;">self</span>.y - other.y)
</pre>
</div>
</div>
</div>
</div>
<div id="outline-container-orgec80ced" class="outline-2">
<h2 id="orgec80ced"><span class="section-number-2">7.</span> Input   <span class="tag"><span class="IO">IO</span></span></h2>
<div class="outline-text-2" id="text-7">
</div>
<div id="outline-container-org1c778cf" class="outline-3">
<h3 id="org1c778cf"><span class="section-number-3">7.1.</span> Input player movement</h3>
<div class="outline-text-3" id="text-7-1">
<p>
for now I just handle the input through a simple function that checks whether or not a valid key has been pressed. if not it returns a (0,0) vector.
</p>
<div class="org-src-container">
<pre class="src src-python" id="org5c92400"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">getInput</span>(ev):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">inputList</span> = { pygame.K_UP : (0,-1),
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> pygame.K_DOWN : (0,1),
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> pygame.K_LEFT : (-1, 0),
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> pygame.K_RIGHT : (1, 0),
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> }
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> inputList.get(ev.key, (0,0))
</pre>
</div>
</div>
</div>
<div id="outline-container-org9dc2227" class="outline-3">
<h3 id="org9dc2227"><span class="section-number-3">7.2.</span> Ressource handler   <span class="tag"><span class="File">File</span></span></h3>
<div class="outline-text-3" id="text-7-2">
<p>
Another euqually import (or more important input) is the different ressources. For now it is only a config json file and a tilesheet, I'm interested in, but it could expand to more tilesheets, or even premade levels (or templates). The ressources are being loaded into a file class that holds the different information.
</p>
<div class="org-src-container">
<pre class="src src-python" id="org788f202"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">loadFiles</span>() -> ConfigFile:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">_fontImage</span> = pygame.image.load(<span style="color: #ffc1c1;">"terminal8x8_gs_ro.png"</span>)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _fontImage.set_colorkey((0,0,0))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">with</span> <span style="color: #b0c4de;">open</span>(<span style="color: #ffc1c1;">'conf.json'</span>, <span style="color: #ffc1c1;">'r'</span>) <span style="color: #00ffff;">as</span> _file:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">config</span> = json.load(_file)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> ConfigFile(_fontImage, config)
</pre>
</div>
</div>
<div id="outline-container-orge6e0418" class="outline-4">
<h4 id="orge6e0418"><span class="section-number-4">7.2.1.</span> File class   <span class="tag"><span class="datacontainer">datacontainer</span></span></h4>
<div class="outline-text-4" id="text-7-2-1">
<p>
The file class is an immutable data container that holds the information needed for the game to function
</p>
<div class="org-src-container">
<pre class="src src-python" id="org65a0019"><span style="color: #63b8ff;">@dataclass</span>(frozen=<span style="color: #8470ff; font-weight: bold;">True</span>)
<span style="color: #00ffff;">class</span> <span style="color: #63b8ff;">ConfigFile</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _image : pygame.Surface
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _conf : <span style="color: #b0c4de;">dict</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">image</span>(<span style="color: #00ffff;">self</span>) -> pygame.Surface:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #00ffff;">self</span>._image
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">config</span>(<span style="color: #00ffff;">self</span>) -> <span style="color: #b0c4de;">dict</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #00ffff;">self</span>._conf
</pre>
</div>
</div>
</div>
<div id="outline-container-org3082ed3" class="outline-4">
<h4 id="org3082ed3"><span class="section-number-4">7.2.2.</span> Tilesheet class   <span class="tag"><span class="datacontainer">datacontainer</span></span></h4>
<div class="outline-text-4" id="text-7-2-2">
<div class="org-src-container">
<pre class="src src-python" id="org6704ad4"><span style="color: #63b8ff;">@dataclass</span>(frozen=<span style="color: #8470ff; font-weight: bold;">True</span>)
<span style="color: #00ffff;">class</span> <span style="color: #63b8ff;">TileSheet</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">_tiles</span> = [pygame.Surface]
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">__init__</span>(<span style="color: #00ffff;">self</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span><span style="color: #b0c4de;">file</span> : pygame.Surface,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>width : <span style="color: #b0c4de;">int</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>height : <span style="color: #b0c4de;">int</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>rows : <span style="color: #b0c4de;">int</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>columns : <span style="color: #b0c4de;">int</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">for</span> x <span style="color: #00ffff;">in</span> <span style="color: #b0c4de;">range</span>(rows):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">for</span> y <span style="color: #00ffff;">in</span> <span style="color: #b0c4de;">range</span>(columns):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">self</span>._tiles.append(
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> pygame.transform.scale(
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #b0c4de;">file</span>.subsurface(y * width, x * height, width, height),
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> (CELLSIZE, CELLSIZE)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> )
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> )
</pre>
</div>
</div>
</div>
</div>
</div>
<div id="outline-container-org1ca6959" class="outline-2">
<h2 id="org1ca6959"><span class="section-number-2">8.</span> Time</h2>
<div class="outline-text-2" id="text-8">
<div class="org-center">
<p>
time where did you go?…. aaaand that's all I had time for
</p>
</div>
<p>
In the game there's going to be two kinds of time. Firstly a realtime module that just makes sure we don't call the draw function more than 60 times a second (at most) because let's be honest… it's a text based engine so it's kindda dumb to blow up the GPU for <b>that</b>
</p>
<p>
But the second kind of time is the ingame time. That's based on turns. Every turn everything that can (and should) move, moves.
</p>
</div>
<div id="outline-container-orga36d030" class="outline-3">
<h3 id="orga36d030"><span class="section-number-3">8.1.</span> Turn   <span class="tag"><span class="datacontainer">datacontainer</span></span></h3>
<div class="outline-text-3" id="text-8-1">
<p>
The turn class is a data container class (get used to be seeing those around btw. ) that takes care of storing whatever information a turn need.
</p>
<div class="org-src-container">
<pre class="src src-python" id="orga5ccba9"><span style="color: #63b8ff;">@dataclass</span>(frozen=Turn)
<span style="color: #00ffff;">class</span> <span style="color: #63b8ff;">Turn</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> turn : <span style="color: #b0c4de;">int</span>
</pre>
</div>
<div class="org-src-container">
<pre class="src src-python" id="org175daf3">
</pre>
</div>
</div>
</div>
</div>
<div id="outline-container-org0ff5b6f" class="outline-2">
<h2 id="org0ff5b6f"><span class="section-number-2">9.</span> Window handler</h2>
<div class="outline-text-2" id="text-9">
<p>
The window class is where the initializing is going to happen, as well as where the pygame window.
</p>
<div class="org-src-container">
<pre class="src src-python" id="orgf2ae692"><span style="color: #00ffff;">class</span> <span style="color: #63b8ff;">Window</span>():
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">_size</span> = (<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">_surface</span> = pygame.Surface
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">__init__</span>(<span style="color: #00ffff;">self</span>, width, height) -> <span style="color: #8470ff; font-weight: bold;">None</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">self</span>._surface = pygame.display.set_mode((width, height), 0, 32)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">surface</span>(<span style="color: #00ffff;">self</span>) -> pygame.Surface:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #00ffff;">self</span>._surface
</pre>
</div>
</div>
</div>
<div id="outline-container-org78a5920" class="outline-2">
<h2 id="org78a5920"><span class="section-number-2">10.</span> View MIGHT BE REMOVED</h2>
<div class="outline-text-2" id="text-10">
<p>
The view holds a surface and a pygame.Rect. The rect is moved around to "slice" a subsurface from the map.
</p>
<div class="org-src-container">
<pre class="src src-python" id="org3f095e2"><span style="color: #00ffff;">class</span> <span style="color: #63b8ff;">View</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _camera : pygame.Rect
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">_trackingObject</span> = <span style="color: #8470ff; font-weight: bold;">None</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">__init__</span>(<span style="color: #00ffff;">self</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>topx : <span style="color: #b0c4de;">int</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>topy : <span style="color: #b0c4de;">int</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>cameraWidth : <span style="color: #b0c4de;">int</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>cameraHeight : <span style="color: #b0c4de;">int</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>trackingObject = <span style="color: #8470ff; font-weight: bold;">None</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">self</span>._camera = pygame.Rect(topx, topy, topx+cameraWidth, topycameraHeight)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">if</span> trackingObject <span style="color: #00ffff;">is</span> <span style="color: #00ffff;">not</span> <span style="color: #8470ff; font-weight: bold;">None</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">self</span>._trackingObject = trackingObject
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">slice</span>(<span style="color: #00ffff;">self</span>, surface : pygame.Surface):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> surface.Subsurface(<span style="color: #00ffff;">self</span>._camera)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">trackObject</span>(<span style="color: #00ffff;">self</span>, surface : pygame.Surface):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">pass</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">checkCenterObject</span>(<span style="color: #00ffff;">self</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">pass</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">update</span>(<span style="color: #00ffff;">self</span>) -> pygame.Surface:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">pass</span>
</pre>
</div>
<p>
The view function takes the relevant actor and centers the map on it.
</p>
<div class="org-src-container">
<pre class="src src-python" id="org9eea495"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">View</span>(actor : Actor,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>surface : pygame.Surface,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>view : pygame.Rect) -> pygame.Surface:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">_view</span> = view
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">_view.center</span> = actor.currxy()
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> surface.subsurface(_view)
</pre>
</div>
</div>
</div>
<div id="outline-container-orgbbef585" class="outline-2">
<h2 id="orgbbef585"><span class="section-number-2">11.</span> Drawing   <span class="tag"><span class="Onscreen">Onscreen</span></span></h2>
<div class="outline-text-2" id="text-11">
</div>
<div id="outline-container-org3810c81" class="outline-3">
<h3 id="org3810c81"><span class="section-number-3">11.1.</span> Drawmap   <span class="tag"><span class="Map">Map</span></span></h3>
<div class="outline-text-3" id="text-11-1">
<p>
Drawmap function is only called to draw the surface of the static map.
</p>
<div class="org-src-container">
<pre class="src src-python" id="orgced8225"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">drawMap</span>(<span style="color: #b0c4de;">map</span> : <span style="color: #b0c4de;">str</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> pos : [(<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>)],
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> tiles : [pygame.Surface],
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> destination :pygame.Surface):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _drawingList : [(pygame.Surface,(<span style="color: #b0c4de;">int</span>,<span style="color: #b0c4de;">int</span>))] = []
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">x</span> = 0
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">y</span> = 0
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">for</span> ind, c <span style="color: #00ffff;">in</span> <span style="color: #b0c4de;">enumerate</span>(<span style="color: #b0c4de;">map</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _drawingList.append((tiles[<span style="color: #b0c4de;">ord</span>(c)+1], pos[ind]))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> destination.blits(_drawingList)
</pre>
</div>
</div>
</div>
<div id="outline-container-org74b4b28" class="outline-3">
<h3 id="org74b4b28"><span class="section-number-3">11.2.</span> Drawing   <span class="tag"><span class="Characters">Characters</span></span></h3>
<div class="outline-text-3" id="text-11-2">
<p>
The drawing function takes one or more characters and draws them to the screen.
</p>
<div class="org-src-container">
<pre class="src src-python" id="orgdd5f111"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">drawing</span>(chars : <span style="color: #b0c4de;">str</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> pos : [(<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>)],
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> tiles : [pygame.Surface],
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> destination :pygame.Surface):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _drawingList : [(pygame.Surface,(<span style="color: #b0c4de;">int</span>,<span style="color: #b0c4de;">int</span>))] = []
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">x</span> = 0
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">y</span> = 0
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">for</span> ind, c <span style="color: #00ffff;">in</span> <span style="color: #b0c4de;">enumerate</span>(chars):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _drawingList.append((tiles[<span style="color: #b0c4de;">ord</span>(c)+1], pos[ind]))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> destination.blits(_drawingList)
</pre>
</div>
</div>
</div>
</div>
<div id="outline-container-org08ac217" class="outline-2">
<h2 id="org08ac217"><span class="section-number-2">12.</span> Map   <span class="tag"><span class="Map">Map</span></span></h2>
<div class="outline-text-2" id="text-12">
<p>
the map is for now just a container class for a premade "dungeon", this is to test whether or not the drawing function can handle the sheer drawing calls. AND that it can handle the various characters.
</p>
<p>
It's supposed to just have a giant, static (more or less static) image of the map.
</p>
<div class="org-src-container">
<pre class="src src-python" id="org711eb11"><span style="color: #00ffff;">class</span> <span style="color: #63b8ff;">Map</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _str : <span style="color: #b0c4de;">str</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _pos : [(<span style="color: #b0c4de;">int</span>,<span style="color: #b0c4de;">int</span>)] = []
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _map : pygame.Surface
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">__init__</span>(<span style="color: #00ffff;">self</span>, tiles):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #fa8072;"># </span><span style="color: #ff7f24; font-style: italic;">TEMP map</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">self</span>._str = <span style="color: #ffc1c1;">""</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">tempMap</span> = [ <span style="color: #ffc1c1;">"################################"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# # # #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# # # #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# # # #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# # # #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# y #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# Hello #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# p #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"# #"</span>,
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #ffc1c1;">"################################"</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> ]
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">w</span> = <span style="color: #b0c4de;">len</span>(tempMap[0]) * CELLSIZE
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">h</span> = <span style="color: #b0c4de;">len</span>(tempMap) * CELLSIZE
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">self</span>._map = pygame.Surface((w, h))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">for</span> i, s <span style="color: #00ffff;">in</span> <span style="color: #b0c4de;">enumerate</span>(tempMap):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">self</span>._str = <span style="color: #00ffff;">self</span>._str + s
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">for</span> string_i, _ <span style="color: #00ffff;">in</span> <span style="color: #b0c4de;">enumerate</span>(s):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">self</span>._pos.append((string_i*CELLSIZE, i*CELLSIZE))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> drawMap(<span style="color: #00ffff;">self</span>._str, <span style="color: #00ffff;">self</span>._pos, tiles, <span style="color: #00ffff;">self</span>._map)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">map</span>(<span style="color: #00ffff;">self</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #00ffff;">self</span>._map
</pre>
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<div id="outline-container-org8cf3768" class="outline-2">
<h2 id="org8cf3768"><span class="section-number-2">13.</span> Actor list   <span class="tag"><span class="Actor">Actor</span></span></h2>
<div class="outline-text-2" id="text-13">
<p>
The actor list is where a list of actors are being created.
</p>
<div class="org-src-container">
<pre class="src src-python" id="orgcba210d"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">makeActors</span>(amount : <span style="color: #b0c4de;">int</span>, playerIndex : <span style="color: #b0c4de;">int</span>) -> [Player]:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">pass</span>
</pre>
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<div id="outline-container-orgaa8e914" class="outline-2">
<h2 id="orgaa8e914"><span class="section-number-2">14.</span> Game Loop function</h2>
<div class="outline-text-2" id="text-14">
<p>
The Game loop is where the structure of the game is at.
</p>
<div class="org-src-container">
<pre class="src src-python" id="orgcf3fe47"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">GameLoop</span>(window, _map, tiles):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">running</span> = <span style="color: #8470ff; font-weight: bold;">True</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">player</span> = Actor(<span style="color: #ffc1c1;">'@'</span>,(32,32), (32,32))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">currVec</span> = player.currxy()
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">nxtVec</span> = player.nxtxy()
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">log</span> = []
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">cl</span> = pygame.time.Clock()
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">while</span>(running):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">movVec</span> = (0,0)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">for</span> event <span style="color: #00ffff;">in</span> pygame.event.get():
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> match event.<span style="color: #b0c4de;">type</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> case pygame.QUIT:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">running</span> = <span style="color: #8470ff; font-weight: bold;">False</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> case pygame.KEYDOWN:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">movVec</span> = getInput(event)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">if</span> player.arrived():
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">nxtVec</span> = <span style="color: #b0c4de;">tuple</span>(<span style="color: #b0c4de;">map</span>(<span style="color: #00ffff;">lambda</span> n, _n: n + ( _n * CELLSIZE), nxtVec, movVec))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">currVec</span> = move(player.currxy(), nxtVec)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #7fffd4;">player</span> = Actor( <span style="color: #ffc1c1;">'@'</span>,currVec, nxtVec)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> window.surface().blit(_map.<span style="color: #b0c4de;">map</span>(), (0,0))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> drawing(<span style="color: #b0c4de;">str</span>(player), [player.currxy()], tiles._tiles, window.surface())
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> pygame.display.flip()
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> log.append(<span style="color: #ffc1c1;">"current vector : "</span> + <span style="color: #b0c4de;">str</span>(currVec) + <span style="color: #ffc1c1;">"nxtVector : "</span> + <span style="color: #b0c4de;">str</span>(nxtVec) + <span style="color: #ffc1c1;">"has player arrived: "</span> + <span style="color: #b0c4de;">str</span>(player.arrived()))
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> cl.tick_busy_loop(60)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> pprint.pprint(_map.<span style="color: #b0c4de;">map</span>())
</pre>
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<div id="outline-container-org31a3f13" class="outline-2">
<h2 id="org31a3f13"><span class="section-number-2">15.</span> <span class="todo TODO">TODO</span> Text   <span class="tag"><span class="Text">Text</span></span></h2>
<div class="outline-text-2" id="text-15">
</div>
<div id="outline-container-orga289329" class="outline-3">
<h3 id="orga289329"><span class="section-number-3">15.1.</span> <span class="todo TODO">TODO</span> Textprinting   <span class="tag"><span class="Onscreen">Onscreen</span></span></h3>
</div>
<div id="outline-container-org7810ed5" class="outline-3">
<h3 id="org7810ed5"><span class="section-number-3">15.2.</span> <span class="todo TODO">TODO</span> Textformatting</h3>
</div>
<div id="outline-container-orgee4354d" class="outline-3">
<h3 id="orgee4354d"><span class="section-number-3">15.3.</span> <span class="todo TODO">TODO</span> Textinput</h3>
</div>
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<div id="outline-container-org9c35727" class="outline-2">
<h2 id="org9c35727"><span class="section-number-2">16.</span> Actor   <span class="tag"><span class="Actor">Actor</span></span></h2>
<div class="outline-text-2" id="text-16">
<p>
The player class is, for now just a place holder, keeping the player char (literally a char value), position and that's it. It does also use a couple of standard operators that I've overloaded to return just a string.
</p>
</div>
<div id="outline-container-org292f3ce" class="outline-3">
<h3 id="org292f3ce"><span class="section-number-3">16.1.</span> Actor class   <span class="tag"><span class="Datacontainer">Datacontainer</span></span></h3>
<div class="outline-text-3" id="text-16-1">
<div class="org-src-container">
<pre class="src src-python" id="orgcf65b30"><span style="color: #63b8ff;">@dataclass</span>(frozen=<span style="color: #8470ff; font-weight: bold;">True</span>)
<span style="color: #00ffff;">class</span> <span style="color: #63b8ff;">Actor</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _c : <span style="color: #b0c4de;">chr</span> = field(init=<span style="color: #8470ff; font-weight: bold;">True</span>)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> xy : (<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>) = field(init=<span style="color: #8470ff; font-weight: bold;">True</span>)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> _xy : (<span style="color: #b0c4de;">int</span>, <span style="color: #b0c4de;">int</span>) = field(init=<span style="color: #8470ff; font-weight: bold;">True</span>)
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">arrived</span>(<span style="color: #00ffff;">self</span>) -> <span style="color: #b0c4de;">bool</span>:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #00ffff;">self</span>.xy == <span style="color: #00ffff;">self</span>._xy
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">currxy</span>(<span style="color: #00ffff;">self</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #00ffff;">self</span>.xy
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">nxtxy</span>(<span style="color: #00ffff;">self</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #00ffff;">self</span>._xy
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">__repr__</span>(<span style="color: #00ffff;">self</span>):
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">return</span> <span style="color: #00ffff;">self</span>._c
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<div id="outline-container-orgfe62f71" class="outline-3">
<h3 id="orgfe62f71"><span class="section-number-3">16.2.</span> Update Actors</h3>
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<p>
The update actor function is going to map onto the list of actors in the game.
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<pre class="src src-python" id="org74e38ec"><span style="color: #00ffff;">def</span> <span style="color: #00fa9a; font-size: 110%; font-weight: bold;">updateActor</span>(lstOfActors : [Actor]) -> [Actor]:
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #fa8072;"># </span><span style="color: #ff7f24; font-style: italic;">retLst = []</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #fa8072;"># </span><span style="color: #ff7f24; font-style: italic;">#check collision</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #fa8072;"># </span><span style="color: #ff7f24; font-style: italic;">lstCollision</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #fa8072;"># </span><span style="color: #ff7f24; font-style: italic;">for nxt in lstOfActors:</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #fa8072;"># </span><span style="color: #ff7f24; font-style: italic;">lstCollision.append(nxt.</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #fa8072;"># </span><span style="color: #ff7f24; font-style: italic;">for actor in lstOfActors:</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #fa8072;"># </span><span style="color: #ff7f24; font-style: italic;">currVec = move(actor.currxy(), actor.nxtxy())</span>
<span style="color: #f5deb3; background-color: #4d4d4d;"> </span> <span style="color: #00ffff;">pass</span>
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