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offset.cpp
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429 lines (358 loc) · 13 KB
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/*
* Vectorix -- line-based image vectorizer
* (c) 2016 Jan Hadrava <had@atrey.karlin.mff.cuni.cz>
*/
#include "geom.h"
#include "offset.h"
#include "v_image.h"
#include "parameters.h"
#include "approximation.h"
#include <list>
#include <vector>
#include <cmath>
#include <cstdlib>
#include <cstdarg>
#include <cstdio>
#include <cassert>
#include <memory>
namespace vectorix {
void offset::convert_to_outline(v_line &line) { // Calculate outline of each line
if (line.get_type() == v_line_type::fill) // It is already outline
return;
auto two = line.segment.begin(); // Right point of current segment
auto one = two; // Left point of current segment
++two; // Change to the second point
if (two == line.segment.end()) { // Only one point
one_point_circle(line);
return;
}
std::list<std::vector<v_point>> segments;
do {
std::vector<v_point> segment;
if (segment_outline(*one, *two, segment)) {
std::vector<v_point> s;
s.push_back(segment[0]);
s.push_back(segment[1]);
s.push_back(*two);
segments.push_back(s);
s.clear();
s.push_back(segment[2]);
s.push_back(segment[3]);
s.push_back(*one);
segments.push_front(s);
one = two;
++two;
}
else {
v_point middle;
geom::bezier_chop_in_half(*one, *two, middle);
line.segment.insert(two, middle);
--two;
}
} while (two != line.segment.end());
// Connect segments
for (auto seg = segments.begin(); seg != segments.end(); ++seg) {
auto seg2 = seg;
++seg2;
if (seg2 == segments.end())
seg2 = segments.begin();
// Now insert seg second point ((*seg)[1]), seg2 first point ((*seg2)[0])
// + something between them, calculated from central point between seg and seg2 ((*seg)[2]).
p t1, t2; // Times of intersection
if (!(
((*seg)[0].main.x == (*seg)[0].main.x) &&
((*seg)[0].main.y == (*seg)[0].main.y) &&
((*seg)[0].control_next.x == (*seg)[0].control_next.x) &&
((*seg)[0].control_next.y == (*seg)[0].control_next.y) &&
((*seg)[1].control_prev.x == (*seg)[1].control_prev.x) &&
((*seg)[1].control_prev.y == (*seg)[1].control_prev.y) &&
((*seg)[1].main.x == (*seg)[1].main.x) &&
((*seg)[1].main.y == (*seg)[1].main.y) &&
((*seg2)[0].main.x == (*seg2)[0].main.x) &&
((*seg2)[0].main.y == (*seg2)[0].main.y) &&
((*seg2)[0].control_next.x == (*seg2)[0].control_next.x) &&
((*seg2)[0].control_next.y == (*seg2)[0].control_next.y) &&
((*seg2)[1].control_prev.x == (*seg2)[1].control_prev.x) &&
((*seg2)[1].control_prev.y == (*seg2)[1].control_prev.y) &&
((*seg2)[1].main.x == (*seg2)[1].main.x) &&
((*seg2)[1].main.y == (*seg2)[1].main.y)
)) {
log.log<log_level::warning>("Found NaN in Bezier\n");
}
if (geom::distance((*seg)[1].main, (*seg2)[0].main) < epsilon) {
log.log<log_level::debug>("Offset: Merging\n");
// Segments can be connected directly by main points.
(*seg)[1].control_next = (*seg2)[0].control_next;
(*seg2)[0].control_prev = (*seg)[1].control_prev;
(*seg)[1].main == ((*seg)[1].main + (*seg2)[0].main) / 2;
(*seg2)[0].main = (*seg)[1].main;
seg->pop_back(); // remove (*seg)[2], we do not need it anymore
}
else if (geom::bezier_intersection((*seg)[0], (*seg)[1], (*seg2)[0], (*seg2)[1], t1, t2)) {
log.log<log_level::debug>("Offset: Intersection found\n");
// Segments are intersecting, chop them in this intersection.
v_point intersection_1, intersection_2;
geom::bezier_chop_in_t((*seg)[0], (*seg)[1], intersection_1, t1);
geom::bezier_chop_in_t((*seg2)[0], (*seg2)[1], intersection_2, t2);
intersection_1.control_next = intersection_2.control_next;
intersection_1.main = (intersection_1.main + intersection_2.main)/2;
(*seg)[1] = intersection_1;
(*seg2)[0] = intersection_1;
seg->pop_back(); // remove (*seg)[2], we do not need it anymore
}
else {
log.log<log_level::debug>("Offset: Cycle\n");
v_pt center_dir = (*seg)[2].control_next - (*seg)[2].control_prev;
v_pt offset_dir = (*seg2)[0].main - (*seg)[1].main;
p projection = geom::dot_product(center_dir, offset_dir);
if (projection < 0.) {
log.log<log_level::debug>("Offset: No intersection found, but order is suspicious\n");
image->add_debug_line((*seg2)[0].main, (*seg)[1].main);
}
// Connect segments with arc.
v_pt center = (*seg)[2].main;
p width = (*seg)[2].width;
seg->pop_back(); // remove (*seg)[2], we do not need it anymore
p angle = geom::angle_absolute(center, (*seg2)[0].main, (*seg)[1].main);
int middle_points = angle;
angle /= middle_points + 1;
v_pt base_dir = (*seg2)[0].main - center;
for (int i = 0; i < middle_points; ++i) {
v_pt pt = geom::rotate(base_dir, angle * (middle_points - i));
pt += center;
seg->push_back(calculate_control_points_perpendicular(pt, center));
set_circle_control_point_lengths((*seg)[i+1], (*seg)[i+2], center, width);
}
set_circle_control_point_lengths(seg->back(), (*seg2)[0], center, width);
}
}
std::list<v_point> ans;
for (auto seg = segments.begin(); seg != segments.end(); ++seg) {
for (auto j = seg->begin(); j != seg->end(); ++j) {
if (ans.empty() || (ans.back().main != j->main))
ans.push_back(*j);
else
ans.back() = *j;
}
}
if (ans.front().main != ans.back().main)
ans.push_back(ans.front());
std::swap(line.segment, ans);
line.set_type(v_line_type::fill);
}
void offset::one_point_circle(v_line &line) {
v_point point = line.segment.front();
line.segment.erase(line.segment.begin(), line.segment.end());
p w = point.width/2;
p c = w * 4 / 3 * (sqrt(2) - 1); // = (w - (sqrt(2)/2*w))*4/3*sqrt(2)
v_point curr = point;
// Right
curr.main = point.main + v_pt(w, 0);
curr.control_prev = curr.main + v_pt(0, c);
curr.control_next = curr.main + v_pt(0, -c);
line.segment.push_back(curr);
// Up
curr.main = point.main + v_pt(0, -w);
curr.control_prev = curr.main + v_pt(c, 0);
curr.control_next = curr.main + v_pt(-c, 0);
line.segment.push_back(curr);
// Left
curr.main = point.main + v_pt(-w, 0);
curr.control_prev = curr.main + v_pt(0, -c);
curr.control_next = curr.main + v_pt(0, c);
line.segment.push_back(curr);
// Down
curr.main = point.main + v_pt(0, w);
curr.control_prev = curr.main + v_pt(-c, 0);
curr.control_next = curr.main + v_pt(c, 0);
line.segment.push_back(curr);
// Close with bezier curve
line.segment.push_back(line.segment.front());
line.set_type(v_line_type::fill);
}
bool offset::segment_outline(v_point &one, v_point &two, std::vector<v_point> &outline) {
if (geom::distance(one.control_next, one.main) < epsilon) {
one.control_next = one.main * 2.0/3.0 + two.main / 3.0;
}
if (geom::distance(two.control_prev, two.main) < epsilon) {
two.control_prev = two.main * 2.0/3.0 + one.main / 3.0;
}
v_pt pt;
v_point bt;
// One
// [0]
pt = find_tangent(one.main, one.control_next, two.main, one.width, two.width, 1.0);
bt = calculate_control_points_perpendicular(pt, one.main);
outline.push_back(bt);
// Two
// [1]
pt = find_tangent(two.main, two.control_prev, one.main, two.width, one.width, -1.0);
bt = calculate_control_points_perpendicular(pt, two.main);
outline.push_back(bt);
// Two
// [2]
pt = find_tangent(two.main, two.control_prev, one.main, two.width, one.width, 1.0);
bt = calculate_control_points_perpendicular(pt, two.main);
outline.push_back(bt);
// One
// [3]
pt = find_tangent(one.main, one.control_next, two.main, one.width, two.width, -1.0);
bt = calculate_control_points_perpendicular(pt, one.main);
outline.push_back(bt);
bool a = optimize_offset_control_point_lengths(outline[0], outline[1], one.main, one.control_next, two.control_prev, two.main, one.width, two.width);
bool b = optimize_offset_control_point_lengths(outline[2], outline[3], two.main, two.control_prev, one.control_next, one.main, two.width, one.width);
bool segment_is_short = geom::bezier_maximal_length(one, two) < 1;
return (a & b) | segment_is_short;
}
v_pt offset::find_cap_end(v_pt main, v_pt next, p width) {
v_pt base = next - main;
base /= base.len();
base *= -width/2;
base += main;
return base;
}
v_pt offset::find_tangent(v_pt main, v_pt next, v_pt next_backup, p width, p width_next, p sign) {
v_pt base = next - main;
p dl = 3.0 * base.len();
p dw = (width - width_next)/2;
p l = width/dw/2 * dl;
p acos = width/2 / l;
if ((acos < -1.) || (acos > 1.)) {
base = next_backup - main;
dl = base.len();
dw = (width - width_next)/2;
l = width/dw/2 * dl;
acos = width/2 / l;
}
if (acos < -1.)
acos = -1.;
else if (acos > 1.)
acos = 1.;
p angle = std::acos(acos);
base /= base.len();
base *= width/2;
base = geom::rotate(base, angle*sign);
base += main;
return base;
}
v_point offset::calculate_control_points_perpendicular(v_pt pt, v_pt inside) {
v_point ans;
ans.main = pt;
inside -= pt;
inside /= inside.len();
ans.control_next = geom::rotate_right_angle(inside, 1);
ans.control_next += pt;
ans.control_prev = geom::rotate_right_angle(inside, -1);
ans.control_prev += pt;
return ans;
}
void offset::set_circle_control_point_lengths(v_point &a, v_point &b, const v_pt ¢er, p width) {
v_pt middle = (a.main + b.main)/2;
p final_length = width / 2 - geom::distance(middle, center);
final_length *= 4.0 / 3.0;
middle -= center;
middle /= middle.len();
a.control_next -= a.main;
b.control_prev -= b.main;
p current_length = geom::dot_product(middle, a.control_next);
a.control_next *= final_length / current_length;
b.control_prev *= final_length / current_length;
a.control_next += a.main;
b.control_prev += b.main;
}
void offset::prepare_tangent_offset_points(std::vector<p> ×, std::vector<v_pt> ¢er_pt, std::vector<p> &width, std::vector<v_pt> &offset_pt, int check_point_count, const v_point &a, const v_point &b, const v_pt &c_main, const v_pt &c_next, const v_pt &d_prev, const v_pt &d_main, p c_width, p d_width) {
for (int i = 0; i < check_point_count; i++) {
times.push_back((i + 1.0) / (check_point_count + 1.0));
}
// 1, Calculate points with tangent offset
v_point center_one;
center_one.main = c_main;
center_one.control_next = c_next;
center_one.width = c_width;
v_point center_two;
center_two.main = d_main;
center_two.control_prev = d_prev;
center_two.width = d_width;
for (int i = 0; i < check_point_count; i++) {
v_point middle;
geom::bezier_chop_in_t(center_one, center_two, middle, times[i], true);
center_pt.push_back(middle.main);
v_pt pt = find_tangent(middle.main, middle.control_next, center_two.main, middle.width, d_width, 1.0);
width.push_back(middle.width);
offset_pt.push_back(pt);
}
}
int offset::remove_hidden_offset_points(std::vector<v_pt> ¢er_pt, std::vector<v_pt> &offset_pt, std::vector<p> ×, std::vector<p> &width) {
int ret = 0;
for (int i = 1; i < center_pt.size(); i++) {
v_pt center_dir = center_pt[i] - center_pt[i-1];
v_pt offset_dir = offset_pt[i] - offset_pt[i-1];
p projection = geom::dot_product(center_dir, offset_dir);
if (projection < 0.) {
int del = i;
if (width[i-1] < width[i])
del = i-1;
if (del && (del < center_pt.size() - 1)) {
center_pt.erase(center_pt.begin() + del);
offset_pt.erase(offset_pt.begin() + del);
times.erase(times.begin() + del-1);
width.erase(width.begin() + del);
ret++;
i--;
}
}
}
return ret;
}
bool offset::optimize_offset_control_point_lengths(v_point &a, v_point &b, const v_pt &c_main, const v_pt &c_next, const v_pt &d_prev, const v_pt &d_main, p c_width, p d_width) {
// 0, Prepare parametrization:
std::vector<p> times;
std::vector<p> width;
std::vector<v_pt> center_pt;
std::vector<v_pt> offset_pt;
prepare_tangent_offset_points(times, center_pt, width, offset_pt, 7, a, b, c_main, c_next, d_prev, d_main, c_width, d_width);
// add first and last (fixed) points
//
v_point center_one;
center_one.main = c_main;
center_one.control_next = c_next;
center_one.width = c_width;
v_point center_two;
center_two.main = d_main;
center_two.control_prev = d_prev;
center_two.width = d_width;
center_pt.push_back(center_two.main);
offset_pt.push_back(b.main);
width.push_back(d_width);
center_pt.insert(center_pt.begin(), center_one.main);
offset_pt.insert(offset_pt.begin(), a.main);
width.insert(width.begin(), c_width);
//
int r = 0;
r = remove_hidden_offset_points(center_pt, offset_pt, times, width);
offset_pt.pop_back();
offset_pt.erase(offset_pt.begin());
// and delete them back ^, ^^
assert(7 - r == offset_pt.size());
log.log<log_level::debug>("Offset: deleted points count: %d\n", r);
if (r > 5)
return 1;
// not enought points left ^, do not run optimization
// guess time from ditances
assert(times.size() == offset_pt.size());
p total_length = geom::distance(a.main, offset_pt[0]);
times[0] = total_length;
for (int i = 1; i < offset_pt.size(); i++) {
total_length += geom::distance(offset_pt[i-1], offset_pt[i]);
times[i] = total_length;
}
total_length += geom::distance(offset_pt.back(), b.main);
for (int i = 0; i < times.size(); i++) {
times[i] /= total_length;
}
// 2 -- 5
bool ret = apx.optimize_control_point_lengths(offset_pt, times, a.main, a.control_next, b.control_prev, b.main);
log.log<log_level::debug>("Offset: return %d\n", ret);
return ret;
}
}; // namespace