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A2WindowRGB.cpp
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326 lines (295 loc) · 11.2 KB
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#include "A2WindowRGB.h"
#include "common.h"
#include <SDL_timer.h>
#include "A2VideoManager.h"
#include "MemoryManager.h"
#include "SDHRManager.h"
A2WindowRGB::A2WindowRGB(bool useFBO) {
memStart = 0x0000;
memAux = false;
shader = Shader();
screen_count = {0, 0};
quad = { -1.f, 1.f, 2.f, -2.f };
bImguiWindowIsOpen = true;
doubleMode = false;
GLint glerr;
glGenVertexArrays(1, &VAO);
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "OpenGL A2WindowRGB glGenVertexArrays error: " << glerr << std::endl;
return;
}
glGenBuffers(1, &VBO);
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "OpenGL A2WindowRGB glGenBuffers error: " << glerr << std::endl;
return;
}
if (useFBO) {
glGenFramebuffers(1, &FBO);
glGenTextures(1, &texture_id);
glBindFramebuffer(GL_FRAMEBUFFER, FBO);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
videoMode = A2VideoModeRGB_e::A2VIDEORGB_COUNT;
this->SetVideoMode(A2VIDEORGB_TEXT);
}
A2WindowRGB::~A2WindowRGB()
{
if (FBO != 0) {
glDeleteFramebuffers(1, &FBO);
glDeleteTextures(1, &texture_id);
}
glDeleteVertexArrays(1, &VAO);
glDeleteBuffers(1, &VBO);
bImguiWindowIsOpen = false;
}
uint32_t A2WindowRGB::GetWidth() const
{
return screen_count.x;
}
uint32_t A2WindowRGB::GetHeight() const
{
return screen_count.y;
}
void A2WindowRGB::SetBorder(uint32_t cycles_horizontal, uint32_t scanlines_vertical)
{
border_lr_pixels = cycles_horizontal * 16;
border_tb_pixels = scanlines_vertical * 2;
switch (videoMode) {
case A2VIDEORGB_DHGR160: // special!
screen_count = { _A2VIDEO_SHR_WIDTH + border_lr_pixels*2, _A2VIDEO_LEGACY_HEIGHT + border_tb_pixels*2};
break;
case A2VIDEORGB_SHR:
screen_count = { _A2VIDEO_SHR_WIDTH + border_lr_pixels*2, _A2VIDEO_SHR_HEIGHT + border_tb_pixels*2};
break;
default:
screen_count = { _A2VIDEO_LEGACY_WIDTH + border_lr_pixels*2, _A2VIDEO_LEGACY_HEIGHT + border_tb_pixels*2};
break;
}
}
uXY A2WindowRGB::GetBorder() { return uXY(border_lr_pixels, border_tb_pixels);};
void A2WindowRGB::SetVideoMode(A2VideoModeRGB_e _videoMode)
{
if ((_videoMode == videoMode) && shader.isReady)
return;
videoMode = _videoMode;
doubleMode = false;
switch (videoMode) {
case A2VIDEORGB_TEXT:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_TEXT_FRAGMENT);
break;
case A2VIDEORGB_DTEXT:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_TEXT_FRAGMENT);
doubleMode = true;
break;
case A2VIDEORGB_LGR:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_LGR_FRAGMENT);
break;
case A2VIDEORGB_DLGR:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_LGR_FRAGMENT);
doubleMode = true;
break;
case A2VIDEORGB_HGR:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_HGR_FRAGMENT);
break;
case A2VIDEORGB_DHGR:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_DHGR_FRAGMENT);
doubleMode = true;
break;
case A2VIDEORGB_DHGR160:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_DHGR160_FRAGMENT);
doubleMode = true;
break;
case A2VIDEORGB_SHR:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_SHR_FRAGMENT);
doubleMode = true;
break;
default:
shader.Build(_SHADER_A2_VERTEX_DEFAULT, _SHADER_RGB_TEXT_FRAGMENT);
break;
}
std::cerr << "Shader built: " << shader.GetFragmentPath() << std::endl;
// Update the sizes
SetBorder(border_lr_pixels, border_tb_pixels);
}
void A2WindowRGB::UpdateVertexArray()
{
// Assign the vertex array.
// The first 2 values are the relative XY, bound from -1 to 1.
// The second pair of values is the actual pixel value on screen
vertices.clear();
vertices.push_back(A2RenderVertex({ glm::vec2(quad.x, quad.y), glm::ivec2(0, screen_count.y) })); // top left
vertices.push_back(A2RenderVertex({ glm::vec2(quad.x + quad.w, quad.y + quad.h), glm::ivec2(screen_count.x, 0) })); // bottom right
vertices.push_back(A2RenderVertex({ glm::vec2(quad.x + quad.w, quad.y), glm::ivec2(screen_count.x, screen_count.y) })); // top right
vertices.push_back(A2RenderVertex({ glm::vec2(quad.x, quad.y), glm::ivec2(0, screen_count.y) })); // top left
vertices.push_back(A2RenderVertex({ glm::vec2(quad.x, quad.y + quad.h), glm::ivec2(0, 0) })); // bottom left
vertices.push_back(A2RenderVertex({ glm::vec2(quad.x + quad.w, quad.y + quad.h), glm::ivec2(screen_count.x, 0) })); // bottom right
}
void A2WindowRGB::Render()
{
if (FBO != 0) {
glBindFramebuffer(GL_FRAMEBUFFER, FBO);
GLenum glerr;
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "A2WindowRGB::RenderToFBO glBindFramebuffer error: " << glerr << std::endl;
}
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, screen_count.x, screen_count.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "A2WindowBeam::RenderToFBO error: " << glerr << std::endl;
}
glViewport(0, 0, screen_count.x, screen_count.y);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
if (!shader.isReady)
return;
// Always update vertices for rPi and GL-ES
this->UpdateVertexArray();
GLenum glerr;
shader.Use();
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "OpenGL A2WindowRGB glUseProgram error: " << glerr << std::endl;
return;
}
glBindVertexArray(VAO);
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "A2WindowRGB::Render glBindVertexArray error: " << glerr << std::endl;
}
// Always reload the vertices
// because compatibility with GL-ES on the rPi
// load data into vertex buffers
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(A2RenderVertex), &vertices[0], GL_STATIC_DRAW);
// set the vertex attribute pointers
// vertex relative Positions: position 0, size 2
// (vec4 values x and y)
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(A2RenderVertex), (void*)0);
// vertex pixel Positions: position 1, size 2
// (vec4 values z and w)
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(A2RenderVertex), (void*)offsetof(A2RenderVertex, PixelPos));
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "A2WindowRGB::Render error: " << glerr << std::endl;
}
shader.SetUniform("memstart", memAux ? (int)(memStart + _A2_MEMORY_SHADOW_END) : (int)memStart);
// point the uniform at the Apple 2 memory texture
shader.SetUniform("APPLE2MEMORYTEX", _TEXUNIT_APPLE2MEMORY_R8UI - GL_TEXTURE0);
// add the border sizes
shader.SetUniform("borderTopLeft", glm::vec2(border_lr_pixels, border_tb_pixels));
shader.SetUniform("borderBottomRight", glm::vec2(screen_count.x - border_lr_pixels, screen_count.y - border_tb_pixels));
shader.SetUniform("borderColor", borderColor);
switch (videoMode) {
case A2VIDEORGB_TEXT:
shader.SetUniform("ticks", SDL_GetTicks());
shader.SetUniform("a2ModeTexture", _TEXUNIT_IMAGE_FONT_ROM_DEFAULT - GL_TEXTURE0);
shader.SetUniform("isDouble", 0.f);
shader.SetUniform("hasFlashing", 0.f);
shader.SetUniform("tileSize", glm::uvec2(14,16));
shader.SetUniform("colorTint", glm::vec4(1,1,1,1));
shader.SetUniform("isMixed", 0.f); // don't use
break;
case A2VIDEORGB_DTEXT:
shader.SetUniform("ticks", SDL_GetTicks());
shader.SetUniform("a2ModeTexture", _TEXUNIT_IMAGE_FONT_ROM_DEFAULT - GL_TEXTURE0);
shader.SetUniform("isDouble", 1.f);
shader.SetUniform("hasFlashing", 0.f);
shader.SetUniform("tileSize", glm::uvec2(7, 16));
shader.SetUniform("colorTint", glm::vec4(1, 1, 1, 1));
shader.SetUniform("isMixed", 0.f); // don't use
break;
case A2VIDEORGB_LGR:
shader.SetUniform("a2ModeTexture", _TEXUNIT_IMAGE_COMPOSITE_LGR - GL_TEXTURE0);
shader.SetUniform("isDouble", 0.f);
shader.SetUniform("tileSize", glm::uvec2(14,16));
shader.SetUniform("isMixed", 0.f); // don't use
break;
case A2VIDEORGB_DLGR:
shader.SetUniform("a2ModeTexture", _TEXUNIT_IMAGE_COMPOSITE_LGR - GL_TEXTURE0);
shader.SetUniform("isDouble", 1.f);
shader.SetUniform("tileSize", glm::uvec2(7,16));
shader.SetUniform("isMixed", 0.f); // don't use
break;
case A2VIDEORGB_HGR:
shader.SetUniform("a2ModeTexture", _TEXUNIT_IMAGE_COMPOSITE_HGR - GL_TEXTURE0);
shader.SetUniform("tileSize", glm::uvec2(14, 2));
shader.SetUniform("isMixed", 0.f); // don't use
break;
case A2VIDEORGB_DHGR:
shader.SetUniform("a2ModeTexture", _TEXUNIT_IMAGE_COMPOSITE_DHGR - GL_TEXTURE0);
shader.SetUniform("tileSize", glm::uvec2(14,2));
shader.SetUniform("isMixed", 0.f); // don't use
break;
case A2VIDEORGB_DHGR160:
shader.SetUniform("isMixed", 0.f); // don't use
break;
case A2VIDEORGB_SHR:
shader.SetUniform("tileSize", glm::uvec2(4, 2));
break;
default:
break;
}
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "A2WindowRGB render shader error: " << glerr << std::endl;
}
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)this->vertices.size());
glBindVertexArray(0);
glUseProgram(0);
if ((glerr = glGetError()) != GL_NO_ERROR) {
std::cerr << "A2WindowRGB render error: " << glerr << std::endl;
}
if (FBO != 0) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
return;
}
void A2WindowRGB::DisplayImGuiWindow() {
if (!bImguiWindowIsOpen)
return;
if (videoMode == A2VideoModeRGB_e::A2VIDEORGB_SHR)
ImGui::SetNextWindowSizeConstraints(ImVec2(_A2VIDEO_SHR_WIDTH/2, _A2VIDEO_SHR_HEIGHT/2 + 50), ImVec2(FLT_MAX, FLT_MAX));
else if (videoMode == A2VideoModeRGB_e::A2VIDEORGB_DHGR160)
ImGui::SetNextWindowSizeConstraints(ImVec2(640/2, _A2VIDEO_LEGACY_HEIGHT/2 + 50), ImVec2(FLT_MAX, FLT_MAX));
else
ImGui::SetNextWindowSizeConstraints(ImVec2(_A2VIDEO_LEGACY_WIDTH/2, _A2VIDEO_LEGACY_HEIGHT/2 + 50), ImVec2(FLT_MAX, FLT_MAX));
// Make each window title unique with the texture_id
// ImGui::PushID() doesn't work on ImGui::Begin()
std::string _title = "RAM RGB Renderer - texId ";
char tex_str[12];
SDL_itoa(texture_id, tex_str, 10);
_title += tex_str;
ImGui::Begin(_title.c_str(), &bImguiWindowIsOpen);
ImGui::PushItemWidth(100);
const char* videoType[] = { "TEXT", "LGR", "HGR", "DTEXT", "DLGR", "DHGR", "DHGR160", "SHR"};
int _currMode = static_cast<int>(videoMode);
if (ImGui::Combo("Renderer", &_currMode, videoType, IM_ARRAYSIZE(videoType)))
{
this->SetVideoMode(static_cast<A2VideoModeRGB_e>(_currMode));
A2VideoManager::GetInstance()->ForceBeamFullScreenRender();
}
ImGui::SameLine(); ImGui::Spacing(); ImGui::SameLine();
float dragSpeed = (ImGui::GetIO().KeyCtrl ? 16.f : 1.f );
if (ImGui::DragInt("Memory Start", &memStart, dragSpeed, 0, 0xFFFF, "%04X"))
A2VideoManager::GetInstance()->ForceBeamFullScreenRender();
if (memStart > 0xFFFF)
memStart = 0xFFFF;
if (memStart < 0)
memStart = 0;
doubleMode = ((_currMode > A2VIDEORGB_HGR) && (_currMode < A2VIDEORGB_SHR));
if (doubleMode)
{
memAux = false;
} else {
ImGui::SameLine();
if (ImGui::Checkbox("AUX Bank", &memAux))
A2VideoManager::GetInstance()->ForceBeamFullScreenRender();
}
ImGui::Image(reinterpret_cast<void*>(texture_id),
ImGui::GetContentRegionAvail(),
ImVec2(0, 0), ImVec2(1, 1));
ImGui::End();
}