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Render Mapper Pro — User Guide

Map video clips onto a 3D scene's materials and render them headlessly — via Blender, Cinema 4D + Redshift, or the built-in three.js web renderer — locally or on a Thinkbox Deadline farm.

Main window

This guide is also built into the app: Help → User Guide (with the same screenshots and clickable links into the relevant settings).


Table of contents

  1. Quick start
  2. Watch & Auto-render
  3. How-to recipes
  4. Filename pattern reference
  5. The queue
  6. Render engines
  7. Crash reports
  8. Troubleshooting & FAQ

The same guidance is built into the app under Help → User Guide — the How-To Guides tab has these recipes with screenshots and clickable links into the relevant settings.


Quick start

  1. Add a scene — drag a .blend, .c4d, .glb/.gltf file onto the Scene box and click Scan Scene. Its materials appear in the list.
  2. Add clips — drag videos into the Videos list, pick a Camera.
  3. Map — drag a clip onto a material (or use Auto-match, which pairs clips to materials by name).
  4. Render — check the output settings in the Render panel and press Render. Progress, ETA and logs are live; finished renders can open, reveal, or copy themselves to a delivery folder automatically.
  5. Automate it — open View → Watch & Auto-render and let the app do steps 2–4 by itself whenever a clip lands in a folder. That's the rest of this guide.

How-to recipes

Task-oriented walkthroughs for the things you'll actually do. The Watch & Auto-render deep dive below covers the panel field by field; these are the "just tell me the steps" versions.

A · Map clips onto a scene and render

  1. Drag your 3D file (.blend, .c4d, .glb) onto the Scene box → Scan Scene.
  2. Drag your videos into the Videos list, choose a Camera.
  3. Auto-match to pair clips to materials by name, or drag a clip onto a material.
  4. Set resolution / range / format / quality in the Render panel.
  5. Render (⌘R). Watch the Live Preview; the output can open/reveal/copy itself when done.

B · Set up a watch folder (auto-render drops)

  1. Load the scene + clips once, then right-click a material → Mark as Render Target for each screen that matters.
  2. View → Watch & Auto-render → ① Source → Choose… the folder.
  3. ② Mode = Auto-map onto the current scene.
  4. ④ Output → turn on Start renders automatically (off = jobs just queue). Set an output folder or leave blank for a PREVIZ subfolder.
  5. Press Start. Drops import, map and render; a newer _v2 supersedes _v1 automatically.

C · Auto-assemble previz from a filename convention

  1. ② Mode = Previz assembly — one render per asset. The ③ Naming card appears.
  2. Build the pattern from chips (no regex): {Field} text, {Field#} number, add ? for optional. Hyphens are fine.
  3. Paste a real filename into the sample box — the live preview shows what parses (or where it stopped).
  4. Fill Screen → Material and, for multiple scenes, Setup # → Scene (recipe D).
  5. Preview (dry run) to confirm what would assemble + what's skipped, then Start.

Example: {ID#}_D{Day#}_{Section}_{Cue}_{Screen}_v{Version#} parses 80230_D2_War-Treaty_MusicH_TC-MASTER_v001.mp4 into its fields automatically.

D · Route setups to different scene files

  1. Include a {Setup#} (or {Day#}) field in the pattern.
  2. In Setup # → Scene, + Add each setup number → its scene (1 → D1.c4d, 2 → D2.c4d).
  3. Unmapped setups use the loaded scene. Preview (dry run) confirms each asset's scene.

E · Batch-render one mapping across many clips

  1. Set up the scene + mapping once (recipe A).
  2. Add every clip you want rendered with it to the Videos list.
  3. Queue current mapping → one job per clip, each with its own output name.
  4. Render All. Jobs run in order and report metrics when done.

F · Deliver finished renders automatically

  1. Find ④ Output → Delivery (or the render settings).
  2. Set a Copy to folder (a synced review/hand-off folder).
  3. Every finished render is also copied there. Combine with B for a fully hands-off pipeline.

G · Render on a Deadline farm

  1. Properties → Deadline → point at your repository (and deadlinecommand if not auto-found) → Test.
  2. Build jobs in the Queue as usual (Blender and C4D both submit).
  3. Choose Submit to Deadline instead of a local render — frames spread across your nodes.

H · Save a look as a preset

  1. Dial in resolution, format, quality, tone-mapping, etc.
  2. Save Preset… and name it.
  3. Load Preset… later (or apply to queued jobs) to reproduce it in one click.

I · Fix "my clips aren't being picked up"

Check Fix
Skipped badge in ⑤ Activity Click "N clip(s) skipped — why?" — the dry run names every file and reason.
Clip in a subfolder Turn on Include subfolders in ① Source.
Cloud placeholder Right-click → Always keep on this device (online-only files are skipped until downloaded).
Still copying Raise the Wait window for slow copies of huge files.
Pattern mismatch Use the live preview in ③ Naming — it pinpoints the first divergence.

Watch & Auto-render

The Watch panel is a single automation rule that reads top to bottom: ① Source → ② Mode → ③ Naming → ④ Output → ⑤ Activity.

Watch & Auto-render panel

① Source — what to watch

Source card

Click Choose…, pick the folder, press Start.

Setting What it does
Wait How long a file must stop changing before it's imported — so a clip that's still copying is never grabbed half-written. Raise it for very large files arriving over slow links.
Re-scan every The backstop poll. Local drops are caught instantly by filesystem events; the poll covers network shares (SMB/NFS) and cloud folders where events don't fire. It backs off automatically when the folder is quiet.
Include subfolders Watch the whole tree — clips dropped into per-day/per-setup subfolders are picked up too. The render output folder is always excluded, so renders never re-trigger themselves.

Cloud-aware: Dropbox/OneDrive online-only placeholder files are detected and skipped until their bytes are actually on disk.

② Mode — what happens to a clip

Mode Behaviour
Auto-map Each clip maps onto the current scene's material with the matching name. Once every render-target screen has a clip, one multi-screen render is queued (a burst of arrivals coalesces into a single render). Screen_v2.mp4 landing next to v1 takes over the mapping — latest wins.
Assemble previz For shows with a filename convention: clips group into one render per asset, each routed to its setup's scene file. Drop 10 clips → get 5 assembled previz jobs.

③ Naming — teach it your convention

(Previz mode only — the card hides in auto-map mode.)

Naming card with chip builder and live preview

Build the filename pattern from chips — no regex. Paste a real filename into the sample box and the live preview shows exactly which fields parse:

Pattern:  {ID#}_D{Day#}_{Section}_{Cue}_{Screen}_v{Version#}
Sample:   80230_D2_War-Treaty_MusicH_TC-MASTER_v001.mp4
Result:   ✓ matches   ID=80230 · Day=2 · Section=War-Treaty · Cue=MusicH ·
          Screen=TC-MASTER · Version=1

If it doesn't match, the preview says where it stopped and what it expected (Stopped after "80230_D" — expected a number for 'Day') — so fixing the pattern never requires understanding regular expressions.

Table What it does
Screen → Material Which scene material each screen code drives. Leave a screen out and it defaults to the material with the same name.
Setup # → Scene Routes each setup number to its own scene file (D1.c4d, D2.c4d, …). Setups without a mapping use the currently loaded scene.

Versioning: newest wins. A v002 landing after v001 updates the existing job in place — jobs never pile up per version.

Preview (dry run) shows exactly what would assemble — per asset: screen → material → clip → version — plus every skipped clip and the reason, before anything renders:

Preview assembly dry run

④ Output & delivery

Output card

  • Output name supports tokens (e.g. {prj}_D{day}_S{setup}_A{asset}_PREVIZ_V{ver}).
  • Output folder blank = a PREVIZ subfolder inside the watch folder (always excluded from scanning).
  • Start renders automatically on = fully hands-off; off = jobs queue and wait for you.
  • Delivery folder — every finished render is also copied there (a synced review folder, a hand-off share…). Blank = off.

⑤ Activity — trust, but verify

Activity card with skipped badge

  • Skipped badge — clips that did not become jobs (name doesn't match, screen not mapped, superseded by a newer version) are counted, not swallowed: click "N clip(s) skipped — why?" and the dry run explains every file.
  • Ingest history — the feed writes through to ~/.blender_video_mapper/logs/ingest_history.log and reloads on launch, so "did that clip get picked up last night?" always has an answer. Clear empties the visible list only; the on-disk history stays.

The full pipeline: watch folder on the production share + previz mode + auto-start + delivery folder = clip lands → parsed → assembled → rendered → copy appears in the review folder. Zero clicks.


Filename pattern reference

Token Meaning Example match
{Name} Text field (letters, digits, hyphens) TC-MASTER, War-Treaty
{Name#} Number field (leading zeros fine, parsed as int) 001 → 1
{Name?} / {Name#?} Optional field — may be absent
anything else Literal text, matched case-insensitively _, D, v
  • The file extension is ignored automatically (.mp4, .mov, …).
  • Each field name can be used once per pattern.
  • Special field names the previz assembler understands: Screen (→ material), Setup (→ scene routing), Version (→ newest wins), Type (→ "Only ingest type" filter), Asset/Project/Day (grouping + output-name tokens). Missing Setup/Asset fields simply group everything into one asset per (project, day) — fine for simpler shows.

Real-world example (a touring show's _PREVIEW-MOTION folder):

{ID#}_D{Day#}_{Section}_{Cue}_{Screen}_v{Version#}

80230_D1_Day-1-Pre_Matte-TransA_DJBS_v001.mp4
80230_D2_War-Treaty_MusicH_TC-MASTER_v001.mp4
80230_D2_War-Treaty_MusicH_HOUSE-MASTER_v002.mp4

The queue

Queue panel

Every render is a job: reorder, duplicate, rename, set priority, requeue. Labels show the resolved output filename. Batch-queue the current mapping across many clips, or let the watch folder feed the queue for you. Finished jobs report duration, per-frame metrics and estimated power cost, and can notify you (desktop notification or Discord webhook) when done.

Render engines

Engine Scene files Notes
Blender (Cycles/Eevee) .blend The app can download and manage its own Blender — nothing to install.
Cinema 4D + Redshift .c4d Uses your installed C4D (c4dpy); Redshift settings honoured.
Web (three.js) .glb / .gltf Fully built-in headless renderer — no external DCC needed.
Deadline farm both Submit Blender and C4D jobs to a Thinkbox Deadline repository.

Crash reports

If the app ever crashes — even a hard native crash — the next launch offers the report: view it, or open a prefilled GitHub issue. Nothing is sent anywhere unless you submit it yourself. Reports live in ~/.blender_video_mapper/crashes/.

Troubleshooting & FAQ

A clip sits in the watch folder and nothing happens. Look at the Activity card — if the skipped badge shows, click it: the dry run names every skipped file and the reason (pattern mismatch, unmapped screen, superseded version). Also check: is the clip inside a subfolder while Include subfolders is off? Is it a cloud placeholder that hasn't downloaded?

Renders re-trigger themselves. They can't from the default output location — the output folder is excluded from scanning. If you point the output outside the watch folder and then back in via symlinks, don't.

Half-copied files get imported. Raise the Wait (settle) time in ① Source — a file must hold its size for that window before it's touched.

The pattern won't match hyphenated codes. It does — text fields accept hyphens (TC-MASTER, Day-1-Pre). Use the live preview with a real filename; it pinpoints the first divergence.

Where are my settings stored? ~/.blender_video_mapper/ — profile, presets, logs, ingest history and crash reports. Delete the folder for a factory reset.

Is the download safe? Releases ship a SHA256SUMS.txt, signed build provenance (gh attestation verify <file> --repo hayhamLT/RenderMapperPro), and macOS builds are Developer-ID signed + notarized by Apple.