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server.js
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63 lines (46 loc) · 1.86 KB
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const path = require('path') ;
const http = require('http') ;
const express = require('express') ;
const socketio = require('socket.io') ;
const formatMessage = require('./utils/messages') ;
const {userJoin,getCurrentUser,userLeaves,getRoomUsers} = require('./utils/users')
const app = express() ;
const server = http.createServer(app);
const io = socketio(server) ;
// Set Static Folder
app.use(express.static(path.join(__dirname,'public'))) ;
const botName = 'Chatcord bot' ;
// Run when client connects
io.on('connection', socket => {
socket.on('joinRoom', ({username,room}) => {
const user = userJoin(socket.id , username, room) ;
socket.join(user.room) ;
// Welcome current user
socket.emit('message',formatMessage(botName,'Welcome to Realtime Chat App')) ;
// Broadcast when a user connects
socket.broadcast.to(user.room).emit('message' , formatMessage(botName,`${user.username} has joined the chat`)) ;
// Users and Room Info
io.to(user.room).emit('roomUsers',{
room: user.room,
users: getRoomUsers(user.room)
}) ;
});
// Listen for chatMessage
socket.on('chatMessage', msg => {
const user = getCurrentUser(socket.id) ;
io.to(user.room).emit('message',formatMessage(user.username,msg)) ;
}) ;
// Runs when client disconnects
socket.on('disconnect' , () => {
const user = userLeaves(socket.id) ;
if(user) {
io.to(user.room).emit('message', formatMessage(botName,`${user.username} has left the chat`)) ;
}
io.to(user.room).emit('roomUsers',{
room: user.room,
users: getRoomUsers(user.room)
}) ;
})
});
const PORT = 3000 || process.env.PORT ;
server.listen(PORT, () => console.log(`Server Running on port ${PORT}`)) ;