Pacman Game Completed game mechanics/visuals: Generation of a quad with VBOs and VAOs for sprites Shader input for sprites Opengl texture loading Collision Detection Sprite Loader with movements Tile Interactions User Input Fixed slow framerates for sprites by redoing AIPatterns class Put previous position in sprite class for easier access across multiple classes refactored scatter and put function in for reusable code purposes changed scatter mode to not reverse direction like chase mode patrol chase implementation done random chase implementation Ghost Mode implementation done Enemy and AI creation Uncompleted/Upcoming game mechanics/visual: More efficient VAO/VBO generation Ghost Mode Timer Scoring Levels Animations for sprites