Describe the Addition
Hello!
I would like to request an improvement to the cooldown behavior for shields.
Current behavior:
When a shield is used, a cooldown is applied correctly.
However, if a shield is guard broken, the cooldown is only applied to that specific shield.
Other shields (including those from mods or additional shield items) do not receive any cooldown.
Problem:
This creates a gameplay imbalance where a player can simply switch to another shield after one is broken, effectively bypassing the intended penalty.
Suggested improvement:
When a shield is guard broken, the cooldown should:
Be applied not only to the broken shield
But also synchronized across all other shields the player can use
Expected result:
After a guard break, all shields should share the same cooldown period
Prevents bypassing the cooldown by switching items
Creates consistent and fair behavior across all shield types
Additional request:
If possible but not necessary, it would be great if this behavior could also be extended to be compatible with the Sword Blocking Mechanics mod, so that cooldown synchronization works consistently with its blocking and parry system as well.
Thanks for your mods
Screenshots and Videos
No response
Additional Context
No response
Describe the Addition
Hello!
I would like to request an improvement to the cooldown behavior for shields.
Current behavior:
When a shield is used, a cooldown is applied correctly.
However, if a shield is guard broken, the cooldown is only applied to that specific shield.
Other shields (including those from mods or additional shield items) do not receive any cooldown.
Problem:
This creates a gameplay imbalance where a player can simply switch to another shield after one is broken, effectively bypassing the intended penalty.
Suggested improvement:
When a shield is guard broken, the cooldown should:
Be applied not only to the broken shield
But also synchronized across all other shields the player can use
Expected result:
After a guard break, all shields should share the same cooldown period
Prevents bypassing the cooldown by switching items
Creates consistent and fair behavior across all shield types
Additional request:
If possible but not necessary, it would be great if this behavior could also be extended to be compatible with the Sword Blocking Mechanics mod, so that cooldown synchronization works consistently with its blocking and parry system as well.
Thanks for your mods
Screenshots and Videos
No response
Additional Context
No response