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JSUnit.cpp
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2894 lines (2429 loc) · 80.1 KB
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#include "JSUnit.h"
#include "Unit.h"
#include "Helpers.h"
#include "D2Boot.h"
#include "CriticalSections.h"
#include "Offset.h"
#include "MPQStats.h"
#include "ScriptEngine.h"
enum unit_id
{
UNIT_TYPE,
UNIT_CLASSID,
UNIT_MODE,
UNIT_NAME,
UNIT_ACT,
UNIT_ID,
UNIT_XPOS,
UNIT_YPOS,
UNIT_TARGETX,
UNIT_TARGETY,
UNIT_AREA,
UNIT_HP,
UNIT_HPMAX,
UNIT_MP,
UNIT_MPMAX,
UNIT_STAMINA,
UNIT_STAMINAMAX,
UNIT_CHARLVL,
UNIT_ITEMCOUNT,
UNIT_OWNER,
UNIT_OWNERTYPE,
UNIT_SPECTYPE,
UNIT_DIRECTION,
UNIT_UNIQUEID,
ITEM_CODE = 50,
ITEM_PREFIX,
ITEM_SUFFIX,
ITEM_PREFIXES,
ITEM_SUFFIXES,
ITEM_PREFIXNUM,
ITEM_SUFFIXNUM,
ITEM_PREFIXNUMS,
ITEM_SUFFIXNUMS,
ITEM_FNAME,
ITEM_QUALITY,
ITEM_NODE,
ITEM_LOC,
ITEM_SIZEX,
ITEM_SIZEY,
ITEM_TYPE,
ITEM_DESC,
ITEM_BODYLOCATION,
ITEM_LEVEL,
ITEM_LEVELREQ,
ITEM_GFX,
OBJECT_TYPE = 80,
OBJECT_LOCKED,
ME_ACCOUNT = 100,
ME_CHARNAME,
ME_DIFF,
ME_MAXDIFF,
ME_GAMENAME,
ME_GAMEPASSWORD,
ME_GAMESERVERIP,
ME_GAMESTARTTIME,
ME_GAMETYPE,
ME_ITEMONCURSOR,
ME_AUTOMAP,
ME_LADDER,
ME_PING,
ME_FPS,
ME_PLAYERTYPE,
ME_REALM,
ME_REALMSHORT,
ME_MERCREVIVECOST,
ME_RUNWALK,
ME_WSWITCH,
ME_CHICKENHP,
ME_CHICKENMP,
ME_QUITONHOSTILE,
ME_BLOCKKEYS,
ME_BLOCKMOUSE,
ME_GAMEREADY,
ME_PROFILE,
ME_NOPICKUP,
ME_PID,
ME_UNSUPPORTED,
ME_CHARFLAGS,
ME_MAPID,
OOG_SCREENSIZE = 150,
OOG_WINDOWTITLE,
OOG_INGAME,
OOG_QUITONERROR,
OOG_MAXGAMETIME,
};
JSClassID unit_class_id;
static void js_unit_finalizer(JSRuntime *rt, JSValue val)
{
Private *pUnit = (Private *)JS_GetOpaque(val, unit_class_id);
if (pUnit)
{
switch (pUnit->dwPrivateType)
{
case PRIVATE_UNIT:
{
myUnit *unit = (myUnit *)pUnit;
js_free_rt(rt, unit);
break;
}
case PRIVATE_ITEM:
{
invUnit *unit = (invUnit *)pUnit;
js_free_rt(rt, unit);
break;
}
}
}
}
static JSClassDef js_unit_class = {
"Unit",
.finalizer = js_unit_finalizer,
};
static JSValue js_unit_ctor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
{
return JS_EXCEPTION;
}
static JSValue get_item_property(JSContext *ctx, JSValueConst this_val, int magic, UnitAny *pUnitAny)
{
// myUnit *pUnit = (myUnit *)JS_GetOpaque(this_val, unit_class_id);
// if (!pUnit || (pUnit->dwPrivateType & PRIVATE_ITEM) != PRIVATE_ITEM)
// return JS_FALSE;
// UnitAny *pUnitAny = D2CLIENT_FindUnit(pUnit->dwUnitId, pUnit->dwType);
// if (pUnitAny->dwType != UNIT_ITEM || !pUnitAny->pItemData)
// return JS_FALSE;
switch (magic)
{
case ITEM_CODE:
{
ItemTxt *pTxt = D2COMMON_GetItemText(pUnitAny->dwTxtFileNo);
if (!pTxt)
return JS_NewString(ctx, "Unknown");
char szCode[4];
memcpy(szCode, pTxt->szCode, 3);
szCode[3] = 0x00;
return JS_NewString(ctx, szCode);
}
break;
case ITEM_PREFIX:
if (D2COMMON_GetItemMagicalMods(pUnitAny->pItemData->wMagicPrefix[0]))
return JS_NewString(ctx, D2COMMON_GetItemMagicalMods(pUnitAny->pItemData->wMagicPrefix[0]));
break;
case ITEM_SUFFIX:
if (D2COMMON_GetItemMagicalMods(pUnitAny->pItemData->wMagicSuffix[0]))
return JS_NewString(ctx, D2COMMON_GetItemMagicalMods(pUnitAny->pItemData->wMagicSuffix[0]));
break;
case ITEM_PREFIXES:
{
JSValue pReturnArray = JS_NewArray(ctx);
for (int i = 0; i < 3; i++)
{
if (D2COMMON_GetItemMagicalMods(pUnitAny->pItemData->wMagicPrefix[i]))
{
JSValue nPrefix = JS_NewString(ctx, D2COMMON_GetItemMagicalMods(pUnitAny->pItemData->wMagicPrefix[i]));
JS_DefinePropertyValueUint32(ctx, pReturnArray, i, nPrefix, JS_PROP_C_W_E);
}
}
return pReturnArray;
}
break;
case ITEM_SUFFIXES:
{
JSValue pReturnArray = JS_NewArray(ctx);
for (int i = 0; i < 3; i++)
{
if (D2COMMON_GetItemMagicalMods(pUnitAny->pItemData->wMagicSuffix[i]))
{
JSValue nSuffix = JS_NewString(ctx, D2COMMON_GetItemMagicalMods(pUnitAny->pItemData->wMagicSuffix[i]));
JS_DefinePropertyValueUint32(ctx, pReturnArray, i, nSuffix, JS_PROP_C_W_E);
}
}
return pReturnArray;
}
break;
case ITEM_PREFIXNUM:
return JS_NewUint32(ctx, pUnitAny->pItemData->wMagicPrefix[0]);
break;
case ITEM_SUFFIXNUM:
return JS_NewUint32(ctx, pUnitAny->pItemData->wMagicSuffix[0]);
break;
case ITEM_PREFIXNUMS:
{
JSValue pReturnArray = JS_NewArray(ctx);
for (int i = 0; i < 3; i++)
{
if (pUnitAny->pItemData->wMagicPrefix[i])
{
JSValue nPrefixnum = JS_NewUint32(ctx, pUnitAny->pItemData->wMagicPrefix[i]);
JS_DefinePropertyValueUint32(ctx, pReturnArray, i, nPrefixnum, JS_PROP_C_W_E);
}
}
return pReturnArray;
}
break;
case ITEM_SUFFIXNUMS:
{
JSValue pReturnArray = JS_NewArray(ctx);
for (int i = 0; i < 3; i++)
{
if (pUnitAny->pItemData->wMagicSuffix[i])
{
JSValue nSuffixnum = JS_NewUint32(ctx, pUnitAny->pItemData->wMagicSuffix[i]);
JS_DefinePropertyValueUint32(ctx, pReturnArray, i, nSuffixnum, JS_PROP_C_W_E);
}
}
return pReturnArray;
}
break;
case ITEM_FNAME:
{
wchar_t wszfname[256] = L"";
D2CLIENT_GetItemName(pUnitAny, wszfname, _countof(wszfname));
if (wcslen(wszfname) > 0)
return JS_NewUTF8String(ctx, wszfname);
}
break;
case ITEM_QUALITY:
return JS_NewUint32(ctx, pUnitAny->pItemData->dwQuality);
break;
case ITEM_NODE:
return JS_NewUint32(ctx, pUnitAny->pItemData->NodePage);
break;
case ITEM_LOC:
return JS_NewUint32(ctx, pUnitAny->pItemData->GameLocation);
break;
case ITEM_SIZEX:
{
ItemTxt *pTxt = D2COMMON_GetItemText(pUnitAny->dwTxtFileNo);
if (pTxt)
return JS_NewUint32(ctx, pTxt->xSize);
}
break;
case ITEM_SIZEY:
{
ItemTxt *pTxt = D2COMMON_GetItemText(pUnitAny->dwTxtFileNo);
if (pTxt)
return JS_NewUint32(ctx, pTxt->ySize);
}
break;
case ITEM_TYPE:
{
ItemTxt *pTxt = D2COMMON_GetItemText(pUnitAny->dwTxtFileNo);
if (pTxt)
return JS_NewUint32(ctx, pTxt->nType);
}
break;
case ITEM_DESC:
{
AutoCriticalRoom *cRoom = new AutoCriticalRoom;
wchar_t wBuffer[2048] = L"";
wchar_t bBuffer[1] = {1};
if (pUnitAny->pItemData->pOwnerInventory && pUnitAny->pItemData->pOwnerInventory->pOwner)
{
::WriteProcessMemory(GetCurrentProcess(), (void *)GetDllOffset(L"D2Client.dll", 0x11CB1C), bBuffer, 1, NULL); // d2client + 0x11cb1c
::WriteProcessMemory(GetCurrentProcess(), (void *)GetDllOffset(L"D2Client.dll", 0x11CB28), &pUnitAny, 4, NULL); // d2client + 0x11cb28
// D2CLIENT_LoadItemDesc(D2CLIENT_GetPlayerUnit(), 0);
D2CLIENT_LoadItemDesc(pUnitAny->pItemData->pOwnerInventory->pOwner, 0);
ReadProcessBYTES(GetCurrentProcess(), GetDllOffset(L"D2Win.dll", 0xC9E68), wBuffer, 2047); // d2win + 0xc9e68
}
delete cRoom;
if (wcslen(wBuffer) > 0)
return JS_NewUTF8String(ctx, wBuffer);
}
break;
case ITEM_BODYLOCATION:
return JS_NewUint32(ctx, pUnitAny->pItemData->BodyLocation);
break;
case ITEM_LEVEL:
return JS_NewUint32(ctx, pUnitAny->pItemData->dwItemLevel);
break;
case ITEM_LEVELREQ:
return JS_NewUint32(ctx, D2COMMON_GetItemLevelRequirement(pUnitAny, D2CLIENT_GetPlayerUnit()));
break;
case ITEM_GFX:
return JS_NewUint32(ctx, pUnitAny->pItemData->bInvGfxIdx);
break;
default:
break;
}
return JS_FALSE;
}
JSAPI_PGM(get_unit_property)
{
if (ClientState() != ClientStateInGame)
return JS_FALSE;
myUnit *pUnit = (myUnit *)JS_GetOpaque(this_val, unit_class_id);
if (!pUnit || (pUnit->dwPrivateType & PRIVATE_UNIT) != PRIVATE_UNIT)
return JS_FALSE;
UnitAny *pUnitAny = D2CLIENT_FindUnit(pUnit->dwUnitId, pUnit->dwType);
if (!pUnitAny)
return JS_FALSE;
Room1 *pRoom = NULL;
switch (magic)
{
case UNIT_TYPE:
return JS_NewUint32(ctx, pUnitAny->dwType);
case UNIT_CLASSID:
return JS_NewUint32(ctx, pUnitAny->dwTxtFileNo);
case UNIT_MODE:
return JS_NewUint32(ctx, pUnitAny->dwMode);
case UNIT_NAME:
{
char szName[128] = "";
GetUnitName(pUnitAny, szName, 128);
return JS_NewString(ctx, szName);
}
case UNIT_ACT:
return JS_NewUint32(ctx, pUnitAny->dwAct + 1);
case UNIT_ID:
return JS_NewUint32(ctx, pUnitAny->dwUnitId);
case UNIT_XPOS:
return JS_NewUint32(ctx, D2CLIENT_GetUnitX(pUnitAny));
case UNIT_YPOS:
return JS_NewUint32(ctx, D2CLIENT_GetUnitY(pUnitAny));
case UNIT_TARGETX:
switch (pUnit->dwType)
{
case 0:
case 1:
case 3:
return JS_NewUint32(ctx, pUnitAny->pPath->xTarget);
}
break;
case UNIT_TARGETY:
switch (pUnit->dwType)
{
case 0:
case 1:
case 3:
return JS_NewUint32(ctx, pUnitAny->pPath->yTarget);
}
break;
case UNIT_AREA:
pRoom = D2COMMON_GetRoomFromUnit(pUnitAny);
if (pRoom && pRoom->pRoom2 && pRoom->pRoom2->pLevel)
return JS_NewUint32(ctx, pRoom->pRoom2->pLevel->dwLevelNo);
break;
case UNIT_HP:
return JS_NewUint32(ctx, D2COMMON_GetUnitStat(pUnitAny, 6, 0) >> 8);
case UNIT_HPMAX:
return JS_NewUint32(ctx, D2COMMON_GetUnitStat(pUnitAny, 7, 0) >> 8);
case UNIT_MP:
return JS_NewUint32(ctx, D2COMMON_GetUnitStat(pUnitAny, 8, 0) >> 8);
case UNIT_MPMAX:
return JS_NewUint32(ctx, D2COMMON_GetUnitStat(pUnitAny, 9, 0) >> 8);
case UNIT_STAMINA:
return JS_NewUint32(ctx, D2COMMON_GetUnitStat(pUnitAny, 10, 0) >> 8);
case UNIT_STAMINAMAX:
return JS_NewUint32(ctx, D2COMMON_GetUnitStat(pUnitAny, 11, 0) >> 8);
case UNIT_CHARLVL:
return JS_NewUint32(ctx, D2COMMON_GetUnitStat(pUnitAny, 12, 0));
case UNIT_ITEMCOUNT:
if (pUnitAny->pInventory)
return JS_NewUint32(ctx, pUnitAny->pInventory->dwItemCount);
break;
case UNIT_OWNER:
return JS_NewUint32(ctx, pUnitAny->dwOwnerId);
case UNIT_OWNERTYPE:
return JS_NewUint32(ctx, pUnitAny->dwOwnerType);
case UNIT_SPECTYPE:
if (pUnit->dwType == UNIT_MONSTER && pUnitAny->pMonsterData)
{
DWORD SpecType = 0;
if (pUnitAny->pMonsterData->fMinion & 1)
SpecType |= 0x08;
if (pUnitAny->pMonsterData->fBoss & 1)
SpecType |= 0x04;
if (pUnitAny->pMonsterData->fChamp & 1)
SpecType |= 0x02;
if ((pUnitAny->pMonsterData->fBoss & 1) && (pUnitAny->pMonsterData->fNormal & 1))
SpecType |= 0x01;
if (pUnitAny->pMonsterData->fNormal & 1)
SpecType |= 0x00;
return JS_NewUint32(ctx, SpecType);
}
break;
case UNIT_DIRECTION:
if (pUnitAny->pPath && pUnitAny->pPath->pRoom1)
return JS_NewUint32(ctx, pUnitAny->pPath->bDirection);
break;
case UNIT_UNIQUEID:
if (pUnitAny->dwType == UNIT_MONSTER && pUnitAny->pMonsterData->fBoss && pUnitAny->pMonsterData->fNormal)
return JS_NewUint32(ctx, pUnitAny->pMonsterData->wUniqueNo);
else
return JS_NewUint32(ctx, -1);
case OBJECT_TYPE:
if (pUnitAny->dwType == UNIT_OBJECT && pUnitAny->pObjectData)
{
pRoom = D2COMMON_GetRoomFromUnit(pUnitAny);
if (pRoom && D2COMMON_GetLevelNoFromRoom(pRoom))
return JS_NewUint32(ctx, pUnitAny->pObjectData->Type & 255);
else
return JS_NewUint32(ctx, pUnitAny->pObjectData->Type);
}
break;
case OBJECT_LOCKED:
if (pUnitAny->dwType == UNIT_OBJECT && pUnitAny->pObjectData)
return JS_NewUint32(ctx, pUnitAny->pObjectData->ChestLocked);
break;
}
if (pUnitAny->dwType == UNIT_ITEM && pUnitAny->pItemData)
return get_item_property(ctx, this_val, magic, pUnitAny);
return JS_FALSE;
}
JSAPI_PGM(get_me_property)
{
BnetData *pData = *p_D2LAUNCH_BnData;
GameStructInfo *pInfo = *p_D2CLIENT_GameInfo;
switch (magic)
{
case ME_ACCOUNT:
return JS_NewString(ctx, pData->szAccountName);
case ME_CHARNAME:
return JS_NewString(ctx, pData->szPlayerName);
case ME_DIFF:
return JS_NewUint32(ctx, D2CLIENT_GetDifficulty());
case ME_MAXDIFF:
return JS_NewUint32(ctx, pData->nMaxDiff);
case ME_GAMENAME:
return JS_NewString(ctx, pInfo->szGameName);
case ME_GAMEPASSWORD:
return JS_NewString(ctx, pInfo->szGamePassword);
case ME_GAMESERVERIP:
return JS_NewString(ctx, pInfo->szGameServerIp);
case ME_GAMESTARTTIME:
return JS_NewFloat64(ctx, Vars.dwGameTime);
case ME_GAMETYPE:
return JS_NewUint32(ctx, *p_D2CLIENT_ExpCharFlag);
case ME_ITEMONCURSOR:
return JS_NewBool(ctx, !!(D2CLIENT_GetCursorItem()));
case ME_AUTOMAP:
return JS_NewBool(ctx, *p_D2CLIENT_AutomapOn);
case ME_LADDER:
return JS_NewFloat64(ctx, pData->ladderflag);
case ME_PING:
return JS_NewUint32(ctx, *p_D2CLIENT_Ping);
case ME_FPS:
return JS_NewUint32(ctx, *p_D2CLIENT_FPS);
case ME_PLAYERTYPE:
return JS_NewBool(ctx, !!(pData->nCharFlags & PLAYER_TYPE_HARDCORE));
case ME_REALM:
return JS_NewString(ctx, pData->szRealmName);
case ME_REALMSHORT:
return JS_NewString(ctx, pData->szRealmName2);
case ME_MERCREVIVECOST:
return JS_NewUint32(ctx, *p_D2CLIENT_MercReviveCost);
case ME_CHICKENHP:
return JS_NewUint32(ctx, Vars.nChickenHP);
case ME_CHICKENMP:
return JS_NewUint32(ctx, Vars.nChickenMP);
case ME_QUITONHOSTILE:
return JS_NewBool(ctx, Vars.bQuitOnHostile);
case ME_BLOCKKEYS:
return JS_NewBool(ctx, Vars.bBlockKeys);
case ME_BLOCKMOUSE:
return JS_NewBool(ctx, Vars.bBlockMouse);
case ME_GAMEREADY:
return JS_NewBool(ctx, GameReady());
case ME_PROFILE:
return JS_NewUTF8String(ctx, Vars.szProfile);
case ME_NOPICKUP:
return JS_NewBool(ctx, !!*p_D2CLIENT_NoPickUp);
case ME_PID:
return JS_NewFloat64(ctx, GetCurrentProcessId());
case ME_UNSUPPORTED:
return JS_NewBool(ctx, Vars.bEnableUnsupported);
case ME_CHARFLAGS:
return JS_NewUint32(ctx, pData->nCharFlags);
case ME_MAPID:
return JS_NewUint32(ctx, *p_D2CLIENT_MapId);
case OOG_INGAME:
return JS_NewBool(ctx, (ClientState() == ClientStateMenu ? false : true));
case OOG_QUITONERROR:
return JS_NewBool(ctx, Vars.bQuitOnError);
case OOG_MAXGAMETIME:
return JS_NewUint32(ctx, Vars.dwMaxGameTime);
case OOG_SCREENSIZE:
return JS_NewUint32(ctx, D2GFX_GetScreenSize());
case OOG_WINDOWTITLE:
{
wchar_t szTitle[128];
GetWindowText(D2GFX_GetHwnd(), szTitle, 128);
return JS_NewUTF8String(ctx, szTitle);
}
}
myUnit *pUnit = (myUnit *)JS_GetOpaque(this_val, unit_class_id);
if (!pUnit || (pUnit->dwPrivateType & PRIVATE_UNIT) != PRIVATE_UNIT)
return JS_FALSE;
UnitAny *pUnitAny = D2CLIENT_FindUnit(pUnit->dwUnitId, pUnit->dwType);
switch (magic)
{
case ME_RUNWALK:
if (pUnitAny == D2CLIENT_GetPlayerUnit())
return JS_NewUint32(ctx, *p_D2CLIENT_AlwaysRun);
break;
case ME_WSWITCH:
if (pUnitAny == D2CLIENT_GetPlayerUnit())
return JS_NewUint32(ctx, *p_D2CLIENT_bWeapSwitch);
break;
}
return JS_FALSE;
}
JSAPI_PSM(set_me_property)
{
uint32_t iVal = 0;
switch (magic)
{
case ME_CHICKENHP:
if (JS_IsNumber(val))
{
JS_ToUint32(ctx, &iVal, val);
Vars.nChickenHP = iVal;
return JS_TRUE;
}
break;
case ME_CHICKENMP:
if (JS_IsNumber(val))
{
JS_ToUint32(ctx, &iVal, val);
Vars.nChickenMP = iVal;
return JS_TRUE;
}
break;
case ME_QUITONHOSTILE:
if (JS_IsBool(val))
{
Vars.bQuitOnHostile = !!JS_ToBool(ctx, val);
return JS_TRUE;
}
break;
case OOG_QUITONERROR:
if (JS_IsBool(val))
{
Vars.bQuitOnError = !!JS_ToBool(ctx, val);
return JS_TRUE;
}
break;
case OOG_MAXGAMETIME:
if (JS_IsNumber(val))
{
JS_ToUint32(ctx, &iVal, val);
Vars.dwMaxGameTime = iVal;
return JS_TRUE;
}
break;
case ME_BLOCKKEYS:
if (JS_IsBool(val))
{
Vars.bBlockKeys = !!JS_ToBool(ctx, val);
return JS_TRUE;
}
break;
case ME_BLOCKMOUSE:
if (JS_IsBool(val))
{
Vars.bBlockMouse = !!JS_ToBool(ctx, val);
return JS_TRUE;
}
break;
case ME_RUNWALK:
JS_ToUint32(ctx, &iVal, val);
*p_D2CLIENT_AlwaysRun = !!iVal;
return JS_TRUE;
break;
case ME_AUTOMAP:
*p_D2CLIENT_AutomapOn = !!JS_ToBool(ctx, val) ? 1 : 0;
return JS_TRUE;
break;
case ME_NOPICKUP:
JS_ToUint32(ctx, &iVal, val);
*p_D2CLIENT_NoPickUp = !!iVal;
return JS_TRUE;
break;
}
return JS_FALSE;
}
JSAPI_FUNC(unit_getItem)
{
GAME_READY();
myUnit *pmyUnit = (myUnit *)JS_GetOpaque(this_val, unit_class_id);
if (!pmyUnit || (pmyUnit->dwPrivateType & PRIVATE_UNIT) != PRIVATE_UNIT)
return JS_FALSE;
UnitAny *pUnit = D2CLIENT_FindUnit(pmyUnit->dwUnitId, pmyUnit->dwType);
if (!pUnit || !pUnit->pInventory)
return JS_FALSE;
uint32_t nClassId = -1;
uint32_t nMode = -1;
uint32_t nUnitId = -1;
char szName[128] = "";
if (argc > 0 && JS_IsString(argv[0]))
{
const char *szText = JS_ToCString(ctx, argv[0]);
strcpy_s(szName, sizeof(szName), szText);
JS_FreeCString(ctx, szText);
}
if (argc > 0 && JS_IsNumber(argv[0]))
JS_ToUint32(ctx, &nClassId, argv[0]);
if (argc > 1 && JS_IsNumber(argv[1]))
JS_ToUint32(ctx, &nMode, argv[1]);
if (argc > 2 && JS_IsNumber(argv[2]))
JS_ToUint32(ctx, &nUnitId, argv[2]);
UnitAny *pItem = GetInvUnit(pUnit, szName, nClassId, nMode, nUnitId);
if (!pItem)
return JS_FALSE;
invUnit *pmyItem = (invUnit *)js_mallocz(ctx, sizeof(*pmyItem));
if (!pmyItem)
return JS_FALSE;
pmyItem->dwPrivateType = PRIVATE_ITEM;
pmyItem->dwClassId = nClassId;
pmyItem->dwMode = nMode;
pmyItem->dwType = pItem->dwType;
pmyItem->dwUnitId = pItem->dwUnitId;
pmyItem->dwOwnerId = pmyUnit->dwUnitId;
pmyItem->dwOwnerType = pmyUnit->dwType;
strcpy_s(pmyItem->szName, sizeof(pmyItem->szName), szName);
JSValue jsunit = BuildObject(ctx, unit_class_id, pmyItem);
if (JS_IsException(jsunit))
{
js_free(ctx, pmyItem);
pmyItem = nullptr;
return JS_FALSE;
}
return jsunit;
}
JSAPI_FUNC(unit_getItems)
{
GAME_READY();
myUnit *lpUnit = (myUnit *)JS_GetOpaque(this_val, unit_class_id);
if (!lpUnit || (lpUnit->dwPrivateType & PRIVATE_UNIT) != PRIVATE_UNIT)
return JS_FALSE;
UnitAny *pUnit = D2CLIENT_FindUnit(lpUnit->dwUnitId, lpUnit->dwType);
if (!pUnit || !pUnit->pInventory || !pUnit->pInventory->pFirstItem)
return JS_FALSE;
JSValue returnArray = JS_NewArray(ctx);
if (JS_IsException(returnArray))
return JS_FALSE;
DWORD dwArrayCount = 0;
for (UnitAny *pItem = pUnit->pInventory->pFirstItem; pItem; pItem = D2COMMON_GetNextItemFromInventory(pItem), dwArrayCount++)
{
invUnit *pmyUnit = (invUnit *)js_mallocz(ctx, sizeof(*pmyUnit));
if (!pmyUnit)
continue;
pmyUnit->dwPrivateType = PRIVATE_UNIT;
pmyUnit->szName[0] = 0;
pmyUnit->dwMode = pItem->dwMode;
pmyUnit->dwClassId = pItem->dwTxtFileNo;
pmyUnit->dwUnitId = pItem->dwUnitId;
pmyUnit->dwType = UNIT_ITEM;
pmyUnit->dwOwnerId = pUnit->dwUnitId;
pmyUnit->dwOwnerType = pUnit->dwType;
JSValue jsunit = BuildObject(ctx, unit_class_id, pmyUnit);
if (JS_IsException(jsunit))
{
js_free(ctx, pmyUnit);
pmyUnit = nullptr;
JS_THROW_ERROR(ctx, "Failed to build item array");
}
JS_DefinePropertyValueUint32(ctx, returnArray, dwArrayCount, jsunit, JS_PROP_C_W_E);
}
return returnArray;
}
JSAPI_FUNC(unit_getState)
{
GAME_READY();
myUnit *lpUnit = (myUnit *)JS_GetOpaque(this_val, unit_class_id);
if (!lpUnit || (lpUnit->dwPrivateType & PRIVATE_UNIT) != PRIVATE_UNIT)
return JS_FALSE;
UnitAny *pUnit = D2CLIENT_FindUnit(lpUnit->dwUnitId, lpUnit->dwType);
if (!pUnit || !JS_IsNumber(argv[0]))
return JS_FALSE;
uint32_t nState;
JS_ToUint32(ctx, &nState, argv[0]);
// TODO: make these constants so we know what we're checking here
if (nState > 183 || nState < 0)
return JS_FALSE;
return JS_NewBool(ctx, !!D2COMMON_GetUnitState(pUnit, nState));
}
static void InsertStatsNow(Stat *pStat, int nStat, JSContext *ctx, JSValue *pArray)
{
if (pStat[nStat].wSubIndex > 0x200)
{
// subindex is the skill id and level
int skill = pStat[nStat].wSubIndex >> 6, level = pStat[nStat].wSubIndex & 0x3F, charges = 0, maxcharges = 0;
JSValue jsskill, jslevel, jscharges, jsmaxcharges;
if (pStat[nStat].dwStatValue > 0x200)
{
charges = pStat[nStat].dwStatValue & 0xFF;
maxcharges = pStat[nStat].dwStatValue >> 8;
}
JSValue val = JS_NewObject(ctx);
if (JS_IsException(val))
return;
jsskill = JS_NewUint32(ctx, skill);
jslevel = JS_NewUint32(ctx, level);
// val is an anonymous object that holds properties
if (JS_SetPropertyStr(ctx, val, "skill", jsskill) < 0 || JS_SetPropertyStr(ctx, val, "level", jslevel) < 0)
{
JS_FreeValue(ctx, val);
JS_FreeValue(ctx, jsskill);
JS_FreeValue(ctx, jslevel);
return;
}
if (maxcharges > 0)
{
jscharges = JS_NewUint32(ctx, charges);
jsmaxcharges = JS_NewUint32(ctx, maxcharges);
if (JS_SetPropertyStr(ctx, val, "charges", jscharges) < 0 || JS_SetPropertyStr(ctx, val, "maxcharges", jsmaxcharges) < 0)
{
JS_FreeValue(ctx, val);
JS_FreeValue(ctx, jsskill);
JS_FreeValue(ctx, jslevel);
JS_FreeValue(ctx, jscharges);
JS_FreeValue(ctx, jsmaxcharges);
return;
}
}
// find where we should put it
JSValue index = JS_GetPropertyUint32(ctx, *pArray, pStat[nStat].wStatIndex);
if (JS_IsException(index))
{
JS_FreeValue(ctx, val);
JS_FreeValue(ctx, jsskill);
JS_FreeValue(ctx, jslevel);
JS_FreeValue(ctx, jscharges);
JS_FreeValue(ctx, jsmaxcharges);
return;
}
if (JS_IsUndefined(index))
{
// a object!! not a array!
JS_SetPropertyUint32(ctx, *pArray, pStat[nStat].wStatIndex, val);
return;
}
if (JS_IsArray(ctx, index))
{
// it is an array, append the new value
JSValue jslength = JS_GetPropertyStr(ctx, index, "length");
if (JS_IsException(jslength))
return;
uint32_t len;
JS_ToUint32(ctx, &len, jslength);
// free jslength now
JS_FreeValue(ctx, jslength);
// len++;
// don't needed set pArray again
JS_DefinePropertyValueUint32(ctx, index, len, val, JS_PROP_C_W_E);
// free now, avoid object leaks!
JS_FreeValue(ctx, index);
}
else
{
// build an array at first time
JSValue arr = JS_NewArray(ctx);
JS_DefinePropertyValueUint32(ctx, arr, 0, index, JS_PROP_C_W_E);
JS_DefinePropertyValueUint32(ctx, arr, 1, val, JS_PROP_C_W_E);
JS_SetPropertyUint32(ctx, *pArray, pStat[nStat].wStatIndex, arr);
}
}
else
{
// Make sure to bit shift life, mana and stamina properly!
int value = pStat[nStat].dwStatValue;
if (pStat[nStat].wStatIndex >= 6 && pStat[nStat].wStatIndex <= 11)
value = value >> 8;
JSValue val = JS_NewUint32(ctx, value);
JSValue index = JS_GetPropertyUint32(ctx, *pArray, pStat[nStat].wStatIndex);
if (JS_IsUndefined(index))
{
// the array index doesn't exist, make it
index = JS_NewArray(ctx);
if (JS_IsException(index))
{
JS_FreeValue(ctx, val);
return;
}
}
// index now points to the correct array index
JS_SetPropertyUint32(ctx, index, pStat[nStat].wSubIndex, val);
// alway set index JSValue, avoid object leaks!
JS_SetPropertyUint32(ctx, *pArray, pStat[nStat].wStatIndex, index);
}
}
static void InsertStatsToGenericObject(UnitAny *pUnit, StatList *pStatList, JSContext *ctx, JSValue *pArray)
{
Stat *pStat = NULL;
if (!pStatList)
return;
if ((pStatList->dwUnitId == pUnit->dwUnitId && pStatList->dwUnitType == pUnit->dwType) || pStatList->pUnit == pUnit)
{
pStat = pStatList->StatVec.pStats;
for (int nStat = 0; nStat < pStatList->StatVec.wCount; nStat++)
{
InsertStatsNow(pStat, nStat, ctx, pArray);
}
}
// STATLIST_OVERLAY?
if (pStatList->dwFlags >> 24 & 0x80)
{
pStat = pStatList->SetStatVec.pStats;
for (int nStat = 0; nStat < pStatList->SetStatVec.wCount; nStat++)
{
InsertStatsNow(pStat, nStat, ctx, pArray);
}
}
}
JSAPI_FUNC(unit_getStat)
{
GAME_READY();
myUnit *lpUnit = (myUnit *)JS_GetOpaque(this_val, unit_class_id);
if (!lpUnit || (lpUnit->dwPrivateType & PRIVATE_UNIT) != PRIVATE_UNIT)
return JS_FALSE;
UnitAny *pUnit = D2CLIENT_FindUnit(lpUnit->dwUnitId, lpUnit->dwType);
if (!pUnit)
return JS_FALSE;
int32_t nStat = 0;
int32_t nSubIndex = 0;
if (argc > 0)
JS_ToInt32(ctx, &nStat, argv[0]);
if (argc > 1)
JS_ToInt32(ctx, &nSubIndex, argv[1]);
if (nStat >= STAT_HP && nStat <= STAT_MAXSTAMINA)
return JS_NewInt32(ctx, D2COMMON_GetUnitStat(pUnit, nStat, nSubIndex) >> 8);
else if (nStat == STAT_EXP || nStat == STAT_LASTEXP || nStat == STAT_NEXTEXP)
return JS_NewInt32(ctx, D2COMMON_GetUnitStat(pUnit, nStat, nSubIndex));
else if (nStat == STAT_ITEMLEVELREQ)
return JS_NewInt32(ctx, D2COMMON_GetItemLevelRequirement(pUnit, D2CLIENT_GetPlayerUnit()));
else if (nStat == -1)
{
StatList *pStatList = D2COMMON_GetStatList(pUnit, 0, 0x40);
// Mars GetStatList by -1 alway return NULL?
if (!pStatList)
pStatList = pUnit->pStats;
if (pStatList)
{
Stat aStatList[256] = {0};
DWORD dwStats = D2COMMON_CopyStatList(pStatList, (Stat *)aStatList, 256);
JSValue pReturnArray = JS_NewArray(ctx);
for (int j = 0; j < pUnit->pStats->StatVec.wCount; j++)
{
bool inListAlready = false;
for (DWORD k = 0; k < dwStats; k++)
{
if (aStatList[k].dwStatValue == pUnit->pStats->StatVec.pStats[j].dwStatValue &&
aStatList[k].wStatIndex == pUnit->pStats->StatVec.pStats[j].wStatIndex && aStatList[k].wSubIndex == pUnit->pStats->StatVec.pStats[j].wSubIndex)
inListAlready = true;
}
if (!inListAlready)
{
aStatList[dwStats].dwStatValue = pUnit->pStats->StatVec.pStats[j].dwStatValue;
aStatList[dwStats].wStatIndex = pUnit->pStats->StatVec.pStats[j].wStatIndex;
aStatList[dwStats].wSubIndex = pUnit->pStats->StatVec.pStats[j].wSubIndex;
dwStats++;
}
}
for (DWORD i = 0; i < dwStats; i++)
{
JSValue pArrayInsert = JS_NewArray(ctx);
JSValue nIndex = JS_NewInt32(ctx, aStatList[i].wStatIndex);
JSValue nSubIndex = JS_NewInt32(ctx, aStatList[i].wSubIndex);
JSValue nValue = JS_NewInt32(ctx, aStatList[i].dwStatValue);
JS_DefinePropertyValueUint32(ctx, pArrayInsert, 0, nIndex, JS_PROP_C_W_E);
JS_DefinePropertyValueUint32(ctx, pArrayInsert, 1, nSubIndex, JS_PROP_C_W_E);
JS_DefinePropertyValueUint32(ctx, pArrayInsert, 2, nValue, JS_PROP_C_W_E);
JS_DefinePropertyValueUint32(ctx, pReturnArray, i, pArrayInsert, JS_PROP_C_W_E);
}
return pReturnArray;
}
return JS_FALSE;
}
else if (nStat == -2)
{
JSValue pArray = JS_NewArray(ctx);