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ComponentCollection.cs
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73 lines (65 loc) · 2.02 KB
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//
// ChamberLib, a cross-platform game engine
// Copyright (C) 2021 izrik and Metaphysics Industries, Inc.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
// USA
//
using System;
using System.Collections.Generic;
namespace ChamberLib
{
public class ComponentCollection
{
public ComponentCollection()
{
}
readonly Dictionary<object, object> _dictionary = new Dictionary<object, object>();
public T Get<T>()
where T : class
{
if (_dictionary.ContainsKey(typeof(T)))
return (T)_dictionary[typeof(T)];
return null;
}
public T Get<T>(string key)
where T : class
{
if (_dictionary.ContainsKey(key))
return (T)_dictionary[key];
return null;
}
public void Set<T>(T item)
where T : class
{
_dictionary[typeof(T)] = item;
}
public object this[string key]
{
get { return _dictionary[key]; }
set { _dictionary[key] = value; }
}
public void AddRange(object[] components)
{
if (components == null)
return;
foreach (var comp in components)
{
_dictionary[comp.GetType()] = comp;
}
}
}
}