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renderhook.cpp
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75 lines (60 loc) · 1.43 KB
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#include "renderhook.h"
#include "dx9hook.h"
#include "dx11hook.h"
#include "dx12hook.h"
#include "openglhook.h"
#include "vulkanhook.h"
#include <iostream>
namespace RenderHook {
RenderBackend currentBackend;
bool isHooked = false;
void SetRenderingBackend(RenderBackend backend) {
if (isHooked) {
std::cout << "[!] Already hooked!" << std::endl;
return;
}
currentBackend = backend;
isHooked = true;
if (backend == DIRECTX9) {
DX9::Hook();
return;
}
if (backend == DIRECTX11) {
DX11::Hook();
return;
}
if (backend == DIRECTX12) {
DX12::Hook();
return;
}
if (backend == OPENGL) {
OpenGL::Hook();
return;
}
//if (backend == VULKAN) {
// Vulkan::Hook();
// return;
//}
}
void Unhook() {
if (!isHooked) {
return;
}
if (currentBackend == DIRECTX9) {
DX9::Unhook();
}
if (currentBackend == DIRECTX11) {
DX11::Unhook();
}
if (currentBackend == DIRECTX12) {
DX12::Unhook();
}
if (currentBackend == OPENGL) {
OpenGL::Unhook();
}
//if (currentBackend == VULKAN) {
// Vulkan::Unhook();
//}
isHooked = false;
}
}