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stringtable.xml
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142 lines (142 loc) · 5.65 KB
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<?xml version="1.0" encoding="UTF-8"?><Project name="Arma3">
<Package name="TanksResourceManagement">
<Container name="DisplayNames">
<Key ID="STR_TM_ModulesCategory">
<Original>Tanks Resource Management</Original>
</Key>
<Key ID="STR_TM_KumaDisplayName">
<Original>MBT-52 Kuma (LowResources)</Original>
</Key>
<Key ID="STR_TM_KumasMoreFuelDisplayName">
<Original>MBT-52 Kuma (LowResources - more fuel)</Original>
</Key>
<Key ID="STR_TM_KumaLowMediumDisplayName">
<Original>MBT-52 Kuma (LowMediumResources)</Original>
</Key>
<Key ID="STR_TM_RepairDepotCivilianDisplayName">
<Original>Repair Depot (Civilian - No function)</Original>
</Key>
<Key ID="STR_TM_RepairDepotGreenDisplayName">
<Original>Repair Depot (Green - No function)</Original>
</Key>
<Key ID="STR_TM_RepairDepotTanDisplayName">
<Original>Repair Depot (Tan - No function)</Original>
</Key>
<Key ID="STR_TM_ResourceAmmunition">
<Original>Resource Ammunition</Original>
</Key>
<Key ID="STR_TM_ResourceFuel">
<Original>Resource Fuel</Original>
</Key>
<Key ID="STR_TM_ResourceRepair">
<Original>Resource Repair</Original>
</Key>
<Key ID="STR_TM_VehicledResourceSystemsInit">
<Original>Vehicled Resource Systems Init</Original>
</Key>
<Key ID="STR_TM_AmmoContainerDisplayName">
<Original>Huron Ammo Container (No function)</Original>
</Key>
<Key ID="STR_TM_BuildingClassDisplayName">
<Original>Building type</Original>
</Key>
<Key ID="STR_TM_BuildingMarkerDisplayName">
<Original>Building marker icon name</Original>
</Key>
<Key ID="STR_TM_FunctionToExecute">
<Original>Function to execute</Original>
</Key>
<Key ID="STR_TM_CreateBuilding">
<Original>Create Building</Original>
</Key>
<Key ID="STR_TM_AttrributeDrawBuildingMarkerIcon">
<Original>Draw building marker icon</Original>
</Key>
<Key ID="STR_MaxDurationDisplayName">
<Original>Max. duration</Original>
</Key>
<Key ID="STR_TM_RepairStationMarkerDisplayName">
<Original>Repair Station</Original>
</Key>
<Key ID="STR_TM_RearmStationMarkerDisplayName">
<Original>Rearm Station</Original>
</Key>
<Key ID="STR_TM_FuelContainerDisplayName">
<Original>Huron Fuel Container (No function)</Original>
</Key>
<Key ID="STR_TM_FuelPodDisplayName">
<Original>Taru Fuel Pod (Black - No function)</Original>
</Key>
</Container>
<Container name="ModuleDescriptions">
<Key ID="STR_TM_ResourceAmmunitionDescription">
<Original>
Module creates building representing ammunution cargo in editor, and attaches holdAction which will gradually add ammo for all vehicle turrets when players vehicle is in radius of the module size.
</Original>
</Key>
<Key ID="STR_TM_ResourceFuelDescription">
<Original>
Module creates building representing fuel station in editor, and attaches holdAction which will gradually refill fuel when players vehicle is in radius of the module size.
</Original>
</Key>
<Key ID="STR_TM_ResourceRepairDescription">
<Original>
Module creates building representing repair station in editor, and attaches holdAction which will gradually repair vehicle when players vehicle is in radius of the module size.
</Original>
</Key>
</Container>
<Container name="Tooltips">
<Key ID="STR_MaxDurationTooltip">
<Original>
Number of seconds action it will take to replenish 100% of resource
</Original>
</Key>
<Key ID="STR_TM_ResourceCreateBuildingTooltip">
<Original>
If unchecked, module building will not be spawned, which is useful when you want to use the module for existing map objects
</Original>
</Key>
<Key ID="STR_TM_ResourceCreateBuildingMarkerIconTooltip">
<Original>
If unchecked, the marker icon which simulates regular map object icon will not be created, which is useful when you want to use the module for existing map object with regular map icon
</Original>
</Key>
<Key ID="STR_TM_BuildingTypeTooltip">
<Original>
Avialable building types which are representative for given resource
</Original>
</Key>
</Container>
<Container name="HoldActionTitles">
<Key ID="STR_TM_HoldAction_unknown">
<Original>Unknown resource action</Original>
</Key>
<Key ID="STR_TM_HoldAction_rearm">
<Original>Rearm</Original>
</Key>
<Key ID="STR_TM_HoldAction_refuel">
<Original>Refuel</Original>
</Key>
<Key ID="STR_TM_HoldAction_repair">
<Original>Repair</Original>
</Key>
</Container>
<Container name="HoldActionMessages">
<Key ID="STR_TM_HoldActionMessage_noVehicle">
<Original>Theres no vehicle for this action</Original>
</Key>
<Key ID="STR_TM_HoldActionMessage_inVehicle">
<Original>You need to be out of vehicle in order to perform this action</Original>
</Key>
<Key ID="STR_TM_HoldActionMessage_inProgress">
<Original>in progress</Original>
</Key>
<Key ID="STR_TM_HoldActionMessage_itsFine">
<Original>You're fine, and you can't get more</Original>
</Key>
<Key ID="STR_TM_HoldActionMessage_actionIsLocked">
<Original>somebody else is currently using this action</Original>
</Key>
</Container>
</Package>
</Project>