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Game.py
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142 lines (114 loc) · 3.93 KB
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# !/usr/bin/python
# coding=utf-8
import UI
# extracted from printlines to have it interchangable
class Game:
ui = None
field = [[" ", " ", " "], [" ", " ", " "], [" ", " ", " "]]
current_player = 1
# game state variables
game_over = False
tie = False
moves = 0
def __init__(self):
self.ui = UI.UI()
self.start_game()
pass
def start_game(self):
while not self.game_over:
if self.current_player == 1:
self.ui.draw_players_turn(1)
self.take_turn(1)
else:
self.ui.draw_players_turn(2)
self.take_turn(2)
if self.moves >= 8:
self.set_tie();
self.moves += 1
self.ui.draw_line()
self.ui.draw_field(self.field)
self.check_win()
self.handle_game_over()
def handle_game_over(self):
# handle game finish in seperate function
if not self.tie:
# when its player 1 turn, player 2 just won the game
if self.current_player != 1:
self.ui.draw_players_win(1)
else:
self.ui.draw_players_win(2)
else:
self.ui.draw_tie()
def take_turn(self, playersChar):
columnInput = self.ui.get_input_column()
rowInput = self.ui.get_input_row()
self.ui.draw_line
self.make_move(columnInput, rowInput, playersChar)
# sets position and switches player if successful
def make_move(self, columnNumber, rowNumber, player_number):
try:
columnNumber = int(columnNumber)
rowNumber = int(rowNumber)
except ValueError:
# it was a string, not an int.
self.ui.draw_invalid_input
pass
if ((columnNumber <= 3) or (columnNumber <= 1)) and ((rowNumber <= 3) or (rowNumber <= 1)):
if self.field[rowNumber - 1][columnNumber - 1] is " ":
# Valid Input Set Field and draw again
self.field[rowNumber - 1][columnNumber - 1] = player_number
self.switch_players()
else:
self.ui.draw_field_occupied()
else:
self.ui.draw_invalid_number()
pass
# change current player
def switch_players(self):
if self.current_player == 1:
self.current_player = 2
else:
self.current_player = 1
# checks each in every direction if a player as three in a row
def check_win(self):
for i in range(0, 3, 1):
self.check_columns(i)
self.check_rows(i)
self.check_diagonalOne()
self.check_diagonalTwo()
# set game states
def set_tie(self):
self.tie = True
def set_game_over(self):
self.game_over = True
# check all directions
def check_columns(self, column):
for i in range(0, 3, 1):
if self.field[i][column] is " ":
return
if self.field[0][column] is self.field[1][column] is self.field[2][column]:
self.set_game_over()
return
def check_rows(self, row):
for i in range(0, 3, 1):
if self.field[row][i] is " ":
return
if self.field[row][0] is self.field[row][1] is self.field[row][2]:
self.set_game_over()
return
def check_diagonalOne(self):
# \ Diagonal
for i in range(0, 3, 1):
if self.field[i][i] is " ":
return
if self.field[0][0] is self.field[1][1] is self.field[2][2]:
self.set_game_over()
return
def check_diagonalTwo(self):
# / Diagonal
if self.field[0][2] is " " or self.field[1][1] is " " or self.field[2][0] is " ":
return
if self.field[0][2] is self.field[1][1] is self.field[2][0]:
self.set_game_over()
return
#end Class