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lidgren_patch.patch
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397 lines (364 loc) · 14.5 KB
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Index: Lidgren.Network.csproj
===================================================================
--- Lidgren.Network.csproj (revision 396)
+++ Lidgren.Network.csproj (working copy)
@@ -10,7 +10,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Lidgren.Network</RootNamespace>
<AssemblyName>Lidgren.Network</AssemblyName>
- <TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
@@ -34,27 +34,30 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <DefineConstants>TRACE;DEBUG;UNITY_4_5</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\Debug\Lidgren.Network.XML</DocumentationFile>
<Prefer32Bit>false</Prefer32Bit>
+ <PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
+ <DefineConstants>TRACE;UNSAFE;UNITY_4_5</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DocumentationFile>bin\Release\Lidgren.Network.XML</DocumentationFile>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
- <Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
Index: NetBuffer.cs
===================================================================
--- NetBuffer.cs (revision 396)
+++ NetBuffer.cs (working copy)
@@ -70,6 +70,37 @@
get { return (int)(m_readPosition / 8); }
}
+ /// <summary>
+ /// Gets the remaining number of bits in the buffer to be read
+ /// </summary>
+ public long RemainingBits
+ {
+ get { return (long)(m_bitLength - m_readPosition); }
+ }
+
+ /// <summary>
+ /// Clones this buffer into dest
+ /// </summary>
+ /// <param name="dest"></param>
+ public void Clone(NetBuffer dest)
+ {
+ dest.m_data = new byte[m_data.Length];
+
+ Buffer.BlockCopy(m_data, 0, dest.m_data, 0, m_data.Length);
+ //foreach loops are faster in release builds until about 32k of bytes. supposedly. probably has something to do with the method call taking time.
+ //dest.m_data = new byte[m_data.Length];
+ //var i = 0;
+ //foreach (var by in m_data)
+ //{
+ // dest.m_data[i] = by;
+ // ++i;
+ //}
+
+ //set other values...
+ dest.m_bitLength = m_bitLength;
+ dest.m_readPosition = 0;
+ }
+
static NetBuffer()
{
s_readMethods = new Dictionary<Type, MethodInfo>();
Index: NetConnection.cs
===================================================================
--- NetConnection.cs (revision 396)
+++ NetConnection.cs (working copy)
@@ -19,6 +19,8 @@
internal NetConnectionStatus m_status;
internal NetConnectionStatus m_visibleStatus;
internal IPEndPoint m_remoteEndPoint;
+ internal int m_usedSendChannelsCount;
+ internal NetSenderChannelBase[] m_usedSendChannels;
internal NetSenderChannelBase[] m_sendChannels;
internal NetReceiverChannelBase[] m_receiveChannels;
internal NetOutgoingMessage m_localHailMessage;
@@ -85,6 +87,8 @@
m_status = NetConnectionStatus.None;
m_visibleStatus = NetConnectionStatus.None;
m_remoteEndPoint = remoteEndPoint;
+ m_usedSendChannelsCount = 0;
+ m_usedSendChannels = new NetSenderChannelBase[NetConstants.NumTotalChannels];
m_sendChannels = new NetSenderChannelBase[NetConstants.NumTotalChannels];
m_receiveChannels = new NetReceiverChannelBase[NetConstants.NumTotalChannels];
m_queuedOutgoingAcks = new NetQueue<NetTuple<NetMessageType, int>>(4);
@@ -195,7 +199,8 @@
m_sendBufferNumMessages++;
// write acks header
- sendBuffer[m_sendBufferWritePtr++] = (byte)NetMessageType.Acknowledge;
+ const byte ackByte = (byte) NetMessageType.Acknowledge;
+ sendBuffer[m_sendBufferWritePtr++] = ackByte;
sendBuffer[m_sendBufferWritePtr++] = 0; // no sequence number
sendBuffer[m_sendBufferWritePtr++] = 0; // no sequence number
int len = (acks * 3) * 8; // bits
@@ -248,16 +253,13 @@
//
if (m_peer.m_executeFlushSendQueue)
{
- for (int i = m_sendChannels.Length - 1; i >= 0; i--) // Reverse order so reliable messages are sent first
+ for (int i = 0; i < m_usedSendChannelsCount; i++)
{
var channel = m_sendChannels[i];
NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
- if (channel != null)
- {
channel.SendQueuedMessages(now);
if (channel.QueuedSendsCount > 0)
m_peer.m_needFlushSendQueue = true; // failed to send all queued sends; likely a full window - need to try again
- }
NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
}
}
@@ -384,6 +386,14 @@
break;
}
m_sendChannels[channelSlot] = chan;
+
+ // rebuild m_usedSendChannels
+ m_usedSendChannelsCount = 0;
+ for (int i = m_sendChannels.Length - 1; i >= 0; i--) // Reverse order so reliable messages are sent first
+ {
+ if (m_sendChannels[i] != null)
+ m_usedSendChannels[m_usedSendChannelsCount++] = m_sendChannels[i];
+ }
}
}
Index: NetConnectionStatistics.cs
===================================================================
--- NetConnectionStatistics.cs (revision 396)
+++ NetConnectionStatistics.cs (working copy)
@@ -185,7 +185,7 @@
if (relSendChan != null)
{
for (int i = 0; i < relSendChan.m_storedMessages.Length; i++)
- if (relSendChan.m_storedMessages[i].Message != null)
+ if ((relSendChan.m_usedStoredMessages & ((ulong)1 << i)) != 0)
numStored++;
}
}
Index: NetConstants.cs
===================================================================
--- NetConstants.cs (revision 396)
+++ NetConstants.cs (working copy)
@@ -25,18 +25,19 @@
/// </summary>
internal static class NetConstants
{
- internal const int NumTotalChannels = 99;
+ internal const int NumTotalChannels = 99; // Don't change!
- internal const int NetChannelsPerDeliveryMethod = 32;
+ internal const int NetChannelsPerDeliveryMethod = 32; // Don't change!
- internal const int NumSequenceNumbers = 1024;
+ internal const int NumSequenceNumbers = 1024; // Must be power of two
+ internal const int NumSequenceNumberMask = NumSequenceNumbers - 1; // Don't change!
internal const int HeaderByteSize = 5;
- internal const int UnreliableWindowSize = 128;
- internal const int ReliableOrderedWindowSize = 64;
- internal const int ReliableSequencedWindowSize = 64;
- internal const int DefaultWindowSize = 64;
+ internal const int UnreliableWindowSize = 1024;
+ internal const int ReliableOrderedWindowSize = 64; // MAX: 64
+ internal const int ReliableSequencedWindowSize = 64; // MAX: 64
+ internal const int DefaultWindowSize = 64; // MAX: 64
internal const int MaxFragmentationGroups = ushort.MaxValue - 1;
Index: NetPeer.MessagePools.cs
===================================================================
--- NetPeer.MessagePools.cs (revision 396)
+++ NetPeer.MessagePools.cs (working copy)
@@ -181,7 +181,7 @@
Recycle(im);
}
- internal void Recycle(NetOutgoingMessage msg)
+ public void Recycle(NetOutgoingMessage msg)
{
if (m_outgoingMessagesPool == null)
return;
Index: NetReliableSenderChannel.cs
===================================================================
--- NetReliableSenderChannel.cs (revision 396)
+++ NetReliableSenderChannel.cs (working copy)
@@ -14,6 +14,7 @@
private int m_sendStart;
private NetBitVector m_receivedAcks;
+ internal ulong m_usedStoredMessages; // "used" bits for storedMessages
internal NetStoredReliableMessage[] m_storedMessages;
internal double m_resendDelay;
@@ -27,6 +28,8 @@
m_windowStart = 0;
m_sendStart = 0;
m_receivedAcks = new NetBitVector(NetConstants.NumSequenceNumbers);
+ NetException.Assert(m_windowSize <= 64); // we do only have sizeof(ulong)*8 "used" bits in m_usedStoredMessages
+ m_usedStoredMessages = 0;
m_storedMessages = new NetStoredReliableMessage[m_windowSize];
m_queuedSends = new NetQueue<NetOutgoingMessage>(8);
m_resendDelay = m_connection.GetResendDelay();
@@ -34,7 +37,7 @@
internal override int GetAllowedSends()
{
- int retval = m_windowSize - ((m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart) % NetConstants.NumSequenceNumbers;
+ int retval = m_windowSize - ((m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart) & NetConstants.NumSequenceNumberMask;
NetException.Assert(retval >= 0 && retval <= m_windowSize);
return retval;
}
@@ -64,10 +67,11 @@
//
// resends
//
+ if (m_usedStoredMessages != 0)
+ {
for (int i = 0; i < m_storedMessages.Length; i++)
{
- NetOutgoingMessage om = m_storedMessages[i].Message;
- if (om == null)
+ if ((m_usedStoredMessages & ((ulong)1 << i)) == 0)
continue;
double t = m_storedMessages[i].LastSent;
@@ -89,23 +93,28 @@
//m_connection.m_peer.LogVerbose("Resending due to delay #" + m_storedMessages[i].SequenceNumber + " " + om.ToString());
m_connection.m_statistics.MessageResent(MessageResendReason.Delay);
- m_connection.QueueSendMessage(om, m_storedMessages[i].SequenceNumber);
+ m_connection.QueueSendMessage(m_storedMessages[i].Message, m_storedMessages[i].SequenceNumber);
m_storedMessages[i].LastSent = now;
m_storedMessages[i].NumSent++;
}
}
+ }
int num = GetAllowedSends();
- if (num < 1)
+ if (num == 0)
return;
// queued sends
- while (num > 0 && m_queuedSends.Count > 0)
+ int queued = m_queuedSends.Count;
+ while (queued > 0 && num > 0)
{
NetOutgoingMessage om;
if (m_queuedSends.TryDequeue(out om))
+ {
ExecuteSend(now, om);
+ queued--;
+ }
num--;
NetException.Assert(num == GetAllowedSends());
}
@@ -114,13 +123,14 @@
private void ExecuteSend(double now, NetOutgoingMessage message)
{
int seqNr = m_sendStart;
- m_sendStart = (m_sendStart + 1) % NetConstants.NumSequenceNumbers;
+ m_sendStart = (m_sendStart + 1) & NetConstants.NumSequenceNumberMask;
m_connection.QueueSendMessage(message, seqNr);
int storeIndex = seqNr % m_windowSize;
- NetException.Assert(m_storedMessages[storeIndex].Message == null);
+ NetException.Assert((m_usedStoredMessages & ((ulong)1 << storeIndex)) == 0);
+ m_usedStoredMessages |= (ulong)1 << storeIndex; // set used bit
m_storedMessages[storeIndex].NumSent++;
m_storedMessages[storeIndex].Message = message;
m_storedMessages[storeIndex].LastSent = now;
@@ -145,6 +155,7 @@
#if !DEBUG
}
#endif
+ m_usedStoredMessages &= ~((ulong)1 << storeIndex); // clear used bit
m_storedMessages[storeIndex] = new NetStoredReliableMessage();
}
@@ -170,7 +181,7 @@
m_receivedAcks[m_windowStart] = false;
DestoreMessage(m_windowStart % m_windowSize);
- m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers;
+ m_windowStart = (m_windowStart + 1) & NetConstants.NumSequenceNumberMask;
// advance window if we already have early acks
while (m_receivedAcks.Get(m_windowStart))
@@ -179,8 +190,8 @@
m_receivedAcks[m_windowStart] = false;
DestoreMessage(m_windowStart % m_windowSize);
- NetException.Assert(m_storedMessages[m_windowStart % m_windowSize].Message == null); // should already be destored
- m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers;
+ NetException.Assert((m_usedStoredMessages & ((ulong)1 << (m_windowStart % m_windowSize))) == 0); // should already be destored
+ m_windowStart = (m_windowStart + 1) & NetConstants.NumSequenceNumberMask;
//m_connection.m_peer.LogDebug("Advancing window to #" + m_windowStart);
}
Index: NetUnreliableSenderChannel.cs
===================================================================
--- NetUnreliableSenderChannel.cs (revision 396)
+++ NetUnreliableSenderChannel.cs (working copy)
@@ -29,7 +29,10 @@
internal override int GetAllowedSends()
{
- int retval = m_windowSize - ((m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart) % m_windowSize;
+ int subtract = (m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart;
+ while (subtract >= m_windowSize)
+ subtract -= m_windowSize;
+ int retval = m_windowSize - subtract;
NetException.Assert(retval >= 0 && retval <= m_windowSize);
return retval;
}
@@ -61,15 +64,19 @@
internal override void SendQueuedMessages(double now)
{
int num = GetAllowedSends();
- if (num < 1)
+ if (num == 0)
return;
// queued sends
- while (num > 0 && m_queuedSends.Count > 0)
+ int queued = m_queuedSends.Count;
+ while (queued > 0 && num > 0)
{
NetOutgoingMessage om;
if (m_queuedSends.TryDequeue(out om))
+ {
ExecuteSend(om);
+ queued--;
+ }
num--;
}
}
@@ -79,7 +86,7 @@
m_connection.m_peer.VerifyNetworkThread();
int seqNr = m_sendStart;
- m_sendStart = (m_sendStart + 1) % NetConstants.NumSequenceNumbers;
+ m_sendStart = (m_sendStart + 1) & NetConstants.NumSequenceNumberMask;
m_connection.QueueSendMessage(message, seqNr);
@@ -111,7 +118,7 @@
NetException.Assert(seqNr == m_windowStart);
m_receivedAcks[m_windowStart] = false;
- m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers;
+ m_windowStart = (m_windowStart + 1) & NetConstants.NumSequenceNumberMask;
return;
}
@@ -122,7 +129,7 @@
while (m_windowStart != seqNr)
{
m_receivedAcks[m_windowStart] = false;
- m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers;
+ m_windowStart = (m_windowStart + 1) & NetConstants.NumSequenceNumberMask;
}
}
}