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premake5.lua
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100 lines (80 loc) · 1.66 KB
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workspace "Bonfire"
architecture "x64"
configurations{
"Debug",
"Release"
}
-- look up tokens page in the wiki
-- this is a variable
outputdir = "%{cfg.buildcfg}"
project "Bonfire"
location "Bonfire"
kind "SharedLib"
language "C++"
-- .. appends 2 strings
targetdir ("bin/" .. outputdir)
objdir ("bin-int/" .. outputdir)
-- get all .hpp and .cpp files in include and src (full traversal)
files{
"%{prj.name}/include/**.hpp",
"%{prj.name}/src/**.cpp"
}
-- if system is windows
filter "system:windows"
cppdialect "C++14"
staticruntime "On"
systemversion "latest"
defines{
"BONFIRE_EXPORTS",
"_WINDOWS",
"_USRDLL",
--"GE_PLATFORM_WINDOWS",
"_CRT_SECURE_NO_WARNINGS",
"COMPILING_DLL"
}
-- you could do postbuilds here but we are not using them
-- note that MDd and MD need to match the executables build options
filter "configurations:Debug"
runtime "Debug"
symbols "On"
buildoptions "/MDd"
filter "configurations:Release"
runtime "Release"
optimize "On"
buildoptions "/MD"
project "Example"
location "Example"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir)
objdir ("bin-int/" .. outputdir)
files{
"%{prj.name}/**.hpp",
"%{prj.name}/**.cpp"
}
includedirs{
"Bonfire/include"
}
links{
"Bonfire"
}
libdirs{
"bin/" .. outputdir
}
-- if system is windows
filter "system:windows"
cppdialect "C++14"
staticruntime "On"
systemversion "latest"
defines{
"_CONSOLE"--,
--"GE_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
runtime "Debug"
symbols "On"
buildoptions "/MDd"
filter "configurations:Release"
runtime "Release"
optimize "On"
buildoptions "/MD"