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SpringMath

Simple Unity package with implementation of spring physics.

Here is a sample class using spring to attract game object to the start position.

public class SampleClass : MonoBehaviour {
    
    public Vector3Spring spring;

    private void Start() {
        spring.TargetPosition = transform.position;
    }

    private void Update() {
        spring.Position = transform.position;
        spring.Simulate(Time.deltaTime);
        transform.position = spring.Position;
    }
}