Hello,
I'd like to use this library to render a dungeon only, but any interaction, collision, movement controls (walking and turning), etc, would be done by another component. Basically, I want to pass the current position and rotation of the player, and your library would simply render the current state.
Can I achieve this result with the current implementation? How?
If not, can you guide me into which changes would be required to do what i want?
Thanks
Hello,
I'd like to use this library to render a dungeon only, but any interaction, collision, movement controls (walking and turning), etc, would be done by another component. Basically, I want to pass the current position and rotation of the player, and your library would simply render the current state.
Can I achieve this result with the current implementation? How?
If not, can you guide me into which changes would be required to do what i want?
Thanks