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Graph.h
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184 lines (159 loc) · 5.97 KB
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#ifndef PERFECTHASHING_GRAPH_H
#define PERFECTHASHING_GRAPH_H
UI mod(int a, int b) {
return (a % b + b) % b;
}
struct ADJ_VERTEX {
UI vertex;
UI weight;
};
class Graph {
private:
UI graph_size;
UI edges_num;
vector<vector<ADJ_VERTEX>> adj_list;
vector<UI> node_marks; /// Vector with values of the function g()
vector<vector<UI>> connect_comp;
vector<UI> connect_list;
public:
Graph(size_t V, size_t E) {
graph_size = V;
edges_num = E;
adj_list.resize(graph_size, vector<ADJ_VERTEX>{});
node_marks.resize(graph_size, INF);
connect_list.resize(graph_size);
}
bool generate_rand(vector<pair<UI, UI>> & nodes_pairs) {
vector<bool> used(graph_size, false);
UI comp_count = 1;
for (UI i = 0; i < edges_num; ++i){
UI node_1 = nodes_pairs[i].first;
UI node_2 = nodes_pairs[i].second;
if (node_1 != node_2) {
if ((!used[node_1]) and (!used[node_2])){
adj_list[node_1].push_back(ADJ_VERTEX{node_2, i});
adj_list[node_2].push_back(ADJ_VERTEX{node_1, i});
connect_list[node_1] = comp_count;
connect_list[node_2] = comp_count;
comp_count++;
connect_comp.push_back(vector<UI>{node_1, node_2});
used[node_1] = true;
used[node_2] = true;
continue;
}
else if ((used[node_1]) and (!used[node_2])){
adj_list[node_1].push_back(ADJ_VERTEX{node_2, i});
adj_list[node_2].push_back(ADJ_VERTEX{node_1, i});
connect_list[node_2] = connect_list[node_1];
connect_comp[connect_list[node_1] - 1].push_back(node_2);
used[node_2] = true;
continue;
}
else if ((!used[node_1]) and (used[node_2])){
adj_list[node_1].push_back(ADJ_VERTEX{node_2, i});
adj_list[node_2].push_back(ADJ_VERTEX{node_1, i});
connect_list[node_1] = connect_list[node_2];
connect_comp[connect_list[node_2] - 1].push_back(node_1);
used[node_1] = true;
continue;
}
else if ((used[node_1]) and (used[node_2])){
if (connect_list[node_1] != connect_list[node_2]){
adj_list[node_1].push_back(ADJ_VERTEX{node_2, i});
adj_list[node_2].push_back(ADJ_VERTEX{node_1, i});
connect_comp[connect_list[node_1] - 1].insert(connect_comp[connect_list[node_1] - 1].end(),
connect_comp[connect_list[node_2] - 1].begin(),
connect_comp[connect_list[node_2] - 1].end());
UI temp_comp = connect_list[node_2] - 1;
for (auto x: connect_comp[connect_list[node_2] - 1]){
connect_list[x] = connect_list[node_1];
}
connect_comp[temp_comp].clear();
continue;
}
else {
adj_list.clear();
adj_list.resize(graph_size, vector<ADJ_VERTEX>{});
connect_comp.clear();
connect_list.clear();
connect_list.resize(graph_size);
return false;
}
}
}
else {
adj_list.clear();
adj_list.resize(graph_size, vector<ADJ_VERTEX>{});
connect_comp.clear();
connect_list.clear();
connect_list.resize(graph_size);
return false;
}
}
return true;
}
void update_marks() {
vector<bool> used(graph_size, false);
queue<UI> q;
for (size_t i = 0; i < graph_size; i++) {
if ((!adj_list[i].empty()) and (!used[i])) {
node_marks[i] = 0;
used[i] = true;
q.push(i);
}
else {
continue;
}
while (!q.empty()) {
UI v1 = q.front();
q.pop();
for (size_t j = 0; j < adj_list[v1].size(); ++j) {
UI v2 = adj_list[v1][j].vertex;
UI weight = adj_list[v1][j].weight;
if (!used[v2]) {
node_marks[v2] = mod(int(weight - node_marks[v1]), edges_num);
used[v2] = true;
q.push(v2);
}
}
}
}
}
vector<UI> & get_node_marks(){
return node_marks;
}
bool is_empty() {
for (UI i = 0; i < graph_size; ++i) {
if (!adj_list[i].empty())
return 0;
}
return 1;
}
void print_adj_list() {
if (this->is_empty())
cout << "List is empty" << endl;
else {
for (UI i = 0; i < graph_size; ++i) {
cout << "vert " << i << ": ";
for (UI j = 0; j < adj_list[i].size(); ++j) {
cout << adj_list[i][j].vertex << " ";
}
cout << endl;
}
}
}
void print_adj_with_weights() { // Print adjacency with the weights of edges in edges_list.
if (this->is_empty())
cout << "List is empty" << endl;
else {
for (UI i = 0; i < graph_size; ++i) {
cout << "vert " << i << ": ";
for (UI j = 0; j < adj_list[i].size(); ++j) {
cout << adj_list[i][j].vertex << "(" << adj_list[i][j].weight << ") ";
}
cout << endl;
}
}
}
};
#endif //PERFECTHASHING_GRAPH_H