Hi,
I am trying to detect when an animation sequence is complete.
This doesn't work, for example, if I use it in my game loop:
console.log(mySprite.animating);
it will always log "true" even after the sequence has ended. (I am using mySprite.loop = false);
I read through the docs and code. Is there a prescribed way to detect when an animation sequence has completed? Such as a callback perhaps?
Thank you!