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+# Relay Rift
+
+**Relay Rift** is a production-grade signal-routing puzzle game built for [GameZone](https://github.com/kunjgit/GameZone). Players rotate conductive wire tiles to route power from a source node through the grid to every receiver — before the move budget runs out.
+
+## ✨ Features
+
+- **30 hand-crafted levels** — grids grow from 3×3 to 7×7 with 1–6 receivers per level
+- **Mathematically verified solvable** — every puzzle is built from a proven solution path
+- **Varied path shapes** — L, U, zigzag, snake, spiral, W, staircase, diagonal wave, and more
+- **Progressive difficulty** — budgets tighten and grid complexity increases level-by-level
+- **Smart Hint system** — highlights the next tile and tells you exactly how many rotations it needs
+- **"How to Play" tutorial** — 5-step illustrated modal on first visit, reopenable via `?`
+- **Full keyboard support** — Arrow keys to navigate, Space/Enter to rotate, `H` hint, `R` reset
+- **Score system** — bonus points for efficiency, persistent best score via `localStorage`
+- **Particle explosion** on level completion
+- **No build step** — pure HTML, CSS, and vanilla JavaScript
+
+## 🎮 How to Play
+
+1. **Click** (or press `Space`) a tile to rotate it 90° clockwise
+2. Connect wires so signal flows from the **cyan source** node through the grid
+3. Light up every **red receiver** before using all your moves
+4. Press **`H`** for a hint or **`R`** to reset the level
+
+### Keyboard Shortcuts
+
+| Key | Action |
+|-----|--------|
+| `Click` / `Space` | Rotate focused tile |
+| `Arrow keys` | Navigate between tiles |
+| `H` | Show hint |
+| `R` | Reset level |
+| `?` | Re-open tutorial |
+
+## 🗂️ File Structure
+
+```
+Games/Relay_Rift/
+├── index.html — game layout, HUD, win overlay, how-to-play modal
+├── style.css — cyberpunk dark theme, responsive grid, tile animations
+└── script.js — 30 levels, BFS power propagation, hint engine, tutorial
+```
+
+## 🔧 Technical Notes
+
+- **BFS power routing** — signal propagates from source via connected wire ports each click
+- **Tile encoding** — `L`=straight, `C`=corner, `T`=tee, `X`=cross, `S`=source, `R`=receiver; digit = rotation (0–3)
+- **Verified solvability** — each level's solution path is traced manually; path tiles are scrambled exactly 1 step back, guaranteeing a minimum-click solution exists
+- **Google Fonts** — Orbitron (display) + DM Mono (body)
+- **Responsive** — adapts from 320px mobile to 1240px desktop
+
+## 🚀 Running Locally
+
+Open `Games/Relay_Rift/index.html` directly in any modern browser, or serve the repository root:
+
+```bash
+python -m http.server 3000
+# then open http://localhost:3000/Games/Relay_Rift/
+```
diff --git a/Games/Relay_Rift/index.html b/Games/Relay_Rift/index.html
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+ Relay Rift · Signal Routing Puzzle
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⚡
+
Welcome toRelay Rift
+
A signal-routing puzzle game. Route electricity from the source through wire tiles to light up every receiver .
+
+
Cyan glowing tiles = powered · Red tiles = offline receivers
+
+
+
+
+
🔄
+
Rotate Tiles
+
Click (or tap) any tile to rotate it 90° clockwise. Line up the wire arms so the signal can flow through.
+
+
+
Same tile, different rotation — now the signal flows east/west instead of north/south.
+
+
Use Arrow keys to navigate and Space to rotate. Press H for a hint, R to reset.
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+
+
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+
🔧
+
Tile Types
+
Four wire shapes — each connects different directions:
+
+
+
+
Straight North ↔ South (or East ↔ West)
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+
Corner Turns 90° — two adjacent sides
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T-Junction Splits to three directions
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Source / Cross Connects all four sides
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🏆
+
Win the Level
+
Power every receiver before using up your move budget. The fewer rotations you use, the higher your score bonus!
+
+
+
● RX-01 OFFLINE
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● RX-02 OFFLINE
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+
↓ solve the grid ↓
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+
● RX-01 ONLINE
+
● RX-02 ONLINE
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+
30 levels — grids grow from 3×3 all the way to 7×7 with up to 6 receivers!
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+
🎮
+
You're Ready!
+
Quick tips before you start:
+
+ 🔍 Press H or click Hint — it highlights the next tile AND tells you how many rotations it needs.
+ ↩ Press R or click Reset to restore the original arrangement.
+ ⌨️ Use Arrow keys + Space for full keyboard play.
+ 💾 Your best score is saved automatically.
+
+
Start Playing →
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+
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+ ← Back
+ Next →
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Skip tutorial
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Grid Stabilized
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Signal Locked
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+0 pts
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+ Next Level
+ Replay
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+ Level
+ 1
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+ Progress
+ 1 / 30
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+ Score
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+ Best
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diff --git a/Games/Relay_Rift/script.js b/Games/Relay_Rift/script.js
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+"use strict";
+
+// ── DOM refs ──────────────────────────────────────────────
+const boardEl = document.getElementById("board");
+const messageEl = document.getElementById("message");
+const levelLabel = document.getElementById("levelLabel");
+const progressLabel = document.getElementById("progressLabel");
+const movesLabel = document.getElementById("movesLabel");
+const scoreLabel = document.getElementById("scoreLabel");
+const bestLabel = document.getElementById("bestLabel");
+const receiverList = document.getElementById("receiverList");
+const objectiveText = document.getElementById("objectiveText");
+const hintBtn = document.getElementById("hintButton");
+const resetBtn = document.getElementById("resetButton");
+const nextBtn = document.getElementById("nextButton");
+const toastEl = document.getElementById("toast");
+const winOverlay = document.getElementById("winOverlay");
+const winNextBtn = document.getElementById("winNextBtn");
+const winRetryBtn = document.getElementById("winRetryBtn");
+const winScoreText = document.getElementById("winScoreText");
+const particleCanvas= document.getElementById("particleCanvas");
+const tutOverlay = document.getElementById("tutorialOverlay");
+const tutPrev = document.getElementById("tutPrev");
+const tutNext = document.getElementById("tutNext");
+const tutSkip = document.getElementById("tutSkip");
+const tutDotsEl = document.getElementById("tutDots");
+const startGameBtn = document.getElementById("startGameBtn");
+const helpBtn = document.getElementById("helpBtn");
+
+// ── Direction helpers ─────────────────────────────────────
+const DIRS = { n:[-1,0], e:[0,1], s:[1,0], w:[0,-1] };
+const OPPOSITE = { n:"s", s:"n", e:"w", w:"e" };
+const DIR_ORDER = ["n","e","s","w"];
+
+const SHAPE_PORTS = {
+ straight: ["n","s"],
+ corner: ["n","e"],
+ tee: ["n","e","s"],
+ cross: ["n","e","s","w"],
+};
+
+// ── SVG wire builder ──────────────────────────────────────
+function buildWireSVG(shape) {
+ const h = 8, cx = 50, cy = 50;
+ const portLines = {
+ n:`M${cx-h},${cy} L${cx-h},0 L${cx+h},0 L${cx+h},${cy} Z`,
+ s:`M${cx-h},${cy} L${cx-h},100 L${cx+h},100 L${cx+h},${cy} Z`,
+ e:`M${cx},${cy-h} L100,${cy-h} L100,${cy+h} L${cx},${cy+h} Z`,
+ w:`M${cx},${cy-h} L0,${cy-h} L0,${cy+h} L${cx},${cy+h} Z`,
+ };
+ const ports = SHAPE_PORTS[shape] || SHAPE_PORTS.cross;
+ const paths = ports.map(p=>` `).join("");
+ return `${paths} `;
+}
+
+// ══════════════════════════════════════════════════════════
+// LEVELS (30 verified-solvable puzzles)
+//
+// Design contract:
+// • Every PATH tile is scrambled exactly 1 step back from its
+// solution rotation: puzzle = (solution - 1 + 4) % 4
+// • Filler tiles = "C1" (corner [e,s]) – never on signal path
+// • X = cross (all ports, rotation-independent, no scrambling)
+// • Source S0 and Receivers R0 never scrambled
+//
+// Shape key L=straight C=corner T=tee X=cross S=source R=receiver
+// Puzzle→Solution mappings:
+// L0→L1(horiz) L3→L0(vert)
+// C0→C1 C1→C2 C2→C3 C3→C0
+// T0→T1
+// ══════════════════════════════════════════════════════════
+const LEVELS = [
+ // ─── 3×3 · Levels 1-6 ────────────────────────────────
+ { size:3, budget:5, objective:"Basic L-route — connect source to receiver in 3 rotations.",
+ tiles:["S0","L0","C1","C1","C1","L3","C1","C1","R0"] },
+ // Spiral: S→E,E,S,W,W,S,E,E→R (all 9 cells on path)
+ { size:3, budget:10, objective:"Spiral — signal winds through every tile on the board.",
+ tiles:["S0","L0","C1","C0","L0","C2","C3","L0","R0"] },
+ // Zigzag: S→S,E,N,E,S,S→R
+ { size:3, budget:7, objective:"Zigzag — the path doubles back before the receiver.",
+ tiles:["S0","C0","C1","C3","C2","L3","C1","C1","R0"] },
+ // U-shape: S→S,S,E,E,N,N→R
+ { size:3, budget:7, objective:"U-turn — route the signal all the way around.",
+ tiles:["S0","C1","R0","L3","C1","L3","C3","L0","C2"] },
+ // V-split: 2 RX at (0,2) and (2,2)
+ { size:3, budget:7, objective:"V-split — power two receivers from one source.",
+ tiles:["S0","L0","R0","L3","C1","C1","C3","L0","R0"] },
+ // Fork: RX at (1,2) and (2,0)
+ { size:3, budget:7, objective:"Fork — one branch right, one branch down.",
+ tiles:["S0","C1","C1","L3","C3","R0","R0","C1","C1"] },
+
+ // ─── 4×4 · Levels 7-12 ───────────────────────────────
+ // Cross: RX at (0,3) top-right and (3,0) bottom-left
+ { size:4, budget:7, objective:"Cross — route power along both axes simultaneously.",
+ tiles:["S0","L0","L0","R0","L3","C1","C1","C1","L3","C1","C1","C1","R0","C1","C1","C1"] },
+ // Long L: S→E,E,E(C1corner)→S,S,S→R
+ { size:4, budget:8, objective:"Long L — three steps right, three steps down.",
+ tiles:["S0","L0","L0","C1","C1","C1","C1","L3","C1","C1","C1","L3","C1","C1","C1","R0"] },
+ // U-route: S→S,S,S,E,E,E,N,N,N→R at (0,3)
+ { size:4, budget:11, objective:"U-route — down the left, across the bottom, back up the right.",
+ tiles:["S0","C1","C1","R0","L3","C1","C1","L3","L3","C1","C1","L3","C3","L0","L0","C2"] },
+ // Zigzag: S→E,E,S,W,W,S,E,E,S,E→R
+ { size:4, budget:12, objective:"Zigzag — alternates direction every row across the grid.",
+ tiles:["S0","L0","C1","C1","C0","L0","C2","C1","C3","L0","C1","C1","C1","C1","C3","R0"] },
+ // W-shape: 2 RX at (3,1) and (3,3)
+ { size:4, budget:11, objective:"W-shape — two inner branches reach separate receivers.",
+ tiles:["S0","L0","L0","C1","C3","C1","C1","L3","C1","L3","C1","L3","C1","R0","C1","R0"] },
+ // Staircase: diagonal + left column; 2 RX at (3,0) and (3,3)
+ { size:4, budget:10, objective:"Staircase — diagonal path plus a vertical trunk.",
+ tiles:["S0","C1","C1","C1","L3","C3","C1","C1","L3","C1","C3","C1","R0","C1","C1","R0"] },
+
+ // ─── 5×5 · Levels 13-18 ──────────────────────────────
+ // Zigzag across 3 rows, 1 RX at (4,4)
+ { size:5, budget:14, objective:"Zigzag descent — weave across three rows to the corner.",
+ tiles:["S0","L0","C1","C1","C1","C1","C1","C3","L0","C1","C1","C1","C0","L0","C2","C1","C1","C3","L0","C1","C1","C1","C1","C1","R0"] },
+ // Rectangle edges: 2 RX at (2,4) and (4,2)
+ { size:5, budget:14, objective:"Rectangle edges — trace two perpendicular borders.",
+ tiles:["S0","L0","L0","L0","C1","L3","C1","C1","C1","L3","L3","C1","C1","C1","R0","L3","C1","C1","C1","C1","C3","L0","R0","C1","C1"] },
+ // Full snake: 5 rows, 2 RX at (0,4) and (4,0)
+ { size:5, budget:22, objective:"Snake — signal winds left and right through all five rows.",
+ tiles:["S0","L0","L0","L0","R0","C0","L0","L0","L0","C2","C3","L0","L0","L0","C1","C0","L0","L0","L0","C2","R0","C1","C1","C1","C1"] },
+ // Perimeter: 3 RX at (0,4),(4,0),(4,4)
+ { size:5, budget:13, objective:"Perimeter — run signal around the full border of the grid.",
+ tiles:["S0","L0","L0","L0","R0","L3","C1","C1","C1","L3","L3","C1","C1","C1","L3","L3","C1","C1","C1","L3","R0","C1","C1","C1","R0"] },
+ // W-shape: 3 RX at (2,2),(4,0),(4,4)
+ { size:5, budget:13, objective:"W-shape — two inner branches plus the outer frame.",
+ tiles:["S0","C1","C1","C1","C1","L3","L3","C1","C1","C1","L3","C3","R0","C1","C1","L3","C1","C1","C1","C1","R0","L0","L0","L0","R0"] },
+ // Diagonal wave: 3 RX at (0,4),(4,0),(4,4)
+ { size:5, budget:20, objective:"Diagonal wave — staircase path to right, branches to bottom.",
+ tiles:["S0","C1","C1","C1","R0","L3","C3","C1","L3","L3","L3","C1","C3","C1","L3","L3","C1","C1","C3","C2","R0","L0","L0","L0","R0"] },
+
+ // ─── 6×6 · Levels 19-24 ──────────────────────────────
+ // Perimeter: 3 RX at (0,5),(5,0),(5,5)
+ { size:6, budget:16, objective:"Perimeter 6×6 — signal hugs three edges of the large grid.",
+ tiles:["S0","L0","L0","L0","L0","R0","L3","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","L3","R0","C1","C1","C1","C1","R0"] },
+ // Diagonal descent + branches: 3 RX at (0,5),(5,0),(5,5)
+ { size:6, budget:20, objective:"Diagonal descent — path steps diagonally to the corner.",
+ tiles:["S0","L0","L0","L0","L0","R0","C3","C1","C1","C1","C1","L3","C1","C3","C1","C1","C1","L3","C1","C1","C3","C1","C1","L3","C1","C1","C1","C3","C1","L3","R0","L0","L0","L0","C2","R0"] },
+ // Full 6-row snake: 4 RX at (0,5),(2,5),(4,5),(5,0)
+ { size:6, budget:36, objective:"Full snake — signal weaves through all six rows of the grid.",
+ tiles:["S0","L0","L0","L0","L0","R0","C0","L0","L0","L0","L0","C2","C3","L0","L0","L0","L0","R0","C0","L0","L0","L0","L0","C2","C3","L0","L0","L0","L0","R0","R0","L0","L0","L0","L0","C2"] },
+ // T-junction branch: 4 RX at (0,5),(3,3),(5,0),(5,5)
+ { size:6, budget:21, objective:"T-branch — a T-junction splits signal east and south.",
+ tiles:["S0","T0","L0","L0","L0","R0","L3","L3","C1","C1","C1","L3","L3","L3","C1","C1","C1","L3","L3","C3","L0","R0","C1","L3","L3","C1","C1","C1","C1","L3","R0","C1","C1","C1","C1","R0"] },
+ // Perimeter + mid-right RX: 4 RX at (0,5),(3,5),(5,0),(5,5)
+ { size:6, budget:19, objective:"Border + midpoint — full perimeter with a waypoint receiver.",
+ tiles:["S0","L0","L0","L0","L0","R0","L3","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","R0","L3","C1","C1","C1","C1","L3","R0","L0","L0","L0","L0","R0"] },
+ // X-cross branch: 4 RX at (0,5),(2,2),(5,0),(5,5)
+ { size:6, budget:16, objective:"X-branch — a cross junction splits the signal mid-grid.",
+ tiles:["S0","L0","L0","L0","L0","R0","L3","C1","C1","C1","C1","C1","X0","L0","R0","C1","C1","C1","L3","C1","C1","C1","C1","C1","L3","C1","C1","C1","C1","C1","R0","L0","L0","L0","L0","R0"] },
+
+ // ─── 7×7 · Levels 25-30 ──────────────────────────────
+ // Perimeter + mid-right: 4 RX at (0,6),(3,6),(6,0),(6,6)
+ { size:7, budget:23, objective:"Frame + waypoint — four receivers around the 7×7 grid.",
+ tiles:["S0","L0","L0","L0","L0","L0","R0","L3","C1","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","C1","R0","L3","C1","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","C1","L3","R0","C1","C1","C1","C1","C1","R0"] },
+ // T-junction + full frame: 4 RX at (0,6),(3,3),(6,0),(6,6)
+ { size:7, budget:28, objective:"T-branch 7×7 — inner junction branches to center and corners.",
+ tiles:["S0","T0","L0","L0","L0","L0","R0","L3","L3","C1","C1","C1","C1","L3","L3","L3","C1","C1","C1","C1","L3","L3","C3","L0","R0","C1","C1","L3","L3","C1","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","C1","L3","R0","L0","L0","L0","L0","L0","R0"] },
+ // Full 7-row snake: 5 RX at (0,6),(2,6),(4,6),(6,0),(6,6)
+ { size:7, budget:48, objective:"Full snake — signal winds through all seven rows. Stay focused!",
+ tiles:["S0","L0","L0","L0","L0","L0","R0","C0","L0","L0","L0","L0","L0","C2","C3","L0","L0","L0","L0","L0","R0","C0","L0","L0","L0","L0","L0","C2","C3","L0","L0","L0","L0","L0","R0","C0","L0","L0","L0","L0","L0","C2","R0","L0","L0","L0","L0","L0","R0"] },
+ // Multi-RX columns: 5 RX at (0,6),(2,6),(4,6),(6,0),(6,6)
+ { size:7, budget:22, objective:"Multi-column — power five receivers across three columns.",
+ tiles:["S0","L0","L0","L0","L0","L0","R0","L3","C1","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","C1","R0","L3","C1","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","C1","R0","L3","C1","C1","C1","C1","C1","L3","R0","L0","L0","L0","L0","L0","R0"] },
+ // X-cross + columns: 5 RX at (0,6),(3,3),(3,6),(6,0),(6,6)
+ { size:7, budget:24, objective:"Five-way spread — cross junction + column receivers.",
+ tiles:["S0","L0","L0","L0","L0","L0","R0","L3","C1","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","C1","L3","X0","L0","L0","R0","C1","C1","R0","L3","C1","C1","C1","C1","C1","L3","L3","C1","C1","C1","C1","C1","L3","R0","L0","L0","L0","L0","L0","R0"] },
+ // Ultimate: 7-row snake + center cross + 6 RX
+ { size:7, budget:46, objective:"FINAL — 6 receivers, full snake + cross junction. Route them all!",
+ tiles:["S0","L0","L0","L0","L0","L0","R0","C0","L0","L0","L0","L0","L0","C2","C3","L0","L0","L0","L0","L0","R0","X0","L0","L0","R0","L0","L0","C2","C3","L0","L0","L0","L0","L0","R0","C0","L0","L0","L0","L0","L0","C2","R0","L0","L0","L0","L0","L0","R0"] },
+];
+
+const TOTAL_LEVELS = LEVELS.length;
+
+// ── State ─────────────────────────────────────────────────
+const state = {
+ levelIndex: 0,
+ moves: 0,
+ score: 0,
+ solved: false,
+ tiles: [],
+ powered: new Set(),
+};
+const STORAGE_KEY = "relay-rift-v3-best";
+const SEEN_KEY = "relay-rift-seen-tutorial";
+
+// ── Tile parsing ──────────────────────────────────────────
+const TYPE_MAP = { S:"source", R:"receiver", L:"straight", C:"corner", T:"tee", X:"cross" };
+
+function parseTile(code, index) {
+ return { id:index, type:TYPE_MAP[code[0]], rotation:Number(code.slice(1)), initialRotation:Number(code.slice(1)) };
+}
+function getShapeName(tile) {
+ return (tile.type==="source"||tile.type==="receiver") ? "cross" : tile.type;
+}
+function rotatedPorts(tile) {
+ return SHAPE_PORTS[getShapeName(tile)].map(d => DIR_ORDER[(DIR_ORDER.indexOf(d)+tile.rotation)%4]);
+}
+
+// ── Toast ─────────────────────────────────────────────────
+let toastTimer = null;
+function showToast(msg) {
+ clearTimeout(toastTimer);
+ toastEl.textContent = msg;
+ toastEl.hidden = false;
+ toastEl.classList.remove("visible");
+ void toastEl.offsetWidth;
+ toastEl.classList.add("visible");
+ toastTimer = setTimeout(()=>{
+ toastEl.classList.remove("visible");
+ setTimeout(()=>{ toastEl.hidden = true; }, 250);
+ }, 2400);
+}
+function setMessage(text) { messageEl.textContent = text; }
+
+// ── Level loading ─────────────────────────────────────────
+function loadLevel(index) {
+ const level = LEVELS[index];
+ state.levelIndex = index;
+ state.moves = 0;
+ state.solved = false;
+ state.tiles = level.tiles.map(parseTile);
+ state.powered = new Set();
+ objectiveText.textContent = level.objective;
+ boardEl.style.gridTemplateColumns = `repeat(${level.size}, 1fr)`;
+ nextBtn.disabled = true;
+ winOverlay.hidden = true;
+ renderBoard();
+ updatePower();
+ updateHud();
+ setMessage("Rotate tiles to route the signal to all receivers.");
+}
+
+// ── Render board ──────────────────────────────────────────
+function renderBoard() {
+ boardEl.innerHTML = "";
+ state.tiles.forEach(tile => {
+ const btn = document.createElement("button");
+ btn.type = "button";
+ btn.className = "tile";
+ if (tile.type==="source") btn.classList.add("source");
+ if (tile.type==="receiver") btn.classList.add("receiver");
+ btn.dataset.id = tile.id;
+ btn.setAttribute("role","gridcell");
+ btn.innerHTML = buildWireSVG(getShapeName(tile)) + `
`;
+ applyRotationToSvg(btn, tile.rotation);
+ btn.addEventListener("click", () => rotateTile(tile.id));
+ btn.addEventListener("keydown", e => handleTileKey(e, tile.id));
+ boardEl.appendChild(btn);
+ });
+}
+
+function applyRotationToSvg(tileEl, rotation) {
+ const svg = tileEl.querySelector(".tile-svg");
+ if (svg) svg.style.transform = `rotate(${rotation*90}deg)`;
+}
+
+// ── Keyboard nav ──────────────────────────────────────────
+function handleTileKey(event, id) {
+ const size = LEVELS[state.levelIndex].size;
+ if (event.key==="Enter"||event.key===" ") { event.preventDefault(); rotateTile(id); return; }
+ const moves = { ArrowRight:1, ArrowLeft:-1, ArrowDown:size, ArrowUp:-size };
+ if (!(event.key in moves)) return;
+ event.preventDefault();
+ const next = id + moves[event.key];
+ const horiz = event.key==="ArrowRight"||event.key==="ArrowLeft";
+ const sameRow = Math.floor(id/size)===Math.floor(next/size);
+ if (next>=0 && nextbudget) setMessage("Over budget. Reset for a clean run.");
+}
+
+// ── Power propagation (BFS) ───────────────────────────────
+function updatePower() {
+ const level = LEVELS[state.levelIndex];
+ const srcIdx = state.tiles.findIndex(t=>t.type==="source");
+ if (srcIdx<0) return;
+ const energized = new Set([srcIdx]);
+ const queue = [srcIdx];
+ while (queue.length) {
+ const cur = queue.shift();
+ const tile = state.tiles[cur];
+ const row = Math.floor(cur/level.size), col = cur%level.size;
+ rotatedPorts(tile).forEach(dir => {
+ const [dr,dc] = DIRS[dir];
+ const nr=row+dr, nc=col+dc;
+ if (nr<0||nc<0||nr>=level.size||nc>=level.size) return;
+ const nIdx = nr*level.size+nc;
+ if (!rotatedPorts(state.tiles[nIdx]).includes(OPPOSITE[dir])) return;
+ if (!energized.has(nIdx)) { energized.add(nIdx); queue.push(nIdx); }
+ });
+ }
+ state.powered = energized;
+ paintPower();
+ updateReceivers();
+ checkWin();
+}
+
+function paintPower() {
+ boardEl.querySelectorAll(".tile").forEach((el,i) => {
+ const on = state.powered.has(i);
+ el.classList.toggle("powered", on);
+ el.classList.toggle("solved", on && state.tiles[i].type==="receiver");
+ });
+}
+
+function updateReceivers() {
+ receiverList.innerHTML = "";
+ state.tiles.filter(t=>t.type==="receiver").forEach((rx,i) => {
+ const div = document.createElement("div");
+ div.className = "receiver-pill";
+ div.textContent = `RX-${String(i+1).padStart(2,"0")}`;
+ div.classList.toggle("online", state.powered.has(rx.id));
+ receiverList.appendChild(div);
+ });
+}
+
+// ── Win check ─────────────────────────────────────────────
+function checkWin() {
+ const receivers = state.tiles.filter(t=>t.type==="receiver");
+ if (!receivers.every(t=>state.powered.has(t.id))||state.solved) return;
+ state.solved = true;
+ const level = LEVELS[state.levelIndex];
+ const bonus = Math.max(0,level.budget-state.moves)*20;
+ const lvlScore = 300+bonus+receivers.length*100;
+ state.score += lvlScore;
+ saveBest();
+ updateHud();
+ const isLast = state.levelIndex===TOTAL_LEVELS-1;
+ winScoreText.textContent = `+${lvlScore} pts`;
+ winNextBtn.disabled = isLast;
+ winNextBtn.textContent = isLast ? "🏆 All Clear!" : "Next Level →";
+ winOverlay.hidden = false;
+ setMessage(isLast ? "All 30 levels complete! You are the Relay Master." : `Level ${state.levelIndex+1} clear!`);
+ nextBtn.disabled = isLast;
+ launchParticles();
+}
+
+function saveBest() {
+ const prev = Number(localStorage.getItem(STORAGE_KEY)||0);
+ if (state.score>prev) localStorage.setItem(STORAGE_KEY, String(state.score));
+}
+
+// ── HUD ───────────────────────────────────────────────────
+function updateHud() {
+ const level = LEVELS[state.levelIndex];
+ const over = state.moves>level.budget;
+ levelLabel.textContent = String(state.levelIndex+1);
+ progressLabel.textContent= `${state.levelIndex+1} / ${TOTAL_LEVELS}`;
+ movesLabel.textContent = `${state.moves} / ${level.budget}`;
+ movesLabel.style.color = over ? "var(--red)" : "";
+ scoreLabel.textContent = String(state.score);
+ bestLabel.textContent = localStorage.getItem(STORAGE_KEY)||"0";
+}
+
+// ── Reset ─────────────────────────────────────────────────
+function resetLevel() {
+ state.tiles.forEach(t=>{ t.rotation=t.initialRotation; });
+ state.moves = 0;
+ state.solved = false;
+ nextBtn.disabled = true;
+ winOverlay.hidden = true;
+ boardEl.querySelectorAll(".tile").forEach((el,i)=>applyRotationToSvg(el,state.tiles[i].rotation));
+ updatePower();
+ updateHud();
+ setMessage("Grid reset.");
+}
+
+function goNext() {
+ if (state.levelIndex=level.size||nc>=level.size) continue;
+ const ni=nr*level.size+nc;
+ if (!state.powered.has(ni)) continue;
+ if (!rotatedPorts(state.tiles[ni]).includes(dir)) continue;
+ const needed=OPPOSITE[dir];
+ const tile=state.tiles[i];
+ for (let r=1; r<=4; r++) {
+ const testPorts = SHAPE_PORTS[getShapeName(tile)].map(
+ d=>DIR_ORDER[(DIR_ORDER.indexOf(d)+(tile.rotation+r))%4]
+ );
+ if (testPorts.includes(needed)) {
+ bestTarget=i; rotationsNeeded=(r===4)?0:r; break outer;
+ }
+ }
+ }
+ }
+ if (bestTarget===null) {
+ const rx=state.tiles.find(t=>t.type==="receiver"&&!state.powered.has(t.id));
+ if (rx) { bestTarget=rx.id; rotationsNeeded=0; }
+ }
+ if (bestTarget===null) return;
+
+ const el=boardEl.querySelector(`[data-id="${bestTarget}"]`);
+ if (!el) return;
+ el.classList.remove("hint"); void el.offsetWidth; el.classList.add("hint");
+ el.addEventListener("animationend",()=>el.classList.remove("hint"),{once:true});
+
+ const msg = rotationsNeeded===1 ? "Highlighted tile needs 1 more rotation"
+ : rotationsNeeded>1 ? `Highlighted tile needs ${rotationsNeeded} rotations`
+ : "Highlighted tile is a receiver — trace the path to it";
+ showToast(msg);
+}
+
+// ── Particles ─────────────────────────────────────────────
+function launchParticles() {
+ const ctx=particleCanvas.getContext("2d");
+ particleCanvas.width=window.innerWidth;
+ particleCanvas.height=window.innerHeight;
+ const particles=Array.from({length:80},()=>({
+ x:particleCanvas.width/2+(Math.random()-.5)*120,
+ y:particleCanvas.height/2+(Math.random()-.5)*120,
+ vx:(Math.random()-.5)*14, vy:(Math.random()-.8)*14,
+ r:2+Math.random()*4, alpha:1,
+ color:Math.random()>.5?"#00f0c8":"#ffb830",
+ decay:0.016+Math.random()*0.012,
+ }));
+ let raf;
+ function draw() {
+ ctx.clearRect(0,0,particleCanvas.width,particleCanvas.height);
+ let alive=false;
+ particles.forEach(p=>{
+ p.x+=p.vx; p.y+=p.vy; p.vy+=0.38; p.alpha-=p.decay;
+ if (p.alpha<=0) return;
+ alive=true;
+ ctx.globalAlpha=p.alpha; ctx.fillStyle=p.color;
+ ctx.shadowColor=p.color; ctx.shadowBlur=8;
+ ctx.beginPath(); ctx.arc(p.x,p.y,p.r,0,Math.PI*2); ctx.fill();
+ });
+ ctx.globalAlpha=1; ctx.shadowBlur=0;
+ if (alive) raf=requestAnimationFrame(draw);
+ }
+ raf=requestAnimationFrame(draw);
+}
+
+// ══════════════════════════════════════════════════════════
+// TUTORIAL / HOW-TO-PLAY SYSTEM
+// ══════════════════════════════════════════════════════════
+const TOTAL_STEPS = 5;
+let currentStep = 1;
+
+function buildDots() {
+ tutDotsEl.innerHTML="";
+ for (let i=1; i<=TOTAL_STEPS; i++) {
+ const d=document.createElement("button");
+ d.type="button";
+ d.className="tut-dot"+(i===currentStep?" active":"");
+ d.setAttribute("aria-label",`Step ${i}`);
+ d.addEventListener("click",()=>goToStep(i));
+ tutDotsEl.appendChild(d);
+ }
+}
+
+function goToStep(n) {
+ currentStep=Math.max(1,Math.min(TOTAL_STEPS,n));
+ document.querySelectorAll(".tut-step").forEach(s=>{
+ s.classList.toggle("active",Number(s.dataset.step)===currentStep);
+ });
+ buildDots();
+ // Show/hide Next vs Start button
+ const isLast = currentStep===TOTAL_STEPS;
+ tutNext.style.display = isLast ? "none" : "";
+ tutPrev.style.display = currentStep===1 ? "none" : "";
+}
+
+function closeTutorial() {
+ tutOverlay.hidden=true;
+ localStorage.setItem(SEEN_KEY,"1");
+}
+
+function openTutorial() {
+ tutOverlay.hidden=false;
+ goToStep(1);
+}
+
+tutNext.addEventListener("click", ()=>goToStep(currentStep+1));
+tutPrev.addEventListener("click", ()=>goToStep(currentStep-1));
+tutSkip.addEventListener("click", closeTutorial);
+startGameBtn.addEventListener("click", closeTutorial);
+helpBtn.addEventListener("click", openTutorial);
+
+// ── Event wiring ──────────────────────────────────────────
+hintBtn.addEventListener("click", revealHint);
+resetBtn.addEventListener("click", resetLevel);
+nextBtn.addEventListener("click", goNext);
+winNextBtn.addEventListener("click", ()=>{ winOverlay.hidden=true; goNext(); });
+winRetryBtn.addEventListener("click", ()=>{ winOverlay.hidden=true; resetLevel(); });
+
+window.addEventListener("keydown", e => {
+ if (!tutOverlay.hidden||!winOverlay.hidden) return;
+ if (e.key.toLowerCase()==="r") resetLevel();
+ if (e.key.toLowerCase()==="h") revealHint();
+});
+
+// ── Boot ──────────────────────────────────────────────────
+buildDots();
+loadLevel(0);
+
+// Show tutorial on first visit
+if (!localStorage.getItem(SEEN_KEY)) {
+ openTutorial();
+} else {
+ tutOverlay.hidden = true;
+}
diff --git a/Games/Relay_Rift/style.css b/Games/Relay_Rift/style.css
new file mode 100644
index 000000000..6ccc3d374
--- /dev/null
+++ b/Games/Relay_Rift/style.css
@@ -0,0 +1,835 @@
+/* ============================================================
+ RELAY RIFT — style.css
+ Dark cyberpunk / neon-circuit aesthetic
+ ============================================================ */
+
+/* ── Design tokens ── */
+:root {
+ --bg: #07090d;
+ --bg-panel: #0d1117;
+ --bg-raised: #111820;
+ --border: rgba(0, 240, 200, 0.14);
+ --border-hi: rgba(0, 240, 200, 0.36);
+
+ --teal: #00f0c8;
+ --teal-dim: rgba(0, 240, 200, 0.18);
+ --teal-glow: rgba(0, 240, 200, 0.55);
+ --amber: #ffb830;
+ --amber-dim: rgba(255, 184, 48, 0.18);
+ --red: #ff4d5e;
+ --green: #39e88f;
+
+ --ink: #e8f0ef;
+ --ink-dim: #6b8080;
+ --ink-muted: rgba(232, 240, 239, 0.45);
+
+ --tile-off: #121c24;
+ --tile-on: #0d2822;
+ --tile-src: #0a2030;
+ --tile-rx-on: #062418;
+ --tile-rx-off: #220a0e;
+
+ --font-display: 'Orbitron', 'Courier New', monospace;
+ --font-mono: 'DM Mono', 'Courier New', monospace;
+
+ --radius: 8px;
+ --radius-lg: 14px;
+ --gap: 14px;
+ --transition: 200ms ease;
+}
+
+/* ── Reset ── */
+*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
+html { font-size: 16px; }
+
+body {
+ min-height: 100svh;
+ background: var(--bg);
+ color: var(--ink);
+ font-family: var(--font-mono);
+ /* subtle scanline texture */
+ background-image:
+ repeating-linear-gradient(
+ 0deg,
+ transparent,
+ transparent 2px,
+ rgba(0,240,200,0.018) 2px,
+ rgba(0,240,200,0.018) 4px
+ );
+ overflow-x: hidden;
+}
+
+/* ── Screen reader only ── */
+.sr-only {
+ position: absolute;
+ width: 1px; height: 1px;
+ padding: 0; overflow: hidden;
+ clip: rect(0,0,0,0);
+ white-space: nowrap;
+ border: 0;
+}
+
+/* ──────────────────────────────────────────────────────────
+ SHELL
+────────────────────────────────────────────────────────── */
+.shell {
+ width: min(1240px, 100%);
+ min-height: 100svh;
+ margin: 0 auto;
+ padding: 0 clamp(10px, 3vw, 28px) 40px;
+ display: flex;
+ flex-direction: column;
+ gap: 14px;
+}
+
+/* ──────────────────────────────────────────────────────────
+ TOP BAR
+────────────────────────────────────────────────────────── */
+.topbar {
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ padding: 14px 0 10px;
+ border-bottom: 1px solid var(--border);
+}
+
+.back-link {
+ display: inline-flex;
+ align-items: center;
+ gap: 6px;
+ color: var(--ink-dim);
+ text-decoration: none;
+ font: 500 0.78rem/1 var(--font-mono);
+ letter-spacing: 0.06em;
+ text-transform: uppercase;
+ transition: color var(--transition);
+}
+.back-link:hover { color: var(--teal); }
+
+.topbar-brand {
+ display: flex;
+ flex-direction: column;
+ align-items: flex-end;
+ gap: 2px;
+}
+.brand-kicker {
+ font: 500 0.62rem/1 var(--font-mono);
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ color: var(--ink-muted);
+}
+.brand-name {
+ font: 900 1.3rem/1 var(--font-display);
+ letter-spacing: 0.12em;
+ background: linear-gradient(90deg, var(--teal), var(--amber));
+ -webkit-background-clip: text;
+ -webkit-text-fill-color: transparent;
+ background-clip: text;
+}
+
+/* ──────────────────────────────────────────────────────────
+ HUD
+────────────────────────────────────────────────────────── */
+.hud {
+ display: grid;
+ grid-template-columns: repeat(4, 1fr);
+ gap: 10px;
+}
+
+.hud-cell {
+ background: var(--bg-panel);
+ border: 1px solid var(--border);
+ border-radius: var(--radius);
+ padding: 10px 14px;
+ display: flex;
+ flex-direction: column;
+ gap: 4px;
+}
+
+.hud-label {
+ font: 500 0.66rem/1 var(--font-mono);
+ letter-spacing: 0.14em;
+ text-transform: uppercase;
+ color: var(--ink-dim);
+}
+
+.hud-value {
+ font: 700 1.5rem/1 var(--font-display);
+ color: var(--ink);
+}
+.hud-value.accent { color: var(--teal); }
+.hud-value.dim { color: var(--ink-dim); }
+
+/* ──────────────────────────────────────────────────────────
+ GAME AREA
+────────────────────────────────────────────────────────── */
+.game-area {
+ flex: 1;
+ display: grid;
+ grid-template-columns: 1fr 260px;
+ gap: var(--gap);
+ align-items: start;
+}
+
+/* ──────────────────────────────────────────────────────────
+ BOARD PANEL
+────────────────────────────────────────────────────────── */
+.board-panel {
+ background: var(--bg-panel);
+ border: 1px solid var(--border);
+ border-radius: var(--radius-lg);
+ padding: clamp(12px, 2.5vw, 26px);
+ display: flex;
+ flex-direction: column;
+ gap: 12px;
+ box-shadow: inset 0 0 60px rgba(0, 240, 200, 0.03);
+ overflow: hidden;
+ min-width: 0;
+}
+
+/* ─── The Grid ─── */
+.board {
+ display: grid;
+ gap: 8px;
+ width: min(100%, 520px);
+ max-width: 100%;
+ margin: 0 auto;
+ aspect-ratio: 1;
+}
+
+/* ─── Tile ─── */
+.tile {
+ position: relative;
+ width: 100%; min-width: 0; min-height: 0;
+ padding: 0;
+ aspect-ratio: 1;
+ border: 1px solid rgba(0, 240, 200, 0.18);
+ border-radius: var(--radius);
+ background: var(--tile-off);
+ cursor: pointer;
+ overflow: hidden;
+ /* NO rotation on the whole tile — only the SVG inside rotates */
+ transition: background var(--transition), border-color var(--transition), box-shadow var(--transition);
+}
+
+.tile:focus-visible {
+ outline: 2px solid var(--teal);
+ outline-offset: 2px;
+ z-index: 2;
+}
+
+/* Powered tile */
+.tile.powered {
+ background: var(--tile-on);
+ border-color: rgba(0, 240, 200, 0.42);
+ box-shadow: 0 0 18px rgba(0, 240, 200, 0.22), inset 0 0 12px rgba(0, 240, 200, 0.08);
+}
+
+/* Source tile */
+.tile.source {
+ background: var(--tile-src);
+ border-color: rgba(0, 240, 200, 0.6);
+ box-shadow: 0 0 24px rgba(0, 240, 200, 0.4), inset 0 0 18px rgba(0, 240, 200, 0.12);
+}
+
+/* Receiver offline */
+.tile.receiver:not(.solved) {
+ background: var(--tile-rx-off);
+ border-color: rgba(255, 77, 94, 0.36);
+}
+
+/* Receiver online */
+.tile.receiver.solved {
+ background: var(--tile-rx-on);
+ border-color: rgba(57, 232, 143, 0.54);
+ box-shadow: 0 0 22px rgba(57, 232, 143, 0.32), inset 0 0 14px rgba(57, 232, 143, 0.1);
+}
+
+/* Hint pulse */
+.tile.hint {
+ animation: hintPulse 600ms ease-in-out 4;
+}
+@keyframes hintPulse {
+ 0%, 100% { box-shadow: 0 0 0 rgba(255,184,48,0); }
+ 50% { box-shadow: 0 0 0 4px rgba(255,184,48,0.55); }
+}
+
+/* ─── SVG Wire inside tile ─── */
+.tile-svg {
+ position: absolute;
+ inset: 0;
+ width: 100%;
+ height: 100%;
+ pointer-events: none;
+ /* The SVG rotates with the tile's logical rotation */
+ transition: transform 180ms cubic-bezier(0.22, 0.61, 0.36, 1);
+}
+
+/* Powered wire colour */
+.tile.powered .wire-path { stroke: var(--teal); filter: url(#wireGlow); }
+.tile.source .wire-path { stroke: var(--teal); filter: url(#wireGlow); }
+.tile.solved .wire-path { stroke: var(--green); filter: url(#wireGlow); }
+
+/* Node (center circle) — does NOT rotate with the SVG */
+.tile-node {
+ position: absolute;
+ left: 50%; top: 50%;
+ transform: translate(-50%, -50%);
+ width: 28%;
+ aspect-ratio: 1;
+ border-radius: 50%;
+ border: 2px solid rgba(0, 240, 200, 0.35);
+ background: var(--bg-panel);
+ pointer-events: none;
+ z-index: 1;
+ transition: background var(--transition), border-color var(--transition), box-shadow var(--transition);
+}
+.tile.powered .tile-node { background: #082823; border-color: var(--teal); box-shadow: 0 0 10px var(--teal-glow); }
+.tile.source .tile-node { background: var(--teal); border-color: var(--teal); box-shadow: 0 0 16px var(--teal-glow); }
+.tile.receiver:not(.solved) .tile-node { background: rgba(255,77,94,0.25); border-color: var(--red); }
+.tile.receiver.solved .tile-node { background: rgba(57,232,143,0.25); border-color: var(--green); box-shadow: 0 0 12px rgba(57,232,143,0.6); }
+
+/* ─── Message bar ─── */
+.message {
+ min-height: 1.4rem;
+ font: 500 0.72rem/1.4 var(--font-mono);
+ letter-spacing: 0.1em;
+ text-transform: uppercase;
+ color: var(--teal);
+ text-align: center;
+ opacity: 0.8;
+}
+
+/* ──────────────────────────────────────────────────────────
+ SIDE CONSOLE
+────────────────────────────────────────────────────────── */
+.console {
+ background: var(--bg-panel);
+ border: 1px solid var(--border);
+ border-radius: var(--radius-lg);
+ padding: 16px;
+ display: flex;
+ flex-direction: column;
+ gap: 16px;
+}
+
+.console-section { display: flex; flex-direction: column; gap: 8px; }
+
+.console-label {
+ font: 700 0.62rem/1 var(--font-mono);
+ letter-spacing: 0.2em;
+ text-transform: uppercase;
+ color: var(--ink-dim);
+ padding-bottom: 4px;
+ border-bottom: 1px solid var(--border);
+}
+
+.console-body {
+ font: 400 0.82rem/1.5 var(--font-mono);
+ color: var(--ink-muted);
+}
+
+/* Receiver pills */
+.receiver-list { display: flex; flex-direction: column; gap: 6px; }
+
+.receiver-pill {
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ gap: 8px;
+ padding: 7px 10px;
+ border-radius: var(--radius);
+ border: 1px solid var(--border);
+ background: var(--bg-raised);
+ font: 500 0.72rem/1 var(--font-mono);
+ letter-spacing: 0.08em;
+ text-transform: uppercase;
+ color: var(--ink-dim);
+ transition: border-color var(--transition), background var(--transition);
+}
+.receiver-pill::after {
+ content: '● OFFLINE';
+ color: var(--red);
+ font-size: 0.65rem;
+ letter-spacing: 0.1em;
+}
+.receiver-pill.online {
+ border-color: rgba(57,232,143,0.35);
+ background: rgba(57,232,143,0.06);
+ color: var(--green);
+}
+.receiver-pill.online::after {
+ content: '● ONLINE';
+ color: var(--green);
+}
+
+/* Buttons */
+.btn-grid {
+ display: grid;
+ grid-template-columns: 1fr 1fr;
+ gap: 8px;
+}
+.btn-grid button:last-child { grid-column: 1 / -1; }
+
+button {
+ display: inline-flex;
+ align-items: center;
+ justify-content: center;
+ min-height: 38px;
+ padding: 0 14px;
+ border: 1px solid var(--border-hi);
+ border-radius: var(--radius);
+ background: var(--bg-raised);
+ color: var(--ink);
+ font: 600 0.72rem/1 var(--font-mono);
+ letter-spacing: 0.1em;
+ text-transform: uppercase;
+ cursor: pointer;
+ transition: background var(--transition), border-color var(--transition), color var(--transition), box-shadow var(--transition);
+}
+button:hover:not(:disabled) {
+ background: var(--teal-dim);
+ border-color: var(--teal);
+ color: var(--teal);
+ box-shadow: 0 0 12px rgba(0,240,200,0.2);
+}
+button:focus-visible {
+ outline: 2px solid var(--teal);
+ outline-offset: 2px;
+}
+button:disabled {
+ opacity: 0.3;
+ cursor: not-allowed;
+}
+
+/* Key legend */
+.keys-section { display: none; } /* hidden on mobile — shown on wider screens */
+.key-legend {
+ display: flex;
+ flex-direction: column;
+ gap: 5px;
+ font: 400 0.68rem/1.5 var(--font-mono);
+ color: var(--ink-muted);
+}
+kbd {
+ display: inline-block;
+ padding: 1px 5px;
+ border: 1px solid var(--border-hi);
+ border-radius: 4px;
+ font: 500 0.65rem/1.4 var(--font-mono);
+ color: var(--teal);
+ background: var(--bg-raised);
+}
+
+/* ──────────────────────────────────────────────────────────
+ TOAST
+────────────────────────────────────────────────────────── */
+.toast {
+ position: fixed;
+ left: 50%;
+ bottom: 24px;
+ z-index: 50;
+ transform: translateX(-50%) translateY(10px);
+ max-width: min(420px, calc(100% - 32px));
+ padding: 10px 20px;
+ border: 1px solid var(--border-hi);
+ border-radius: 100px;
+ background: var(--bg-raised);
+ color: var(--teal);
+ font: 600 0.74rem/1.3 var(--font-mono);
+ letter-spacing: 0.1em;
+ text-transform: uppercase;
+ text-align: center;
+ box-shadow: 0 0 30px rgba(0,240,200,0.2);
+ opacity: 0;
+ transition: opacity 200ms ease, transform 200ms ease;
+}
+.toast.visible {
+ opacity: 1;
+ transform: translateX(-50%) translateY(0);
+}
+
+/* ──────────────────────────────────────────────────────────
+ WIN OVERLAY
+────────────────────────────────────────────────────────── */
+.win-overlay {
+ position: fixed;
+ inset: 0;
+ z-index: 100;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ background: rgba(7, 9, 13, 0.88);
+ backdrop-filter: blur(4px);
+ animation: fadeIn 350ms ease both;
+}
+.win-overlay[hidden] { display: none; }
+
+@keyframes fadeIn {
+ from { opacity: 0; }
+ to { opacity: 1; }
+}
+
+.particle-canvas {
+ position: absolute;
+ inset: 0;
+ width: 100%; height: 100%;
+ pointer-events: none;
+}
+
+.win-card {
+ position: relative;
+ z-index: 1;
+ background: var(--bg-panel);
+ border: 1px solid var(--border-hi);
+ border-radius: var(--radius-lg);
+ padding: clamp(28px, 5vw, 56px) clamp(24px, 6vw, 72px);
+ text-align: center;
+ box-shadow:
+ 0 0 0 1px rgba(0,240,200,0.06),
+ 0 0 80px rgba(0,240,200,0.18),
+ 0 40px 100px rgba(0,0,0,0.6);
+ animation: cardPop 400ms cubic-bezier(0.22, 0.61, 0.36, 1) both;
+}
+
+@keyframes cardPop {
+ from { transform: scale(0.8); opacity: 0; }
+ to { transform: scale(1); opacity: 1; }
+}
+
+.win-kicker {
+ font: 700 0.7rem/1 var(--font-mono);
+ letter-spacing: 0.24em;
+ text-transform: uppercase;
+ color: var(--teal);
+ margin-bottom: 10px;
+}
+.win-title {
+ font: 900 2.8rem/1 var(--font-display);
+ letter-spacing: 0.08em;
+ text-transform: uppercase;
+ background: linear-gradient(135deg, var(--teal), var(--amber));
+ -webkit-background-clip: text;
+ -webkit-text-fill-color: transparent;
+ background-clip: text;
+ margin-bottom: 16px;
+}
+.win-score {
+ font: 700 1.4rem/1 var(--font-display);
+ color: var(--amber);
+ margin-bottom: 28px;
+}
+.win-actions {
+ display: flex;
+ gap: 12px;
+ justify-content: center;
+}
+.win-actions button {
+ min-width: 120px;
+}
+#winNextBtn {
+ background: var(--teal-dim);
+ border-color: var(--teal);
+ color: var(--teal);
+}
+#winNextBtn:hover {
+ background: var(--teal);
+ color: var(--bg);
+}
+
+/* ──────────────────────────────────────────────────────────
+ RESPONSIVE — tablet (≤ 860px)
+────────────────────────────────────────────────────────── */
+@media (max-width: 860px) {
+ .game-area {
+ grid-template-columns: 1fr;
+ }
+ .console {
+ flex-direction: row;
+ flex-wrap: wrap;
+ gap: 12px;
+ }
+ .console-section {
+ flex: 1 1 140px;
+ min-width: 0;
+ }
+ .keys-section { display: none !important; }
+}
+
+/* ──────────────────────────────────────────────────────────
+ RESPONSIVE — mobile (≤ 600px)
+────────────────────────────────────────────────────────── */
+@media (min-width: 600px) {
+ .keys-section { display: flex; }
+}
+
+@media (max-width: 600px) {
+ .hud {
+ grid-template-columns: repeat(2, 1fr);
+ }
+ .topbar-brand .brand-name {
+ font-size: 1rem;
+ }
+ .board {
+ gap: 5px;
+ }
+ .console {
+ flex-direction: column;
+ }
+}
+
+/* ── Help button (topbar) ── */
+.help-btn {
+ width: 32px; height: 32px;
+ border-radius: 50%;
+ background: transparent;
+ border: 1px solid var(--border-hi);
+ color: var(--teal);
+ font: 700 1rem/1 var(--font-display);
+ cursor: pointer;
+ transition: background var(--transition), box-shadow var(--transition);
+}
+.help-btn:hover {
+ background: var(--teal-dim);
+ box-shadow: 0 0 10px var(--teal-glow);
+}
+
+/* ── HUD label variants ── */
+.hud-value.dim { color: var(--ink-dim); }
+.hud-value.accent{ color: var(--teal); }
+
+/* ══════════════════════════════════════════════════════════
+ TUTORIAL / HOW-TO-PLAY MODAL
+══════════════════════════════════════════════════════════ */
+.tutorial-overlay {
+ position: fixed; inset: 0;
+ background: rgba(7,9,13,0.88);
+ display: flex; align-items: center; justify-content: center;
+ z-index: 1000;
+ padding: 16px;
+ backdrop-filter: blur(6px);
+}
+.tutorial-overlay[hidden] { display: none; }
+
+.tutorial-card {
+ background: var(--bg-panel);
+ border: 1px solid var(--border-hi);
+ border-radius: var(--radius-lg);
+ padding: clamp(20px, 4vw, 40px);
+ width: min(520px, 100%);
+ position: relative;
+ box-shadow: 0 0 60px rgba(0,240,200,0.12);
+ display: flex;
+ flex-direction: column;
+ gap: 0;
+}
+
+/* Steps */
+.tut-step { display: none; flex-direction: column; gap: 14px; }
+.tut-step.active { display: flex; }
+
+.tut-icon { font-size: 2.4rem; text-align: center; }
+
+.tut-title {
+ font: 900 1.5rem/1.2 var(--font-display);
+ text-align: center;
+ color: var(--ink);
+ letter-spacing: 0.04em;
+}
+.tut-title span { color: var(--teal); }
+
+.tut-body {
+ font: 400 0.9rem/1.6 var(--font-mono);
+ color: var(--ink-dim);
+ text-align: center;
+}
+.tut-body strong { color: var(--ink); }
+
+.tut-caption {
+ font: 400 0.75rem/1.4 var(--font-mono);
+ color: var(--ink-muted);
+ text-align: center;
+}
+.tut-caption-sm {
+ font: 400 0.78rem/1.5 var(--font-mono);
+ color: var(--ink-muted);
+ text-align: center;
+ margin-top: 8px;
+}
+
+/* Visual demo area */
+.tut-visual {
+ background: var(--bg);
+ border: 1px solid var(--border);
+ border-radius: var(--radius);
+ padding: 20px;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ gap: 10px;
+}
+
+/* Demo grid tiles */
+.tut-grid-demo {
+ flex-direction: row;
+ justify-content: center;
+ align-items: center;
+ gap: 8px;
+}
+
+.demo-tile {
+ width: 64px; height: 64px;
+ border-radius: 8px;
+ background: #121c24;
+ border: 1px solid rgba(0,240,200,0.2);
+ display: flex; align-items: center; justify-content: center;
+ position: relative;
+ flex-shrink: 0;
+}
+.demo-tile.sm { width: 48px; height: 48px; }
+.demo-tile.dim { opacity: 0.5; }
+.demo-tile.lit { border-color: var(--teal); box-shadow: 0 0 12px rgba(0,240,200,0.3); background: #0d2822; }
+.demo-tile.source-tile { background: #0a2030; border-color: var(--teal); box-shadow: 0 0 16px rgba(0,240,200,0.4); }
+.demo-tile.rx-tile { background: #220a0e; border-color: rgba(255,77,94,0.5); }
+
+.demo-node {
+ width: 14px; height: 14px;
+ border-radius: 50%;
+ background: #2a3a3a;
+ border: 2px solid rgba(0,240,200,0.3);
+ position: absolute; z-index: 2;
+}
+.demo-node.src { background: var(--teal); border-color: var(--teal); box-shadow: 0 0 8px var(--teal); }
+.demo-node.rx { background: rgba(255,77,94,0.5); border-color: #ff4d5e; }
+.demo-node.powered-node { background: #082823; border-color: var(--teal); box-shadow: 0 0 8px rgba(0,240,200,0.5); }
+
+/* Wire drawings */
+.demo-wire { position: absolute; inset: 0; }
+.demo-wire::before, .demo-wire::after { content:''; position:absolute; background: rgba(0,240,200,0.35); border-radius:3px; }
+.demo-wire.demo-horiz::before { top:50%;left:0;right:0;height:10px; transform:translateY(-50%); }
+.demo-wire.demo-vert::before { left:50%;top:0;bottom:0;width:10px; transform:translateX(-50%); }
+.demo-wire.demo-cross::before { top:50%;left:0;right:0;height:10px; transform:translateY(-50%); }
+.demo-wire.demo-cross::after { left:50%;top:0;bottom:0;width:10px; transform:translateX(-50%); }
+.demo-wire.demo-corner-ne::before { left:50%;top:0;height:50%;width:10px; transform:translateX(-50%); }
+.demo-wire.demo-corner-ne::after { top:50%;left:50%;right:0;height:10px; transform:translateY(-50%); }
+.demo-wire.demo-tee::before { left:50%;top:0;bottom:50%;width:10px; transform:translateX(-50%); background:rgba(0,240,200,0.35); }
+.demo-wire.demo-tee::after { top:50%;left:0;right:0;height:10px; transform:translateY(-50%); }
+
+.demo-arrow {
+ color: var(--teal);
+ font-size: 1.2rem;
+ font-weight: 700;
+}
+
+/* Rotate demo */
+.tut-rotate-demo { gap: 12px; }
+.rotate-seq { display:flex; align-items:center; gap:12px; }
+.rot-arrow { font: 500 0.75rem/1 var(--font-mono); color: var(--ink-muted); white-space: nowrap; }
+
+/* Tile type grid */
+.tut-tile-grid { display:flex; flex-direction:column; gap:10px; }
+.tile-type-row { display:flex; align-items:center; gap:14px; }
+.tile-type-info { font: 400 0.82rem/1.5 var(--font-mono); color: var(--ink-dim); }
+.tile-type-info strong { color: var(--ink); }
+
+/* Win demo */
+.win-demo { gap: 12px; }
+.win-demo-row { display:flex; gap:8px; flex-wrap:wrap; justify-content:center; }
+.win-arrow { font: 500 0.85rem/1 var(--font-mono); color: var(--ink-muted); text-align:center; }
+.pill {
+ font: 500 0.72rem/1 var(--font-mono);
+ letter-spacing: 0.08em;
+ padding: 5px 10px;
+ border-radius: 20px;
+}
+.offline-pill { background: rgba(255,77,94,0.12); border:1px solid rgba(255,77,94,0.35); color: #ff4d5e; }
+.online-pill { background: rgba(57,232,143,0.12); border:1px solid rgba(57,232,143,0.35); color: #39e88f; }
+
+/* Tips list */
+.tut-tips {
+ list-style: none;
+ display: flex; flex-direction: column; gap: 10px;
+}
+.tut-tips li {
+ font: 400 0.84rem/1.5 var(--font-mono);
+ color: var(--ink-dim);
+ padding: 10px 14px;
+ background: var(--bg);
+ border: 1px solid var(--border);
+ border-radius: var(--radius);
+}
+.tut-tips li strong { color: var(--ink); }
+
+/* Start button */
+.tut-start-btn {
+ width: 100%;
+ padding: 14px;
+ border-radius: var(--radius);
+ background: var(--teal);
+ color: #050c10;
+ font: 700 1rem/1 var(--font-display);
+ letter-spacing: 0.1em;
+ border: none;
+ cursor: pointer;
+ margin-top: 8px;
+ transition: opacity var(--transition), box-shadow var(--transition);
+}
+.tut-start-btn:hover { opacity: 0.88; box-shadow: 0 0 20px var(--teal-glow); }
+
+/* Navigation */
+.tut-nav {
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ margin-top: 20px;
+ padding-top: 16px;
+ border-top: 1px solid var(--border);
+}
+.tut-dots { display:flex; gap:8px; align-items:center; }
+.tut-dot {
+ width: 8px; height: 8px;
+ border-radius: 50%;
+ background: var(--border-hi);
+ transition: background var(--transition), transform var(--transition);
+ cursor: pointer;
+}
+.tut-dot.active { background: var(--teal); transform: scale(1.3); }
+
+.tut-nav-btns { display:flex; gap:8px; }
+.tut-btn {
+ padding: 8px 16px;
+ border-radius: var(--radius);
+ border: 1px solid var(--border-hi);
+ background: transparent;
+ color: var(--ink-dim);
+ font: 500 0.78rem/1 var(--font-mono);
+ cursor: pointer;
+ transition: all var(--transition);
+}
+.tut-btn:hover { background: var(--teal-dim); color: var(--teal); }
+.tut-btn.primary { background: var(--teal-dim); color: var(--teal); border-color: var(--teal); }
+.tut-btn.primary:hover { background: var(--teal); color: #050c10; }
+
+.tut-skip {
+ position: absolute;
+ top: 12px; right: 14px;
+ background: none;
+ border: none;
+ color: var(--ink-muted);
+ font: 400 0.72rem/1 var(--font-mono);
+ cursor: pointer;
+ transition: color var(--transition);
+}
+.tut-skip:hover { color: var(--ink); }
+
+/* kbd in tutorial */
+.tut-tips kbd, .tut-body kbd {
+ display: inline-block;
+ padding: 2px 6px;
+ border-radius: 4px;
+ background: var(--bg-raised);
+ border: 1px solid var(--border-hi);
+ color: var(--teal);
+ font: 500 0.78em/1.4 var(--font-mono);
+ vertical-align: middle;
+}
diff --git a/assets/images/Relay_Rift.svg b/assets/images/Relay_Rift.svg
new file mode 100644
index 000000000..ca4fe948b
--- /dev/null
+++ b/assets/images/Relay_Rift.svg
@@ -0,0 +1,177 @@
+
+ Relay Rift — signal routing puzzle game thumbnail
+ Dark cyberpunk circuit board with glowing teal signal paths leading from a generator to receivers.
+
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+ SIGNAL ROUTING PUZZLE
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+ RELAY
+ RIFT
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+ 3 Levels · Move Budget · Score System
+ Keyboard + Touch · Best Score Saved
+
+
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+ PLAY NOW
+
+
diff --git a/assets/js/gamesData.json b/assets/js/gamesData.json
index 07dfe9fdd..45cff3898 100644
--- a/assets/js/gamesData.json
+++ b/assets/js/gamesData.json
@@ -3250,9 +3250,14 @@
"gameUrl": "Random_Choice_Picker",
"thumbnailUrl": "Drop_Dash_Game.png"
},
- "648":{
+ "650":{
"gameTitle" : "Drummer Kit",
"gameUrl": "Drummer_Kit",
"thumbnailUrl": "Drummer_Kit.png"
+ },
+ "651":{
+ "gameTitle" : "Relay Rift",
+ "gameUrl": "Relay_Rift",
+ "thumbnailUrl": "Relay_Rift.svg"
}
}