Some bugs we can reproduce only later in the game (such as #10). We know what causes them, it's not a resources issue, and there is no need to have rogomatic running and wait to debug a particular function, and especially there is no need trying to jump through hoops to debug child processes. Unit test will also help with finding unhandled corner cases and keeping from introducing bugs.
Some bugs we can reproduce only later in the game (such as #10). We know what causes them, it's not a resources issue, and there is no need to have rogomatic running and wait to debug a particular function, and especially there is no need trying to jump through hoops to debug child processes. Unit test will also help with finding unhandled corner cases and keeping from introducing bugs.