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ImageConvert

compiler

progress

ZJU Image Info Proc Course Archieve. All in one.

Including APIs:

Image imread(const char *filePath, Image im);
int imwrite(const char  *filePath, Image im);
void updateImageName(Image src, const char *s);

/******************************
* color space transformations
*/
Image rgb2yuv(Image dst, Image src);
Image yuv2rgb(Image dst, Image src);
Image rgb2ycbcr(Image dst, Image src);
Image ycbcr2rgb(Image dst, Image src);
Image rgb2hsv(Image dst, Image src);
Image hsv2rgb(Image dst, Image src);

//functions operates on color transformed images
Image grayScale(Image dst, Image src);
void rearrangeGrayScale(Image im, int method);
void luminaceScale(Image im, double scaler, double increatment);


/******************************
* Image Enchancement
*/
//binary images
Image gray2binary(Image dst, Image src);
Image dilation(Image dst, Image src, image_t *kernel, int kwidth, int kheight);
Image erode(Image dst, Image src, image_t *kernel, int kwidth, int kheight);
Image opening(Image dst, Image src, image_t *kernel, int kwidth, int kheight);
Image closing(Image dst, Image src, image_t *kernel, int kwidth, int kheight);

//contrast optimize
Image hdr_log(Image dst, Image src);
Image histequal(Image dst, Image src, int *chnls);

//image denoise & smooth
void denoise_medianFilter(Image src, image_t max, image_t min);
void smooth_ExpAvg(Image src, image_t beta, image_t threshold);

Wikis

Acknowlegdement

For the original shader.h and camera.h: LearnOpenGL

This project depends on may libs, including

  • GLFW, which is used for creating windows, receiving input and events.

  • GLAD manages all the manages all that cumbersome work. Release Page.

  • GLM handles tricky math

  • stbi of Sean Barrett handles image Input except .bmp