-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMap.cs
More file actions
276 lines (216 loc) · 8.34 KB
/
Map.cs
File metadata and controls
276 lines (216 loc) · 8.34 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
public class Map
{
private Dictionary<String, bool>[][] map;
private int robotPosX;
private int robotPosY;
private int numberOfRows;
private int numberOfColumns;
public Map(int numberOfRows, int numberOfColumns, int robotPosX, int robotPosY) {
//Map initialisation
map = new Dictionary<String, bool>[numberOfRows][];
this.robotPosX = robotPosX;
this.robotPosY = robotPosY;
this.numberOfRows = numberOfRows;
this.numberOfColumns = numberOfColumns;
for (int i = 0; i < numberOfRows; ++i)
{
map[i] = new Dictionary<String, bool>[numberOfColumns];
for (int j = 0; j < numberOfColumns; ++j){
map[i][j] = new Dictionary<String, bool>
{
{Items.Dirt, false},
{Items.Jewel, false},
{Items.Robot, false}, //COMM: GROS ATTENTION JE SUIS PAS SUR DE MEN SERVIR !!!!! et je men suis pas servi partout ça va peut être dégagé et il y aura juste les variable posx et posy
};
}
}
map[robotPosX][robotPosY][Items.Robot] = true;
}
public Map(Map mapIWantToCopy){
map = new Dictionary<String, bool>[mapIWantToCopy.GetNumberOfRows()][];
this.robotPosX = mapIWantToCopy.GetRobotXPosition();
this.robotPosY = mapIWantToCopy.GetRobotYPosition();
this.numberOfRows = mapIWantToCopy.GetNumberOfRows();
this.numberOfColumns = mapIWantToCopy.GetNumberOfColumns();
for (int i = 0; i < numberOfRows; ++i)
{
map[i] = new Dictionary<String, bool>[numberOfColumns];
for (int j = 0; j < numberOfColumns; ++j){
map[i][j] = new Dictionary<String, bool>
{
{Items.Dirt, mapIWantToCopy.GetMap()[i][j][Items.Dirt]},
{Items.Jewel, mapIWantToCopy.GetMap()[i][j][Items.Jewel]},
{Items.Robot, mapIWantToCopy.GetMap()[i][j][Items.Robot]}, //COMM: GROS ATTENTION JE SUIS PAS SUR DE MEN SERVIR !!!!! et je men suis pas servi partout ça va peut être dégagé et il y aura juste les variable posx et posy
};
}
}
map[robotPosX][robotPosY][Items.Robot] = true;
}
//Displaying the Map
public void DisplayMap(){
string row;
bool isDirt;
bool isJewel;
for (int i = 0; i < map.Length; ++i)
{
row ="";
for (int j = 0; j < map[i].Length; ++j)
{
isDirt = false;
isJewel = false;
foreach(var kvp in map[i][j]){
if(kvp.Key == Items.Dirt && map[i][j][Items.Dirt]){
isDirt = true;
}
if(kvp.Key == Items.Jewel && map[i][j][Items.Jewel]){
isJewel = true;
}
}
if(i==robotPosX && j==robotPosY){
row += "R ";
}
else if(isDirt && isJewel){
row += "B ";
}
else if (isDirt){
row += "D ";
}
else if (isJewel){
row += "J ";
}
else {
row += "E ";
}
}
Console.WriteLine(row);
}
Console.WriteLine("---------------");
Console.WriteLine();
}
//Suck : +1 if it was Dirt, -1 if it was empty, -2 if it sucks Jewel
public int Suck(int row, int column){
foreach(var kvp in map[row][column]){
//if Robot sucks Jewel, decrease performance
if(kvp.Key == Items.Jewel && map[row][column][kvp.Key]){
map[row][column][kvp.Key] = false;
return -2;
}
//if Robot sucks Dirt, increase performance
else if(kvp.Key == Items.Dirt && map[row][column][kvp.Key]){
map[row][column][kvp.Key] = false;
return 1;
}
}
return -1; // if empty
}
//Collect, +1 if it was Jewel, else -1
public int Collect(int row, int column){
foreach(var kvp in map[row][column]){
//if Robot collect Jewel, increase performance
if(kvp.Key == Items.Jewel && map[row][column][kvp.Key]){
map[row][column][kvp.Key] = false;
return 1;
}
}
return -1;
}
//COMM: jsp si on diminue la perf quand on demande d'aller a gauche alors quon peut pas ou quoi
public bool Left(){
if(robotPosY>0){
robotPosY--;
return true;
}
return false;
}
public bool Right(){
if(robotPosY<numberOfColumns-1){
robotPosY++;
return true;
}
return false;
}
public bool Up(){
if(robotPosX>0){
robotPosX--;
return true;
}
return false;
}
public bool Down(){
if(robotPosX<numberOfRows-1){
robotPosX++;
return true;
}
return false;
}
//return false if contains Jewel or Dirt
public bool IsMapClean(){
for (int i = 0; i < map.Length; ++i)
{
for (int j = 0; j < map[i].Length; ++j)
{
foreach(var kvp in map[i][j]){
if(kvp.Key != Items.Robot && map[i][j][kvp.Key]){
return false;
}
}
}
}
return true;
}
public int CountNumberOfCleanCells(){
int cleanCellsCounter = 0 ;
for(int i = 0; i < map.Length; ++i){
for(int j = 0; j < map[i].Length; ++j){
bool isCellEmpty = true;
foreach(var kvp in map[i][j]){
if(kvp.Key != Items.Robot && map[i][j][kvp.Key]){
isCellEmpty =false;
}
}
if(isCellEmpty){
cleanCellsCounter++;
}
}
}
return cleanCellsCounter;
}
public void MakeMapClean(){
for (int i = 0; i < numberOfRows; ++i)
{
map[i] = new Dictionary<String, bool>[numberOfColumns];
for (int j = 0; j < numberOfColumns; ++j){
map[i][j] = new Dictionary<String, bool>
{
{Items.Dirt, false},
{Items.Jewel, false},
{Items.Robot, false},
};
}
}
}
public Dictionary<String, bool>[][] GetMap(){
return map;
}
public Dictionary<String, bool> GetCell(int row, int column){
return map[row][column];
}
public int GetNumberOfRows(){
return numberOfRows;
}
public int GetNumberOfColumns(){
return numberOfColumns;
}
public int GetRobotXPosition(){
return robotPosX;
}
public int GetRobotYPosition(){
return robotPosY;
}
public void SetMap(Dictionary<String, bool>[][] map){
this.map = map;
}
public void SetMap(int row, int column, String item, bool value){
map[row][column][item] = value;
}
}