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5-15 - Release :D
v1.0 (Hotfixed)
-You can now lose as Commando.
-Fixed error with CSS.
-Up Strong can be cancelled into after using Forward Special.
v1.1
//Thanks for the support on Commando, everyone. Got some really great reception and I'm happy with the way he's turned out.
//This is an early patch to address some of the main concerns about him being overly weak- I don't want him to be particularly powerful, but I definitely over-did it on the release build.
//I've done some quick fixes to make playing him more fun and rewarding at a base level, as well as some small fixes to items that were having a huge impact on play.
//I have more item changes and stuff to fix in mind, but i wanted to get out a quick patch while hes hot off the press so that I can get some better feedback about items, and hopefully people have more fun playing him lol.
+You can now win as Commando.
Normals:
Fair landing lag: 10 -> 7
Fair startup (Pre-charge): 12 -> 10
Fair startup (Post-charge): 6 -> 3
Fair knockback: 7 + .6 -> 8 + .6
Experimental: F-Air is now considered a 'Strong', procing items such as Kjaros/Runalds band and ATG.
DStrong: All hitboxes damage increased. Now does 4% on muzzle flash, 4% on final hit, and 3% on multihit (atk speed only).
-Effectively, this means that D-Strong should do 8% minimum when landing the quick first hit.
~also fixes an issue where the left side did 1% more on occasion lol
Dstrong startup (Pre-charge): 8 -> 6
Specials:
F-Special Ground (Tactical Slide) Startup: 6 -> 7
U-Special (Frag Grenade) grenade is now destroyed if Commando is hit out of the move.
Misc:
-Adjusted various hurtboxes to remove stray gun or limb pixels, increasing Commandos disjoint.
(Moves affected: DStrong, FAir, FStrong, DTilt, BAir, Jab)
Items:
-Wax Quail now properly works with "Dashstart", effectively letting it be used more often and more consistently.
-You can no longer hover using 'Photon Jetpack' while in hitstun or parried.
-You can no longer fastfall using 'H3AD-5T v2' while in hitstun or parried.
-All 'missiles' (ATG, ATGMK2, Plasma Shrimp, Ceremonial Daggers) now properly inherent the launch angle of the move that proc'ed it.
-Laser Scope & Ignition Tank now properly adjust hitboxes with regards to Up Air.
-Ukulele final hit KBS: 1.2 -> 1.1
-Ukulele final hit made slightly taller, it shouldn't drop now. If it does, let me know and I'll add grab code.
v1.2
General:
+ Added TAG alt.
Items (Major changes):
+ Added Captain's Brooch, a Rare item that lets you collect even more chests.
+ Ignition Tank may now forcibly reroll chest items to become burn items, starting at a 50% chance and decreasing exponentially with burn items held.
// Ignition Tank already tilted the odds in your favor under the hood, but this effect should be more obvious and feel more consistent.
+ Aegis is no longer obtainable through normal means.
// This item felt bad for the same reasons as Ignition Tank, but would enable severely unhealthy playstyles if buffed in the same way.
Normals:
+ The first time you use Jab 1 per-attack (eg without looping using attack speed), it will force flinch the opponent for consistency.
+ Jab 1 BKB: 4 -> 5, BHP: 2 -> 4
+ Jab is slightly longer to more closely match the visual.
// Should make jab a lot more consistent and generally feel as if expected.
+ DStrong launcher KBS: 0.7 -> 0.9, HPS: 0.5 -> 0.8
- DStrong: Re-added whifflag
DSpecial:
+ Reduced intial arming time: 300 -> 100.
+ Reduced the amount of hits to recharge after dropping small chest: 5 -> 4.
* The chest now makes a sound when it is armed, when upgrading into a large chest, or when called prematurely.
// These changes should make it feel more rewarding and intuitive to use Small Chests.
Specials:
- Grounded FSpec startup: 7 -> 10
* FSpec now has a sound effect on frame 1.
Items (Minor changes):
+ Bustling Fungus: Activation time 90f -> 60f, earliest healing tick 120f -> 60f.
+ Sticky Bomb: Deactivates on galaxies.
- Fire Shield: No longer burns invincible foes.
+ Rusty Jetpack: Now increases USpecial's recovery distance.
+ Locked Jewel: Now gives armor during chest-opening animation.
- Fireman's Boots: No longer burns invincible foes.
+ Ancient Scepter: Now gives +1 Attack Speed.
+ Laser Turbine: Damage dealt to reach a full charge: 90 -> 60
- Ignition Tank, Aegis: No longer alters item weights when collected.
Bugfixes:
* Hopefully implimented a failsafe for Chests getting stuck on the edge of platforms or stages.
// We cannot reproduce or diagnose this issue without replays or error logs, so please be sure to save those if you encounter this bug.
* Collecting an item while near the edge of the stage will now move the text box within its bounds, for readability.
* Commando's CPU very technically functions.
v1.3
// Commando's gameplan currently overcentralizes around pressing FSpecial, Jab, and NAir,
// often abusing properties of the former two moves that weren't entirely intended.
// This patch aims to pare back these extreme strengths while putting some power back
// into other parts of Commando's kit that needed extra help.
// Jab is being monitored for potential startup nerfs, but its intended strengths are
// being left in place for now due to the significance of FSpecial's changes.
Normals:
- Jab inner hitbox no longer hits above Commando
* Jab can no longer be cancelled into its final hit with the PARRY button in its last five frames of endlag
// Fixes an issue where buffering parries out of Jab was needlessly challenging.
+ FTilt startup: 6 -> 4
+ DAttack: Added IASA window, reducing endlag by 6/9 frames on hit/whiff
+ DAttack: Removed ground friction during active frames, increasing the move's effective range
+ FStrong damage: 9% -> 11%
+ FStrong BKB: 7 -> 8
- DStrong launcher hitpause scaling: 0.8 -> 1
* DStrong hit SFX made stronger
+ UStrong tipper KBG: 0.8 -> 1
- NAir hurtbox slightly increased on front foot
- FAir post-charge startup: 3 -> 6
- FAir hitbox generally decreased
- FAir hurtbox no longer excludes shotgun
DSpecial:
+ Browsing a Tri-Shop is now jump-cancellable
+ The Tri-Shop HUD will now fade away gradually if cancelled
* Tri-Shop will now accept control stick inputs from 15 degrees below each horizontal
Specials:
- FSpecial is IASA f10 -> f14
* FSpecial begins moving on f10 (unchanged)
- FSpecial-Air is IASA f11 -> f16
- FSpecial-Air begins moving on f11 -> f12
- FSpecial-Air is now subject to a 100-frame cooldown, resetting upon landing (in addition to its usual airtime limits)
// Addresses interactions where Commando would repeatedly mash FSpecial out of hitstun.
- FSpecial cancels now inherits FSpecial-Air's horizontal speed clamping when airborne
// Addresses an issue where Commando could achieve unintentionally high horizontal speeds with a double jump.
- FSpecial-Air cancels now clamp horizontal speed for all cancel types (previously excluded attacks)
- FSpecial-Air cancels clamp horizontal speed to 1.5x -> 1.3x Commando's max air speed
Items (Minor changes):
+ Guardian Heart: On hit, the barrier activation timer now advances based on the damage dealt
+ Guardian Heart: Max barrier per stack: 5% -> 10%
+ Laser Turbine: Damage dealt to reach a full charge: 90 -> 60
+ Trophy Hunter's Tricorn: FStrong damage: 11%/12% -> 14%
+ Classified Access Codes: Launcher KBG: 0.9 -> 1.2
+ Classified Access Codes: Can now proceed into aiming after deployment by holding SPECIAL
+ Classified Access Codes: Can now be aimed while the chest is still arming
Bugfixes:
* Fixed alignment issues on chest highlights
* All Taunts now correctly use Commando's idle hurtbox
* Sticky Bomb no longer improperly deactivates on whiteline hits
* Laser Turbine description now correctly states that it is charged by dealing damage
// Note that on-hit damage-scaling effects don't currently account for extra damage from items.
// This may be revisited in a future patch.
* [Hotfix] Fixed color mapping on Guardian's Heart win portrait.
v1.4
/* To the surprise of noone, here's Jab nerfs.
As an aside, this means that FTilt is now
Commando's fastest option, which should be
a bit healthier as a fast panic button.
[Slated for after Vortex.]
[TODO: Needs testing.]
*/
Normals:
- Jab startup, all hits: f4 -> f5
- Jab range reduced
- Jab's hurtbox generally increased
// It's now easier to trade with or punish from above.
+ Jab's gun is now disjointed during startup
// Not a compensation buff. This frame was just janky.
Bugfixes:
* Fixed erroneous behavior when buffering moves out of DTilt
~~~ feedback / todo to fix ~~~
backburner'd
-try sk hitsfx on nspec
-fix trishops feeling 'sticky' or giving you the wrong item (from dino)
-retool tough times: only .95 instead of .9, but also gives you a slight damage multiplier
-add visual cue (damage number) to crits
~~~ future item concepts (for fun) (most of these wont get implimented tho)~~~
-Umbrella: 'They fear the rain.' Gain a peach float lol.
headset rework: 'Turn dair into a crazy strong, chargeable stall and fall'
-Elusive Antlers: Gain a small speed boost. Pick up orbs of energy to gain more.
-Sale Star: Next chest gives 2 items. Consumed on use, restored on kill / death (unsure of which would be more interesting)
-i kinda wanna rework clover cus i dont really like it but idk what to do w it