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Solve issues with converting 3D matrices to 2D matrices when object is behind camera #10

@herronelou

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@herronelou

As part of the matrix_utils, there is a function that converts a card and a camera to a 2d matrix to be used as cornerpin or for roto. When the camera passes the card, the result shows as if the camera was also filming behind itself.

So far I wasn't able to find a proper way to handle that.

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