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I have a hard time justifying it's presence. It could always be added at a later point. Today it's only feature is compute shaders, but Vulkan has those (and better). As a pure raster, the OpenGL path is better and faster.
I have a hard time justifying it's presence. It could always be added at a later point. Today it's only feature is compute shaders, but Vulkan has those (and better). As a pure raster, the OpenGL path is better and faster.