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Partice-square.cpp
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111 lines (76 loc) · 1.84 KB
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#include <windows.h>
#include <GL/glut.h>
void display() {
glClearColor(0.0f, 1.0f, 0.50f, 1.0f);
gluOrtho2D(0, 60, 0, 10);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1.0f, 1.50f, 0.50f);
// glVertex2f(-2.0f, -2.0f);
// glVertex2f(2.0f, -2.0f);
// glVertex2f(2.0f, 2.0f);
// glVertex2f(-2.0f, 2.0f);
glVertex2i(2, 2);
glVertex2i(8, 2);
glVertex2i(8, 8);
glVertex2i(2, 8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.50f, 0.50f);
glVertex2i(10, 2);
glVertex2i(18, 2);
glVertex2i(10, 8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 1.50f, 0.50f);
glVertex2i(19, 2);
glVertex2i(26, 2);
glVertex2i(26, 8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 1.50f, 0.50f);
glVertex2i(20, 2);
glVertex2i(26, 2);
glVertex2i(26, 8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 1.50f, 1.50f);
glVertex2f(18.5, 2);
glVertex2i(24, 8);
glVertex2i(12, 8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.30f, 1.50f, 1.50f);
glVertex2i(28, 5);
glVertex2i(32, 2);
glVertex2i(36, 5);
glVertex2i(32, 8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.30f, 1.50f, 1.50f);
glVertex2i(28, 5);
glVertex2i(32, 2);
glVertex2i(36, 5);
glVertex2i(32, 8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.50f, 1.40f, 1.50f);
glVertex2i(38, 2);
glVertex2i(48, 2);
glVertex2i(47, 3);
glVertex2i(41, 3);
glVertex2i(41, 8);
glVertex2i(38, 8);
// glVertex2i(40,4);
glEnd();
glFlush();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutCreateWindow("Simple Square");
glutInitWindowSize(900, 1000);
glutInitWindowPosition(250, 250);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}