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house.cpp
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95 lines (54 loc) · 1.35 KB
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#include <windows.h>
#include <GL/glut.h>
void display() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gluOrtho2D(0, 100, 0, 130);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(0.0f, 0.70f, 0.0f);
// glVertex2f(-2.0f, -2.0f);
// glVertex2f(2.0f, -2.0f);
// glVertex2f(2.0f, 2.0f);
// glVertex2f(-2.0f, 2.0f);
glVertex2i(25, 10);
glVertex2i(70, 10);
glVertex2i(70, 70);
glVertex2i(25, 70);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 01.0f, 01.0f);
glVertex2i(25, 70);
glVertex2i(70, 70);
glVertex2i(47, 110);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 01.0f, 01.0f);
glVertex2i(40, 10);
glVertex2i(50, 10);
glVertex2i(50, 35);
glVertex2i(40, 35);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0f, 01.0f, 01.0f);
glVertex2i(55, 25);
glVertex2i(60, 25);
glVertex2i(60, 35);
glVertex2i(55, 35);
glEnd();
glPointSize(5.0);
glBegin(GL_LINES);
glColor3f(01.0f, 01.0f, 01.0f);
glVertex2i(25, 50);
glVertex2i(70, 50);
glEnd();
glFlush();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutCreateWindow("Simple Square");
glutInitWindowSize(500, 500);
glutInitWindowPosition(50, 50);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}