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ps3controller.cpp
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168 lines (132 loc) · 2.96 KB
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//
// ps3controller.cpp
// ps3host
//
// Created by Mathew Jacob on 11/5/15.
// Copyright © 2015 Mathew Jacob. All rights reserved.
//
#include "ps3controller.h"
PS3_Controller::PS3_Controller(int sdl_index)
{
valid = false;
axisValues = nullptr;
buttonStates = nullptr;
controller = nullptr;
if( sdl_index >= SDL_NumJoysticks() )
{
return;
}
controller = SDL_JoystickOpen(sdl_index);
init(controller);
}
PS3_Controller::PS3_Controller(PS3_Controller& other)
{
copy(other);
}
PS3_Controller& PS3_Controller::operator= (const PS3_Controller& other)
{
return copy(other);
}
PS3_Controller::~PS3_Controller()
{
erase();
}
void PS3_Controller::update(SDL_Event event)
{
int axis = -1;
int button = -1;
for(int i = 0; i < numButtons; i++)
{
buttonStates[i] = BUTTON_NEUTRAL;
}
switch (event.type)
{
case SDL_JOYAXISMOTION:
axis = (int)event.jaxis.axis;
axisValues[axis] = event.jaxis.value;
break;
case SDL_JOYBUTTONDOWN:
button = (int)event.jbutton.button;
buttonStates[button] = BUTTON_DOWN;
break;
case SDL_JOYBUTTONUP:
button = (int)event.jbutton.button;
buttonStates[button] = BUTTON_UP;
break;
}
}
int PS3_Controller::getButtonState(int button) const
{
if (button > numButtons)
{
return INT32_MIN;
}
return buttonStates[button];
}
void PS3_Controller::init(SDL_Joystick* controller)
{
valid = false;
axisValues = nullptr;
buttonStates = nullptr;
name = SDL_JoystickName(controller);
numAxes = SDL_JoystickNumAxes(controller);
axisValues = new int[numAxes];
numButtons = SDL_JoystickNumButtons(controller);
buttonStates = new int[numButtons];
for(int i = 0; i < numAxes; i++)
{
axisValues[i] = 0;
}
for(int i = 0; i < numButtons; i++)
{
buttonStates[i] = 0;
}
valid = true;
}
void PS3_Controller::erase()
{
if( !isValid() )
{
return;
}
if ( SDL_JoystickGetAttached(controller) )
{
SDL_JoystickClose(controller);
}
controller = nullptr;
delete[] axisValues;
delete[] buttonStates;
axisValues = nullptr;
buttonStates = nullptr;
numAxes = -1;
numButtons = -1;
name = "";
valid = false;
}
PS3_Controller& PS3_Controller::copy(const PS3_Controller& other)
{
erase();
controller = other.getController();
init(controller);
return *this;
}
bool PS3_Controller::isValid()
{
return valid;
}
int PS3_Controller::getNumAxes() const
{
return numAxes;
}
int PS3_Controller::getNumButtons() const
{
return numButtons;
}
SDL_Joystick* PS3_Controller::getController() const
{
return controller;
}
std::string PS3_Controller::getName() const
{
return name;
}