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More issues with nodes #1

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@mellox

Node issues (running list):

  1. Snap point on node not centered. ✅ Fixed (1.2.0) — rock now centered on the node.
  2. Collision box on nodes are rising up. Yup, learn to jump at times. ✅ Fixed (1.2.0) — nodes are solid like vanilla; the rock no longer protrudes oddly and miner placement was reworked (Mk1 sits naturally, portable miners sit on the rock surface).
  3. Shuffled node coloring a flat color. ✅ Fixed (1.2.0) — proper two-tone (outer + core) coloring restored.

Known issues (to look at later):

  1. Third-party node-manager mods list/ping original node locations after a shuffle or re-roll. Example: the ResourceNodesManager mod still shows the old vanilla locations (e.g. the 3 vanilla oil spots ping). NodeShuffle hides original nodes rather than destroying them (so the world stays save-safe and restorable if the mod is disabled), and such mods scan every resource-node actor — including hidden ones — so they still see the originals. The vanilla map / compass / handheld scanner are clean. Possible future options: a "fully remove originals" toggle (destroys instead of hides; loses restore-on-disable), or documenting it as a compatibility note.

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