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372 lines (343 loc) · 10.2 KB
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#include "BST.h"
#include <iostream>
#include <ctime>
using namespace std;
// random
void shuffle(vector<int> &v, int S);
void shake(vector<int> &v, int S, int R);
int treeNum = 0;
// the results of the experiments
vector<int> insertOperationCounts;
vector<int> findOperationCounts;
vector<float> averageDepths;
vector<int> heights;
vector<int> removeOperationCounts;
// experiment functions
void experimentInsert(vector<int> &v, BST &aTree);
void experimentFind(BST &aTree);
void experimentAverageDepth(BST &aTree);
void experimentHeight(BST &aTree);
void experimentRemove(vector<int> &v, BST &aTree);
// results
void showResults();
void treeDescription(int i);
int main()
{
srand(time(nullptr));
// Empty trees
BST aTree0, aTree1, aTree2, aTree3, aTree4, aTree5, aTree6, aTree7;
// Initial array ( will be in ascending order )
vector<int> v0;
// Experimenting with different sizes
// vector<int> nodeCounts = {1000, 5000, 20000, 100000, 2000000};
vector<int> nodeCounts = {1000, 5000, 20000};
// Experiments
for (int nodeCount : nodeCounts)
{
for (int i = 0; i < nodeCount; ++i)
{
v0.push_back(i);
}
// deep copy of v0
vector<int> v1(v0);
vector<int> v2(v0);
vector<int> v3(v0);
vector<int> v4(v0);
vector<int> v5(v0);
vector<int> v6(v0);
vector<int> v7(v0);
// changing the order of the elements of the vectors
//
shuffle(v1, nodeCount);
//
shuffle(v2, nodeCount / 2);
//
shuffle(v3, nodeCount % 11);
//
shake(v4, nodeCount, nodeCount);
//
shake(v5, nodeCount, nodeCount % 11);
//
shake(v6, nodeCount % 11, nodeCount);
//
shake(v7, nodeCount % 11, nodeCount % 11);
// insert
experimentInsert(v0, aTree0);
experimentInsert(v1, aTree1);
experimentInsert(v2, aTree2);
experimentInsert(v3, aTree3);
experimentInsert(v4, aTree4);
experimentInsert(v5, aTree5);
experimentInsert(v6, aTree6);
experimentInsert(v7, aTree7);
// reset
treeNum = 0;
aTree0.reset();
aTree1.reset();
aTree2.reset();
aTree3.reset();
aTree4.reset();
aTree5.reset();
aTree6.reset();
aTree7.reset();
// find
experimentFind(aTree0);
experimentFind(aTree1);
experimentFind(aTree2);
experimentFind(aTree3);
experimentFind(aTree4);
experimentFind(aTree5);
experimentFind(aTree6);
experimentFind(aTree7);
// reset
treeNum = 0;
aTree0.reset();
aTree1.reset();
aTree2.reset();
aTree3.reset();
aTree4.reset();
aTree5.reset();
aTree6.reset();
aTree7.reset();
// average depth
experimentAverageDepth(aTree0);
experimentAverageDepth(aTree1);
experimentAverageDepth(aTree2);
experimentAverageDepth(aTree3);
experimentAverageDepth(aTree4);
experimentAverageDepth(aTree5);
experimentAverageDepth(aTree6);
experimentAverageDepth(aTree7);
// reset
treeNum = 0;
aTree0.reset();
aTree1.reset();
aTree2.reset();
aTree3.reset();
aTree4.reset();
aTree5.reset();
aTree6.reset();
aTree7.reset();
// height
experimentHeight(aTree0);
experimentHeight(aTree1);
experimentHeight(aTree2);
experimentHeight(aTree3);
experimentHeight(aTree4);
experimentHeight(aTree5);
experimentHeight(aTree6);
experimentHeight(aTree7);
// reset
treeNum = 0;
aTree0.reset();
aTree1.reset();
aTree2.reset();
aTree3.reset();
aTree4.reset();
aTree5.reset();
aTree6.reset();
aTree7.reset();
// remove
experimentRemove(v0, aTree0);
experimentRemove(v1, aTree1);
experimentRemove(v2, aTree2);
experimentRemove(v3, aTree3);
experimentRemove(v4, aTree4);
experimentRemove(v5, aTree5);
experimentRemove(v6, aTree6);
experimentRemove(v7, aTree7);
// reset
treeNum = 0;
aTree0.reset();
aTree1.reset();
aTree2.reset();
aTree3.reset();
aTree4.reset();
aTree5.reset();
aTree6.reset();
aTree7.reset();
// Clean up
v0.clear();
}
showResults();
}
/*
vector<int> insertOperationCounts;
vector<int> findOperationCounts;
vector<float> averageDepths;
vector<int> heights;
vector<int> removeOperationCounts;
8 trees
each vector's
first 8 elements are for trees with 1000 elements
8 to 16 elements are for trees with 5000 elements
17 to 23 elements are for trees with 20000 elements
shuffle(v1, nodeCount);
//
shuffle(v2, nodeCount / 2);
//
shuffle(v3, nodeCount % 11);
//
shake(v4, nodeCount, nodeCount);
//
shake(v5, nodeCount, nodeCount % 11);
//
shake(v6, nodeCount % 11, nodeCount);
//
shake(v7, nodeCount % 11, nodeCount % 11);
*/
void showResults()
{
for (int i = 0; i < 8; ++i)
{
cout << endl;
cout << "==============="
<< " Tree" << i << "'s results ===============" << endl;
treeDescription(i);
cout << "-------------------------------------------" << endl;
cout << "For 1000 nodes:" << endl;
cout << "-------------------------------------------" << endl;
cout << " Average depth: " << averageDepths.at(i) << endl;
cout << " Height: " << heights.at(i) << endl;
cout << " Number of comparisons resulted from finding 1000 random elements in between 0-20000: " << findOperationCounts.at(i) << endl;
cout << " Number of comparisons resulted from inserting 1000 elements: " << insertOperationCounts.at(i) << endl;
cout << " Number of comparisons resulted from removing 1000 elements: " << removeOperationCounts.at(i) << endl;
cout << "-------------------------------------------" << endl;
cout << "For 5000 nodes:" << endl;
cout << "-------------------------------------------" << endl;
cout << " Average depth: " << averageDepths.at(i + 8) << endl;
cout << " Height: " << heights.at(i + 8) << endl;
cout << " Number of comparisons resulted from finding 1000 random elements in between 0-20000: " << findOperationCounts.at(i + 8) << endl;
cout << " Number of comparisons resulted from inserting 1000 elements: " << insertOperationCounts.at(i + 8) << endl;
cout << " Number of comparisons resulted from removing 1000 elements: " << removeOperationCounts.at(i + 8) << endl;
cout << "-------------------------------------------" << endl;
cout << "For 20000 nodes:" << endl;
cout << "-------------------------------------------" << endl;
cout << " Average depth: " << averageDepths.at(i + 16) << endl;
cout << " Height: " << heights.at(i + 16) << endl;
cout << " Number of comparisons resulted from finding 1000 random elements in between 0-20000: " << findOperationCounts.at(i + 16) << endl;
cout << " Number of comparisons resulted from inserting 1000 elements: " << insertOperationCounts.at(i + 16) << endl;
cout << " Number of comparisons resulted from removing 1000 elements: " << removeOperationCounts.at(i + 16) << endl;
cout << endl;
}
}
void treeDescription(int i)
{
switch (i % 8)
{
case 0:
cout << "Tree0's elements were inserted in ascending order." << endl;
break;
case 1:
cout << "Tree1's elements were called with : shuffle(v1, nodeCount)" << endl;
break;
case 2:
cout << "Tree2's elements were called with : shuffle(v2, nodeCount / 2)" << endl;
break;
case 3:
cout << "Tree3's elements were called with : shuffle(v3, nodeCount % 11)" << endl;
break;
case 4:
cout << "Tree4's elements were called with : shake(v4, nodeCount, nodeCount)" << endl;
break;
case 5:
cout << "Tree5's elements were called with : shake(v5, nodeCount, nodeCount % 11)" << endl;
break;
case 6:
cout << "Tree6's elements were called with : shake(v6, nodeCount % 11, nodeCount)" << endl;
break;
case 7:
cout << "Tree7's elements were called with : shake(v7, nodeCount % 11, nodeCount % 11)" << endl;
break;
}
}
void experimentRemove(vector<int> &v, BST &aTree)
{
aTree.removeVectorElements(v);
removeOperationCounts.push_back(aTree.getCount());
treeNum++;
}
void experimentInsert(vector<int> &v, BST &aTree)
{
aTree.insertVectorElements(v);
insertOperationCounts.push_back(aTree.getCount());
treeNum++;
}
void experimentFind(BST &aTree)
{
for (int i = 0; i < 1000; ++i)
{
int randNum = rand() % 20000;
aTree.find(randNum);
}
findOperationCounts.push_back(aTree.getCount());
treeNum++;
}
void experimentAverageDepth(BST &aTree)
{
averageDepths.push_back(aTree.averageDepth());
treeNum++;
}
void experimentHeight(BST &aTree)
{
heights.push_back(aTree.findHeight());
treeNum++;
}
void shuffle(vector<int> &v, int S)
{
for (int i = 0; i < S; ++i)
{
int index1 = rand() % v.size();
int index2 = rand() % v.size();
// swap items;
int temp = v[index1];
v[index1] = v[index2];
v[index2] = temp;
}
}
void shake(vector<int> &v, int S, int R)
{
// size of the vector
int len = v.size();
for (int i = 0; i < S; ++i)
{
// 1 : left , 0 : right
int direction = rand() % 2;
// picking a random index in the list
int randIndex = rand() % len;
// shiftCount number of times the element will be shifted
int shiftCount = rand() % (R + 1);
// getting the element into a temporary variable
int num = v.at(randIndex);
// shake left
if (direction)
{
int target = randIndex - shiftCount;
// prevent wrapping by setting to zero when target becomes negative
if (target < 0)
target = 0;
// shift the vector elements to right and place the num at the index target
for (int j = randIndex; j > target; --j)
{
v[j] = v[j - 1];
}
v[target] = num;
// cout << "randIndex:" << randIndex << "| " << "shiftCount" << shiftCount << endl;
// cout << "Shifting " << num << " to " << (direction ? "left" : "right") << " by " << shiftCount << " times " << endl;
}
// shake right
else
{
int target = randIndex + shiftCount;
if (target >= len)
target = len - 1;
for (int j = randIndex; j < target; ++j)
{
v[j] = v[j + 1];
}
v[target] = num;
// cout << "randIndex:" << randIndex << "| " << "shiftCount" << shiftCount << endl;
// cout << "Shifting " << num << " to " << (direction ? "left" : "right") << " by " << shiftCount << " times " << endl;
}
}
}