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game.py
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86 lines (67 loc) · 1.89 KB
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__author__ = 'meskill'
__date__ = '28.09.2014 23:07'
from threading import Thread
class Game:
'''
All functions which should alert any players should return appropriate message in bytes
'''
LOBBY = 1
INGAME = 2
gamesLobby = set()
gamesIngame = set()
subscribers = set()
def __init__(self, host, size, max_players):
self.create_game(host, size, max_players)
def create_game(self, host, size, max_players):
'''Create new game
params: host: Player, size:int - 1,2 or 3, max_players:int
return: size, max_players
'''
self.players = [host]
self.id = host.id
self.size = size
self.max_players = max_players
self.status = self.LOBBY
self.gamesLobby.add(self)
return bytes((size, max_players))
def start_game(self):
'''Start game
params: -
return: -'''
self.gamesLobby.remove(self)
self.gamesIngame.add(self)
self.status = Game.INGAME
def add_player(self, player):
'''Add player to game in lobby
params: player
return: -'''
if len(self.players) < self.max_players:
self.players.append(player)
return b'\x00'
return b'\x01'
def send_all(self, message):
for p in self.players:
p.send(message)
def get_info(self):
return self.id + (';%d;%d;' % (self.size, self.max_players)).encode() + b','.join(
map(lambda x: x.id, self.players))
def __hash__(self):
return hash(self.id)
Commands = {101: create_game,
102: start_game,
103: add_player}
alert_lobby = {101, 102, 103}
alert_ingame = {}
def make_alertable(func, cmd, ls):
def f(*args):
msg = func(*args)
if msg is None: msg = b''
game = args[0]
for p in getattr(game, ls):
Thread(target=p.send(cmd, game.id + msg))
return f
for i, f in Game.Commands.items():
if i in Game.alert_ingame:
setattr(Game, f.__qualname__[5:], make_alertable(f, i, 'players'))
if i in Game.alert_lobby:
setattr(Game, f.__qualname__[5:], make_alertable(f, i, 'subscribers'))