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RuntimeAssetImport.uplugin
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45 lines (45 loc) · 1.09 KB
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "RuntimeAssetImport",
"Description": "Runtime mesh loading plugin for Unreal Engine 5. Supports FBX, glTF/GLB, OBJ, DAE and other formats via the Assimp library.",
"Category": "Mesh",
"EngineVersion": "5.4.0",
"CreatedBy": "metyatech",
"CreatedByURL": "https://github.com/metyatech",
"DocsURL": "https://github.com/metyatech/RuntimeAssetImportPlugin#readme",
"MarketplaceURL": "",
"SupportURL": "https://github.com/metyatech/RuntimeAssetImportPlugin/issues",
"CanContainContent": true,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": false,
"PreBuildSteps": {
"Win64": [
"\"$(PluginDir)\\PreBuild.bat\""
],
"Mac": [
"chmod +x \"$(PluginDir)/PreBuild.sh\"",
"\"$(PluginDir)/PreBuild.sh\""
]
},
"Modules": [
{
"Name": "RuntimeAssetImport",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "RuntimeAssetImportTest",
"Type": "Developer",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
}
]
}