🐞 Bug Report
Description
When you play around the color and shapes settings for EPIC_metahuman_y_up template it seems that each rig rebuild forces default colors and default shapes.
Steps to Reproduce
- Load in EPIC_metahuman_y_template
- Go to guide settings and change colors of controllers
- Go to any controlUI element and change it's shape
- Re-build rig
Expected Behavior
After the rig rebuilds, it should properly follow the color coding setup in the guide main setting (outliner's guide -> settings). It should also build proper controller shape chosen in the specific component's root setting.
Actual Behavior
Seems like the build process forces the template to always use the default colors and default shape for the template (cross for controlUI, blue/green for left/right).
Maya Version
- Maya Version 2026
- OS: _e.g., Windows 111
mGear Version
🐞 Bug Report
Description
When you play around the color and shapes settings for EPIC_metahuman_y_up template it seems that each rig rebuild forces default colors and default shapes.
Steps to Reproduce
Expected Behavior
After the rig rebuilds, it should properly follow the color coding setup in the guide main setting (outliner's guide -> settings). It should also build proper controller shape chosen in the specific component's root setting.
Actual Behavior
Seems like the build process forces the template to always use the default colors and default shape for the template (cross for controlUI, blue/green for left/right).
Maya Version
mGear Version