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map.cpp
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60 lines (53 loc) · 1.46 KB
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#include "map.h"
Map::Map() {
qDebug("Map::Map() => called...\nMap::Map() => initialized without errors...");
}
Map::~Map() {}
void Map::addItem(QPoint p, int value){
map tmp;
tmp.coords = p;
tmp.value = value;
this->maze.append(tmp);
}
void Map::addItem(QPoint p, int value, QString terrain){
map tmp;
tmp.coords = p;
tmp.value = value;
tmp.terrain = terrain;
this->maze.append(tmp);
}
QString Map::popTrrain(QPoint p){
QList<map>::Iterator tmp;
for(tmp = this->maze.begin(); tmp != this->maze.end();++tmp) {
if((*tmp).coords == p) {
return (*tmp).terrain;
}
}
return NULL;
}
int Map::popValue(QPoint p){
QList<map>::Iterator tmp;
for(tmp = this->maze.begin(); tmp != this->maze.end(); ++tmp) {
if((*tmp).coords == p) {
return (*tmp).value;
}
}
return -1;
}
void Map::mapFromArray(int array[8][10]){
qDebug("Map::mapFromArray() => conversion initialization");
QString Terrain;
for(int i = 0; i < 8; i++) {
for(int j = 0; j < 10; j++) {
switch(array[i][j])
{
case 0: Terrain = WALL; break;
case 3: Terrain = CRSS; break;
case 2: Terrain = XATH; break;
case 1: Terrain = PATH; break;
};
this->addItem(QPoint(j,i),array[i][j],Terrain);
}
}
qDebug("Map::mapFromArray() => conversion success");
}